Final Broadcast – O$P$

Title: Know someone who is in need of money? Contact the WULONG JIJI GAOGAO PTE. LTD. right now. Help is always available.

Description: Our broadcast is about two civilians that owe a huge amount of money to an infamous loan shark organisation, Wu Long. The duo had to find enough money around the place so that they could pay the head of the loan shark organisation the total amount of money they had borrowed from him. The debtors had a buffer time of about 5 minutes to collect as much money as they could or hide, after which the loan sharks would start chasing them down. Will the debtors be able to collect enough money before the time run out?

In the live stream, Cher See and Xin Feng were role playing as the infamous loan sharks while Joan and Hannah were role playing as the civilians. The civilians’ mission was to locate all the hidden envelopes that contain money, finding every possible areas that had the hidden stash of money. The head of the loan shark, Long Ge (aka Cher See) had dispatched an underling, Ah Feng (aka Xin Feng) to find the two civilians to pressure them to pay back the money they owe. Joan managed to find the envelopes hidden around the area but was caught by Ah Feng shortly after she found the third envelope. She was brought to Long Ge to check on the amount of money she had collected. Joan had to wait for Hannah to find the remaining amount of money that was escalating every 10 mins. On the other hand, Hannah had to go around and beg people for money so that she could pay back her debts while finding ways to escape the loan sharks. After finding enough money, Joan asked Hannah to come find Long Ge to return back the remaining sum. In the end, both civilians were able to pay back what they had borrowed from the loan sharks.

 

Hannah & Joan live broadcast

Know someone who is in need of money? Contact the WULONG JIJI GAOGAO PTE. LTD. right now. Help is always available. (a video stream about two debtors on the road to repaying their debts to a infamous loan shark organisation)

Posted by Joan Li on Wednesday, 15 November 2017

Know someone who is in need of money? Contact the WULONG JIJI GAOGAO PTE. LTD. right now. Help is always available. (a video stream about two debtors on the road to repaying their debts to a infamous loan shark organisation)

Posted by Joan Li on Wednesday, 15 November 2017

 

Cher See & Xin Feng live broadcast

Know someone who is in need of money? Contact the WULONG JIJI GAOGAO PTE. LTD. right now. Help is always available. (a video stream about two debtors on the road to repaying their debts to a infamous loan shark organisation)

Posted by Xin Feng on Wednesday, 15 November 2017

 

Combine broadcast

Know someone who is in need of money? Contact the WULONG JIJI …

a video stream about two debtors on the road to repaying their debts to a infamous loan shark organisation

Posted by Goh Chersee on Wednesday, 15 November 2017

Know someone who is in need of money? Contact the WULONG JIJI …

a video stream about two debtors on the road to repaying their debts to a infamous loan shark organisation (PART 2)

Posted by Goh Chersee on Wednesday, 15 November 2017

Know someone who is in need of money? Contact the WULONG JIJI …

a video stream about two debtors on the road to repaying their debts to a infamous loan shark organisation (Part 03)

Posted by Goh Chersee on Wednesday, 15 November 2017

 

Where all the remaining money are

Know someone who is in need of money? Contact the WULONG JIJI GAOGAO PTE. LTD. right now. Help is always available. (a video stream about two debtors on the road to repaying their debts to a infamous loan shark organisation)

Posted by Xin Feng on Wednesday, 15 November 2017

 

Further Improvements:

The one major problem that the team faces were the internet connection. It was causing lagginess and disconnection when the team were co-broadcasting. However, the team had came to believe that such limitation were actually working in our favor as it created a more interesting composition and dynamics when things were not working as it should have. There were some shots that were quite unusual and could really sell the narrative that the two civilian were actually running away from the loanshark. Nonetheless, the team were still able to complete the project on time even when the internet connection were poor.

Another problem that we could have improved on were the balancing of the game. There were some envelope that were hidden in areas that were too difficult to find and some that were too obvious. Perhaps the team could strike a balance if we had another chance to improve on our live stream. However, placing envelops at places that requires strenuous effort to locate promote our team members to interact with passersby, borrowing money and help from them. It remove the stagnancy of our co-broadcasting and introduce new elements to keep the audiences entertain in our stream.

Overview:

I have contributed to the project by creating the background image and rules for the game. I have managed to get help from Xin Feng as she has an overall vision for how the stream would look like, I have just touch upon her original concept and refine her vision further. It was quite technical as I have to be precised about how the images were cropped and how the overall stream would look. I have also put in additional element to organised our stream, for example a countdown video were added to show the audience when the video was going to start.

