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[Robotics & Kinetic Media] FurryPecker by Hannah & Dina

Brainstorming process:

During the brainstorming process of creating a typebot, we needed to take note of design and control issues that will be faced when building it. For our first sketch, we were thinking of using 2 motors, 1 to control the left and right movement and the other for moving up and down to control the movement of the ‘wrist.’ However, we realised that if we fixed the ‘wrist’ part, the ‘finger’ will not be able to click specific keys to type the letters and the movement will be restricted.

We decided to add an additional motor at the wrist part so that the ‘wrist’ will be able to move to specific keys for the ‘finger’ to type. The base motor to control the left and right movements (0 deg to 180 deg), the ‘elbow’ to move up and down while the ‘wrist’ to choose specific keys so that the ‘finger’ can type.

Mockup (basic mechanism):

We use cardboard and plastic screws to test out the pan and tilt mechanism and analyse any movement restrictions. We also need to consider the proportion of the typebot because the ‘elbow’ might be too heavy for the base to hold. It was necessary to visualise the placement of the motors because it would play an important role in getting the specific position to press the key.

Prototype 1:

We did our first testing for the looping motors with a cardboard mockup of our sketches. We encountered some problems while testing. They was placing the 2nd motor at the end of the 1st piece was causing the cardboard to tilt down. We had to trim the cardboard planks so that it would not pose additional weight.

The mechanism was not predictable and it would be hard to control the typing if we wanted to test the keys one by one. We decided to try it with potentiometer so that we can move it accordingly.

When we changed from motors looping to controlling the motors, we found that it was much easier to know when the default movement is. Then later moving it to the different directions. Since we got the basic mechanism to work, we need to plan for the actual size of the typebot and making some adjustments to withstand the weight of the motors.

 

Prototype 2:

For prototype 2, we made some changes on the height and positions of the motors. The base motor needed to be at the center for stability and the big motor. For the ‘elbow’ and ‘wrist’ section, we decided that small motors would be better since it is not so heavy. 

We built the 2nd prototype with cardboard to test for weight and movement. While testing the prototype, the whole structure was wobbly. We could not get an exact coordinate.

After testing prototype 2, we decided to make some more changes. We realised that cardboard as a material would become more flimsy as more and more testings are conducted. We decided to use acrylic for the ‘elbow’, ‘wrist’ and ‘finger’ so it would not be too light.

Final:

Using all the mockups we have done so far, we developed the final calculations for the typebot.

Challenges for the Final TypeBot:

Materials (acrylic + cardboard)

We could not find suitable screws to secure the first motor to the base. Also, the base material we wanted to use initially would not be heavy enough to support the weight of the whole typebot so we used part of our previous mockup (box cardboard). This is because from our previous mockups it could withstand the weight.

Coordinates

We had the most problem with getting the right angle for all 3 motors to type a single letter. Sometimes it pressed the key but when we try it the 2nd time, it did not. We had lots of try and error before it could finally type the letter we wanted.

Programming/ Arduino code

We could not figure out how to type the letter on command (we could not get the Johnny-Five concept to work). So, we made a simpler version by pre-programming it through coordinates. When one pressed a pushbutton, the typebot will type the pre-programmed word “Hello”.

 

Final documentation:

[Int Spaces] Final – Dollhouse

Process:

During the implementation of the digital part, I wanted to have a digital camera taking photo of people’s expression as they view the dollhouse. I found it challenging to connect it to a screen and decided to use the computer screen as a way to view those images. I decided to use processing and arduino together where once a button is pressed a photo/ image is taken through a webcam. There were lots of trial and error where I tried using the mouse press before connecting to the arduino button to make it work.

 

Sound was using processing to trigger based on different rooms. However after much trying, I decided to go along with the alarm clock timing where I set the time based on real time clock and once it is the actual time, the sound which I recorded would play. At first I had 2 separate coding for sound and photo taken. Then I combined the 2 together as I realised that processing could only play one at a time.

