Examples of projects that you address the notion of place, mobility or interactive environments in an innovative or thought-provoking way.
G I R L
An interactive installation at London where audience who entered the letter I in G I R L were able to watch the “Marilyn Monroe” music video and listen to the song, facilitated by motion controlled sound technology and directional speakers. They have to connect to G I R L wifi to watch the music video and download the album as well.
FIELD in Ackery’s Alley
FIELD, the artist want to create a space where public performances, activations and other art installation can happen. The installation have a field of sensors that detect the presence of a person, changing colours and emitting sounds in reaction to movement. This art work is currently looking for funding but I feel that it will be a whole new experience for people if they manage to implement it. Having an alley transform into an art helps people feel connected with one another when in that space. They get to interact not only with the art but also everyone around them.
Before we discussed about Michelangelo Pistoletto in class, I never knew that the “purple flower” on top of ADM building was his art work. I was not able to see the full picture of the infinity sign and was wondering why the change? However,I got to understand more about his work from the documentary film in ADM library.
In the film, Michelangelo Pistoletto mentioned that the third paradise is a fusion between the first and second paradise. The first paradise where humans were fully integrated into nature and the second paradise is the artificial paradise produced by human intelligence through science and technology. Where as the third paradise is a balanced connection between artifice and nature.
I feel that a work like this created by mankind was “forced” to changed/grow as the natural environment changes. Did they manage to find a balance between the nature and artificial through this art work? The amazing thing is nobody knows if it does help in balancing because it is up to the individual perspective.
“The artificial world has provided mankind with comforts, but also led to the deterioration of our natural environment,” said Mr Pistoletto.
During the lecture, Michelangelo Pistoletto also mentioned the Arte Povera movement literally “Poor Art” where it goes back to simple, humble and organic materials like everyday objects. It is not just about money but more about making art without the restraints of traditional practices and materials.
One of Michelangelo Pistoletto art work, The Walking Sculpture, where the artist rolled a newspaper sphere across many city streets. This performances has been done many time in many different locations over the last 50 years. It is an act of dissonance against both traditional methods of art making and behavioural norms.
Having a art work that is able to be inside or outside of an exhibition is definitely something new. The idea of having people to interact with the art work not only encourage human participation with the art but also with one another where it brings out Michelangelo Pistoletto’ main concern of connecting with each other.
Hiew Jin Yee is an aspiring artist who seeks to explore how the use of technology can be brought into arts. She is currently pursuing a Degree in Fine Arts in Interactive Media at Nanyang Technological University (NTU) , School of Art, Design and Media.
She has a background in Interactive Media in Polytechnic where she is exposed to different 2D and 3D software like Illustrator, Photoshop and 3D Max. From then on, she grew her interest on how we can incorporate art and technology.
She is often inspired by the theme of dreams, where she think that dreams can be interpreted in many ways. Through her works, she hope that the audience will be able to experience the artwork with their full creativity.
The Dream Enclosure
Our project objective is to provide an interactive experience to the user via the use of the confined, altered space coupled with abstract visuals and audio recordings to enable the user to experience someone else’s dreams as open-endedly as possible. This project recognises the uniqueness of human thought and imagination and hence invites the user to experience someone else’s dream with their full creativity.
The Virtual Reality of Stories By Laurie Anderson
Laurie Anderson has worked on virtual reality storytelling and in this interview, she speaks about virtual reality as a medium to tell stories. In our opinion, virtual reality is the ultimate alteration of space, that is only limited by technology. She also uses narration in many of her videos along with illustrations, which is what we aim to do with dream narration but with abstract visuals. In our project, we have chosen to record and use the voices of the people who dreamt these dreams which is more personal.