I felt that the project were quite similar to the Videofreex and I was inspired by them when I first thought of this idea. The ability to interact with the audiences and vice visa has always appeal to me as an concept for broadcasting and I am glad that I was able to do this. Rather than having the audiences calling in, our team members were actively finding our own audiences, getting help and begging money from them to make the stream a lot more interesting.

Telematic Stroll

East and west

Posted by Goh Chersee on Friday, 3 November 2017

Telematic Stroll Co-broadcasting


For the project, Xin Feng and I wanted to explore how to make an interesting composition for the co-broadcasting. We discussed our plans for the project and wanted to make a video about the journey to the center from both sides. Initially, our plan was to use the MRT as our transportation to the middle. However, a few MRT station would be underground and would not make an interesting broadcasting. Therefore, we changed our transportation to the bus. We both started our journey from the East(Cher See) and the West(Xin Feng), slowly traveling to the middle that is Serangoon. Our project was extremely time-sensitive and needed much coordination to pull it off.

Our plan for telematic stroll

  • At 10.00am, prepared and standby at our bus stop, ready to board the bus if arrived.
  • At 10.15am, we would start our broadcasting
  • At 10.30am, both of us would arrive at Serangoon
  • After the both of us have successfully arrived at Serangoon, we would search for each other and end our co-broadcasting.

Here are a few shots that I personally find very interesting and could be used to explore our project further if there was another chance.

This is one of the shots that actually sync up nicely with both our live feed. It produced an intriguing effect for the broadcasting.


Both of our live videos had the MRT tracks as part of our video, I find this very amusing as we did not plan for this shot at all. I would call this one of the few happy accident.


The both of us walking together.


The part where we met up with each other.

 

Second Front live interview review

The Second Front interview was a refreshing and interesting live broadcast. I was actually looking forward to the live interview and log in to adobe connect early to catch a glimpse of the content of the video. I was at that point formulating a question that I could ask the Second Front crew later on in the interview.

The interview started. It was a new experience to me that I get to see the faces of the people that were behind the Second Front’s avatar. All of the members of the Second Front crew were looking great and fashionable. The interview discussed the process behind the world, how they consider the audiences and social issues and we were able to ask them questions on the chatting section.

I have to say that the interview did not go well in the beginning. There were latency and lag from each live feed. At one point, the host’s (randall parker) adobe connect crash, resulting in me getting disconnected with the meeting as well. However, the content and the process shared by the members of Second Front were very educational and have taught me a lot about the “third space”. It has also come to my mind that the interview was similar to the one that was done by the Videofreex. I was able to interact with the video and they were able to interact back, the “virtual leakage” concept was still present ever in the interview.

In Conclusion, the Second Front interview with Randall Parker as the host was an eye-opening experience for me. I was glad that I had the chance to peek behind the curtain to analyze the process of their work and their further plan in Second Life.

Research Critique: Second Front

The Second Front

The Second Front is a group of artists performing in the public virtual space that is the world of Second Life. The interview with the Second Front crew revealed their preferences in terms of their video broadcasting location, their methodology in creating their pieces and how they viewed their video.

The performance by Second Front was often shown in the public and the crew actually called it the “virtual leakage”. I believed such concept was similar to what we had learnt in our previous lessons. The ability to interact with the audiences and the audiences were able to interact back. An example of such concepts existing before the Second Front was the VideoFreex and the way they broadcast their content as well.

Second Front Performance

In the article, the Second Front had shown us another side to our humanistic behaviour when we were online interacting with one another. The Second Front had avatars and were able to do bold and crazy actions online in the world of Second Life. For example, in the video that was posted, Second Front was actually robbing a bank in the virtual world as part of their performances art. It proved to us that we often put on another persona when we were in the “third space”. The persona that was created often had very contrasting characteristic and behaved very differently from us in real life. I believed that the reason was that in the “third space”, we were able to do anything without any legal repercussion or consequences that we would have to bear later on. In such environment, people were able to explore and truly behave how they would like to and no one would criticise them. Such phenomenon was often seen in MMORPG where the player could be whoever they wanted to be and do whatever they wanted to do.

In conclusion, the Second Front is very relevant in today’s culture in the “third space”/internet where people were able to interact with one another in their “second life”. It has pushed the “third space” performance art further and brought up the concept of how our avatar was just ourselves in another form.