 

The other digital factor is the led light. I wanted it to sense a person and the light will turn on by itself. When I tried it out, it was working via the computer but when connecting it again the sensor did not work out as I intended it to be. I decided to change it to a button instead.

 

I included a diy video projector for one of the rooms as it thought that the taking photo mechanics did not work out at first.


Changes:
From the feedback the previous time about the linear rows of the rooms which did not have dynamics, I decided to rearrange the rooms where people could explore the rooms in different ways. I had 2 boxes stacked one on top of the other, 3 boxes at the side which different ways of looking.


Images:

Video Documentation:

[PDP] FYP Ideation Part 4

Exploring the ways to showcase family through the use of sewing. Using the gathered stories and interpret it through sewing an abstract image. Each story will be put together to form a big picture which are different. When the audience goes closer or touch the embroidery, the voices of the different people will be heard through a headphone.

Inspired by the abstract sewing by artist, Izziyana Suhaimi where she uses embroidery in her artworks. I felt that in every family there will be some relation towards sewing. In asian tradition, we use threads and embroidery in our clothes or making patterns which signifies different meaning. The incorporation of patterns into the interpretation of what family means to each individual.

Another exploration is the use of large scale objects. Mimicking a living room concept where each furniture or area tells a story about myself. I was inspired by the whimsical interpretation by artist Lee JeeYoung on each room installation. Combining the aspects of whimsical and what a living room is, I was to showcase a different kind of environment where what I imagine a home to be and how I relate with people.

When the audience explore the living room, they can sit or stand and listen to the stories I have where they may relate to me. After which they will receive a puzzle piece which will drop down. They can choose to draw or write, etc to share they stories or bring the piece home to keep it as a memento. 

http://www.opiomgallery.com/en/artistes/oeuvresphotographe/17/jeeyoung-lee

[PDP] FYP Ideation Part 3

Through the exploring of the topic of family and relationships while incorporating the interactive elements, I found that there are different artists that deals with this topic with their own interpretation. I found this topic hard to express in the digital and physical form.

The installation ‘And that’s the way it is’ is fragments of news broadcast which is projected on a building. Since the topic I would be exploring will be my own personal family relationships I was inspired by the use of different fragments of my stories to showcase how fragile relationships are. Many times we overlook on the different parts of our lives that make up the full picture of it. 

http://ear-test.earstudio.com/?p=1007

Social Documentary allows the audience to interact with the installation through manipulating keywords with a cube. Each keyword have different videos so depending on the amount of views the video will display again. It is interesting to see different videos viewed depending on the audience choice of words. The installation gave me an idea on how to create an opportunity for the audience to interact with it. Having a physical form to trigger the video to show something related.

Social Documentary – a media artist installation in Istanbul imagining Linked Television in other ways

 

The works by Krzysztof deals with the stories of people which is very similar to my idea. It is interesting to see that instead of using the person’s actual face, he uses silhouette and voice over from others to tell their stories. There are words at the bottom translate what the people are saying so that those who do not understand the language can read the words. For me I was thinking of incorporating stories of others about what family means and I was thinking of how I can put translation into English so that most people can understand while those telling their stories can speak in their own language. It is important for people to speak their own language which they are comfortable with so that even though we do not understand we can feel them.

[PDP] Reflection on Rose Bond & Matt Adams

Rose Bond, an Canadian artist, was a guest lecture on Friday where she shared her works. I was fascinated how she incorporates narratives together with digital media where she uses projection and sounds. It is interesting where the sounds from the installation is combined together with the city sounds.

Gates of light was the installation that attracted me. It is a interesting combination of sounds with visuals. Without even understanding the concept or background of what was going on, I still could understand that the year reflected together with the visuals. It showed a narrative piece where there was an active audience who were viewing the artwork.

Photo & Video Credits: http://rosebond.com/work/gates-of-light-2004-2007/

She briefly mentioned about the use of projectors to portray the narratives of the 120-year-old Eldridge Street Synagogue and its dynamic immigrant neighbourhood. I hoped that she would have given me more insight about her design process of how she thought of using specific visuals to match the various sounds and the research she had to do to actually get to the final product.

