Overview – “Beyond What We See”
As presented from last week, our group is interested in making an interactive movie game based on mental health in Singapore. The consequences of the storyline will be based on the player’s choices during the course of the narrative.
Our story is based on the life story of Sha, currently 24 years old. She had depression and Borderline Personality Disorder.
Our full presentation:
Moving ahead from the presentation, we kicked start our project this week in terms of finalizing the planning process. Agenda achieved:
- Interviewed Sha (main protagonist based on her)
- Storyline planning + branching choices
From our interview, we were able to hear her personal story of her battle with her mental problems – she felt left out at home, was bullied in Secondary school and Polytechnic, not understood by her peers and at times her visits to the psychiatrists proved ineffective. She is a success story – able to overcome her hurdles, she now an advocate and she has an app geared towards helping those with mental health problems.
After the interview, we were able to get a clearer gauge on how to complete the story. We have finished the story and this is the outline on the branching plot.
With the planning process more or less finalized, we are now ready to proceed in the making of this project.