Co-broadcasting experiences

Part 1:

For school

Posted by Goh Chersee on Thursday, 12 October 2017

Part 2:

Co-broadcasting

Posted by Goh Chersee on Thursday, 12 October 2017

After 8 weeks of broadcasting, I considered myself as a professional in creating a live feed for the audiences. However, learning about the Co-broadcasting function on Facebook Live have changed how I would do future streaming.

Technical Difficulties 

One of the major problems of Co-broadcasting or just live streaming had always been the connection problem. I was hosting the stream while Xin Feng was joining me and she was having a problem with the internet connection. The stream turns out to be fine, but there are a few parts that were laggy and the audio was all messed up.

Another improvement that the Facebook Live could develop on was to allow more than just 1 person to join in the live streaming. It would emphasize on the concept of super participation and allow our team to explore many ideas utilizing the function of Co-broadcasting.

In conclusion, I would definitely use this function in my team’s final project.

 

Research Critique: Jennicam

Jennicam was a webcam video that broadcast the life of Jennifer Ringley to the internet. It was 7 years of constant broadcasting about the mundane and intimate life of Jennifer, how she challenged the idea of video content and giving up your own personal data to the world.

The online artwork is still relevant in today’s society where we are constantly surrendering our data to the public. We filled up the forms and agreed to terms and condition without even looking at it. Our browsing history was being sold to companies so that they could better understand our interest and advertise what is relevant to us. All of the example above were just some of the reason why Jennicam had such a huge following. It brought the concept of living under the public eye to the extreme and proved the statement.

Jennicam have also brought light to the idea of “third space” and how constantly living in the virtual space had repercussions. The webcam had bought the idea of broadcasting even further and explore the negative effects of such idea. Having your personal details being revealed today (detail such as addresses and medical condition) might cause “swatting” of your house and even death threat being sent to your address.

One of my favorite email last year, I’ve got a message from a guy that said he was in college and its Friday night and he felt like a loser cause he is sitting at home. But he turn in to jennicam and I was in there on friday night doing my laundry. So he said it made him feel better because he knows I’m popular.

The quote above was from the David Letterman interview with Jennifer Ringley. Jennicam had also bought up the hidden desire of human nature, to feel accompanied even when there isn’t anyone around. The third space was able to achieve such results and form a unique relationship with the audiences.

In conclusion, I felt that Jennicam could still be the narratives of the society we are living in.

OBS Technical Session

The Technical Test for both Xin Feng and I was to eliminate the lag between both feeds as the delay might prove to be more distracting during the live feed.

Google Hangout

Both I and Xin Feng thought of using Google Hangout to connect each other. As we tried to use each other Facebook live video as part of our video, the inevitable lag between both live feed made the performance a lot harder and it would make the visual a lot messier.

Audio

The Audio should be simple, as there isn’t any background music that we will be playing in our live video. It is more essential that our voices are accurately recorded in our video. Google Hangout allowed us to have a proper conversation on the live video.

Things to take note of 

I believed that there will still be lag between both of us as having OBS, Facebook Live and Google hangout running in the background of our computer took up lots of processing power from the CPU. The connection in the school might also be part of the factor that lag will occur. The only effective way to eliminate all lags would be to have a computer with a higher processing power and a stable internet connection.

Link to our Technical Test

password- randall

 

 

Hyperessay #1: Concepts in Social Broadcasting

LIVE AUCTION_FOR SCHOOL

Posted by Goh Chersee on Thursday, 21 September 2017

Cher See and Xin Feng CrossStreaming

https://thirdspacenetwork.com/cross-stream-xin-feng-chersee/

Through these 6 weeks of lessons, I had learned much about the “third space” and social broadcasting. I will be bringing up projects or micro-projects that I have done, what I have learned from it and how Xin Feng and I apply this knowledge on our cross-streaming.

Videofreex

The lesson on the VideoFreex was memorable and has taught me about the revolution of broadcasting. It had changed the medium from a fixed, cleaned and choreographed version of broadcasting to a textured and “dirty” one. I believed that I had given Tim Pool as an example of how Videofreex’s work has influenced the generation and educated them on the reality of the streets in America. The ability to broadcast had also shifted the power from the major news network to us, each and every one of us. Instead of watching the news, we could use social media to educate ourselves on the ongoing problems of the world.