The other works she mentioned also deals a lot with projection and animation where I can see the progression of traditional medium: film strips to the digital medium: after effects in her works.

 

Matt Adams, an UK artist, who deals with interactive arts and games in a creative manner. I was fascinated where he incorporates both interactivity and game play together. I felt that he uses a lot of human interacting with the platform he has provided. The use of space, interactivity and game play all in one piece was amazing.

Kidnap, the first work presented gave me the impression of fear and unable to do anything within my control. It stimulates the process of being kidnapped and later on being helpless in an enclosed space. It’s interesting to see the participation level to experience the process of kidnap and being locked up. I felt that it was a live performance art piece where online audiences could participate in the environment. It seems that the audiences were surveillance cameras watching the ‘captives’ doing things inside the enclosed space.

I was amazed by the elaborate planning done by the team as they were inspired by the notorious Spanner Trial. The amount of research needed to be conducted together with the approval of people consent was a tough process. It reminded me of modern day context where we are being kidnap by social media or the internet where they have all our datas with or without our consent. 

Photo Credit: https://www.blasttheory.co.uk/projects/kidnap/

The other work that I could be a platform for me to further develop my FYP idea was desert rain. The idea of having different people in a closed environment to play a digital game by using projection to showcase the digital environment was fascinating since it was a time where digital had some limitations. After having experience the virtual space, the participants were lead to a physical environment where they learnt more about how these people they were suppose to find were involved the main topic: Gulf War.

I enjoyed this piece the most as it incorporates the element of game play, narratives, performance and interactivity. I felt that the process of ideating the idea and having to execute the installation was so detailed. I thought that I could incorporate the element of a digital side and later bring the audience to a physical space to experience the idea of a living room environment. 

Photo Credit: https://www.blasttheory.co.uk/projects/desert-rain/

Photo Credit: https://www.blasttheory.co.uk/projects/desert-rain/

[Int Spaces] See Yourself Sensing – Rebirth

Rebirth
By Hannah Kwah En Hui & Putri Dina Andyana

Final Documentation Video

About

The main objective of the project is to distort the space. We wanted to limit the area of vision and movement of a person through this project.

Brainstorm Sketches
Idea #1 – Arm/ Hand Illusion

The first idea is a play of illusion where a person places his hand inside a box and the hand/arm will be seen at a different place. 

Idea #2 – Sound Space

The second idea is inspired by ASMR. When sounds are nearer the line of vision of a person opened and vice versa. We felt that it was tough to execute this out and there were several implications to take note of.

Idea #3 – Moving Dining Table & Chairs

The third idea is restricting the movement of a person by limiting the space. Cardboard chairs and tables will be created and attached to a person or people through a shirt where they will act as furnitures.

Idea #4 – Tetris

The fourth idea is inspired by the game tetris and optical illusion. Each person has a different pattern outfit where they have to combine the patterns with others to create the intended pattern. 

Idea #5 – Lightbulb shaped costume

The fifth idea is having a light bulb shaped head wear with cloth draping around to restrict the vision and movement of a person. We wanted light to penetrate through the head wear by creating cracks on it.

Final Concept

After discussing, we decided to go with the idea of the lightbulb shaped costume. We felt that it would be interesting to play with limiting vision and movement at the same time. We thought of a new name for this project, Rebirth. The white cloth reflects spirituality and the lightbulb looks like a lotus shape which reminded of our art history class hence the title.

Behind the Scenes

We did some sketches which we wanted the head wear to look like. We tried cutting out some samples to try making a lightbulb shaped/ beach ball shape. There were some issues in creating a lightbulb shape so we decided to change the shape a little. The individual shape still remains the same.

We decided to make the shape bigger so as to fit the head size of a person. We cut out a paper template which we can follow.

We used the template and traced it on cardboard. Afterwards we stick the pieces together but along the way we realised that placing 4 pieces together the head of a person cannot fit inside it. We changed it to 3 pieces instead and the head could fit in.