Learning from the Videofreex, we have decided that it would be a good opportunity to exaggerate the social problems that we had in our society today. Selling organs in a commercial way was a statement that explores how we as humans were putting a price tag on something that should be priceless. Like how Videofreex were showing the world what was really happening on the streets, the cross stream was a performance to the audiences on how material possessions and money were more important than our well-being in this generation.

Jon Cates

I tried to make the cross stream video “dirtier” than before, to personalize the space that I broadcasted. Learning from Bold3RRR by Jon Cates, to explore the norms of today’s social media and defy the pursuit of “clean” virtual space that had plagued our “third space” today. The work reminded us as human beings and how imperfect we are, therefore our creation shouldn’t be as well. We should embrace such imperfection and personalize our space to fit our needs, for example, our desktop was where all the activities took place, therefore one could see such personalization on each individual desktop. I have also made the connection of the “third space” as our playground for us to socialize and interact with one another, therefore the same metaphor could be applied to our Desktop as our “house” or “living room”.

Example of a flyer

I wanted to make the space that I broadcasted similar to a sales flyer that we would sometimes obtain while we were shopping. The cross stream should feel cheap and “dirty” to emphasize the idea that we were conveying. It symbolizes the auction of organs or body parts as part of a supermarket sale that would be sold off for low prices.

Left – Xin Feng, Right – Cher See

 

Lastly, I wanted the viewers to interact with the video. Having the example of Hole-in-Space, it was an interesting piece that allowed people from different sides of America to interact with one another. In order to replicate the same effect, I am constantly talking to the screen in order to achieve that interaction, as I asked the viewer what was the acceptable price for the types of organs that was on sales.

In Conclusion, I felt that the cross-stream was an interesting project that allowed us to explore the price of humanity. The project was also an accumulation of our knowledge on internet art and the “third space”.

 

Research Critics on The World’s First Collaborative Sentence

The World’s First Collaborative Sentence was a digital artwork by Douglas Davis. The reading provided was a description of the artwork’s crash and corrupted file of coded text and the restoration of the artwork. The online artwork allows the public to participate and create a sentence, the world’s longest sentences being created by the collective effort of the audiences.

The digital artwork had close relations to our next lesson, Super-Participation, and it was also closely related to our social network today. In today’s social media, we were constantly commenting and sharing content, spreading videos or images with one another and the cycle might continue again and again. It proved the power of the public and showed that the “third space” had the ability to create something that was bigger than all of us combined. The World’s First Collaborative Sentence was such idea that illustrates the capacity of the internet.

A similar example of such ability being displayed should be the bike lock incident. In a demonstration in America, a masked man took out a bike lock and smashed another man’s head. The incident angered an online community and they were determined to find out who the masked man was. With the collective effort of each individual from that community, the internet was about to identify the culprit and informed the law enforcer about the incident. This also showed that with the effort of the public, there is nothing impossible.

In conclusion, I had to first admit that I felt extremely saddened by the fact the online artwork was being corrupted in the first place. The same goes for any artwork that was being destroyed or damaged, it felt as if a part of history was lost to time, and we would not have a chance to educate ourselves about it. However, I am shaken by the power of the internet and what it was able to do, the online artwork by Douglas Davis demonstrated such power in a form of a sentence.

OBS Experience

https://www.facebook.com/goh.chersee/videos/10211911388914332/

I have always felt nervous when facing the public online. However, I felt more comfortable this time round as I have all the prior experience that I could fall back to. After researching Jon Cates’ work, Bold3RRR, I had a basic idea of the content that I wanted to broadcast, a simple video about how I entertain myself with the new type of content that I felt that have great potential to grow in the “third space”, the digital commentator of video games.

Super Best Friends – one of the Let’s Player on the internet

Digital Commentator, also known as “Let’s Play”, was about a player broadcasting the play session and share it with the world. The urban dictionary define “Let’s Play” as,

One or more people, usually from message boards, that record themselves playing video games through screenshots or captured video (Mostly the latter). This can be any game, from Doom to Zelda: Ocarina of Time.

PewDiePie – one of the famous Youtuber that make Let’s Play content

I felt that more and more people are engaging in alternative media and entertainment such as “Let’s Play”. However, those who do not understand such entertainment who often question and ultimately dislike these type of new media. I personally find myself enjoying such videos and the interaction with the “entertainer”. This could also be used to compare with the Videofreex where the audiences were about to interact with the host in the “third space”. However, in this case the audiences would use the message board instead of the telephone.