Next we sew the sides of the cloth together so that it would go over the person without having any gap in between.

We tried out the cardboard head and the sew cloth individually.

Afterwards we combined the two together and tried out the product while walking.

Final Photo

[PDP] Brainstorming ideas for FYP part 2

Specifics:

I thought of doing an video installation with stories to tell where there will be 4 panels or more of people’s thoughts of what family means to them or what they would like family to be? There will be head phones attached to these panels and after that there will be a puzzle piece that will fall out. These puzzle pieces could be where people could write down what family means to them and bring them home or piece together with the bigger picture.

References/ Inspirations:

‘1999’ by Liu Ding
About the work:
“1999,” is a sound installation by artist Liu Ding. It is an episodic narrative about the cultural life in China in the 1990s. The artist uses telephones in his installation to unfold a series of so-called ‘telephone calls from the past.’ The work consists of recorded quotes and pop music of the 1990s. These texts were written by Liu Ding or excerpts taken from interviews Liu Ding conducted with Chinese artists and critics active in the 1990s.

http://www.shanghaibiennale.org/en/artist/detail/10/11.html
http://www.randian-online.com/np_feature/from-memory-to-archive-remembrance-and-amnesia-in-the-works-of-liu-ding-2/

Personal reflection:
I found this installation interesting where the artist uses the telephone to communicate the life of China in the 1990s using a familiar device, telephone. The installation enables the audience to listen to different stories or music from the past to understand the background of contemporary art. I could incorporate the idea of interviews or my own personal stories through a sound installation and people can hear them.

 

Autel de Lycée Chases by Christian Boltanski

About the work:
Autel de Lycée Chases is a photo and light installation by Christian Boltanski. Autel de Lycée Chases means Altar to the Chases High School. The artist uses black and white enlarged photos of Jewish students from a Viennese high school, 1931. He place the photos which do not give any clue to identify to connect to these individuals. The installation is most likely hinting at the Holocaust as it seems like a monument for the dead. There is light shining on these photos which may suggest hope alongside loss. Boltanski intermingles emotion and history, sentimentality and profundity in his work.

http://artmuseum.princeton.edu/collections/objects/42505
https://www.guggenheim.org/arts-curriculum/topic/christian-boltanski

Personal reflection:
I found it quite disturbing in terms of the colour used by the artist. It is interesting where he plays with photos and light to create the mood he wanted to convey through the installation. I could think about how to place the panels in a interesting way or make the videos or photos in a specific mood to create thoughts and conversations among people. 

 

Life Needs Internet by Jeroen van Loon

Installation:

Website:

Video:

About the work:
Life Needs Internet is an installation created by Jeroen van Loon. The installation shows 8 handwritten letters from different people about the influence of the internet on daily life. The video portraits and letters are combined together. The artist wants to portray the evolution of the global digitalisation and it’s impact on different cultures through this installation. He also created a website to document how people feel about the internet through handwritten letters.

https://jeroenvanloon.com/life-needs-internet-2012/
https://jeroenvanloon.com/life-needs-internet-online/

Personal Reflection:
I feel that this installation is quite similar with my idea of stories even though it is in different context. The use of handwritten letters is something personal and reflects about a person’s thoughts. I felt that I could incorporate the use of website where I could let more people contribute their own personal stories and create a giant puzzle via a digital platform. The installation could be a video of the myself/ others or an object relating to my/ others stories.

 

Feedback/ food for thought:
1. Look into the process of learning – figure out the puzzle form

  • Digital form – write down on a digital platform and create the whole image through images or words (contribute to the website)
  • Physical form – write down on actual puzzle pieces or have images of puzzles that people can relate to, encourage them to write down their thoughts and piece all together to create a bigger picture.

2. Create an anecdote of 1 part of the story using the puzzle piece

  • For example – the cause of why there is a brokenness between the relationship between my grandmother and myself

3. The framework can start from my family then move on to interview people about their own personal relationships (collect stories)