Tag: secret

Chapter 3: Seeking and Found out


The spot checks are done and all the spies managed to infiltrate without getting caught by the Erenderiels. All of you are doing your daily stuff when someone called out your names in a small voice.

Sparkles! Fred!

Both of you looked around and saw a person in a cloak.

Sparkles: ‘Who are you and how do you know our names? What do you want from us?’

Person in cloak: ‘Both of you are from the protectors of Silverplumes and Peligales.’

Both of you are shocked that this mysterious person knows your names. The person continues.

Person in cloak: ‘I see that the elders are sending spies to see if they can catch the masterminds and their minions so that they can save Grand Edenia. What foolish thinking, go and tell them that without seeking help from the Erenderiels they are on the losing end.’

Fred: ‘Why would you think we would believe in you and the words you are saying? Are you afraid that once you reveal yourself to us then the Erenderiels would think you are a traitor?’

Person in cloak: ‘Why should I be afraid of the Erenderiels? I believe that the elders have not told you about me. Why not let me tell you everything and both of you have to do something in return for me.’

The person sniggered and removed the cloak. Both of you are in shocked. The person is Eva.

Continue the story and what kind of information you got from Eva that could be beneficial for your conquest.

Lore 5: Grand Edenia – Erenderiels’ Law


All Erenderiels must follow 10 laws decided by the councils. Anyone who is caught not abiding or purposely not following the laws will be  thrown into jail and waiting to be executed without any reasons.

The 10 laws are carved into stones. They are place around the eastern part of Grand Edenia and in their own homes.

  1. All public rituals to God can only be done by the high elders
  2. Home rituals can only be performed by the first son of the household unless the father is still around then the son  who is not married yet is not allowed to perform it 
  3. Everything that is decided by the council is final, no one is allowed to question them
  4. No one is allowed to misuse God’s name
  5. No one is allowed to covet one’s assets
  6. No murder is allowed
  7. Honour your parents
  8. Stealing is forbidden
  9. False testimonies of each other is an offence
  10. Everyone can only work for 6 days, on the 7th day everyone must rest and perform rituals to God

Since the laws are placed everywhere, everyone have no excuse not to abide the law.

Chapter 2: Completing the request and venturing out

venturing out

Request complete:

Both of you have successfully completed the quest from the elders of the other protectors groups. They have decided to give you clothes and mask to prepare yourself better in the place of the Erenderiels. Now, both of you have to work together in pairs to gather important blueprints, maps and information about the location of the 2 masterminds.

Venture out to Erenderiels:

Both of you have managed to infiltrate into the Erenderiels’ land. No spies deployed from the 5 protectors group have been caught yet. You see that the Erenderiels’ are grouping up for a spot check. Both of you have to fit into any of the groups to prevent yourself from getting caught. 

What would you do to escape this crisis?

Chapter 1: The meeting

The meeting

Both of you arrived at a tent near the eastern part of Grand Edenia with 10 other protectors chosen from the 5 groups with the exception of the Erenderiels group. The elders of each protector group had decided to send 2 of their best protectors to spy the Erenderiels’ land. This allows them to see if it is possible to go forth with their plans of infiltration.

All of 12 of the protectors include both of you are disguising yourself to find out more about the culture, language and how they move before going forth to a foreign land.

BUT… you must be careful! The Erenderiels’ traitors are lurking around to report this back to their evil masters, Lord Devantan and Eva.

Lore 2: Grand Edenia – Living Environment and Housing

Housing/ EnvironmentGrand Edenia:

The nation of Grand Edenia has 6 different parts where the different protectors live and guard their people. Each part have their own unique architecture style due to the environment they live in.

The Tulipiums live in the northern part of Grand Edenia, where they grow well in the partial cold and warm weather. Their houses are found in the mountains and plains. The Tulipium make their home out of sandy soil and green leaves that look like a greenhouse. 

The Eliceros live in the central part of Grand Edenia, where they love the warm, tropical weather. Their houses are found in the grassland and near large water bodies. The Eliceros uses mud and dry grass to make their comfortable home looking like the tropical forest.

The Peligales live in the clouds of Grand Edenia, where they have the whole heavens for them to keep a look out and fly freely. Since the Peligales live in the clouds, they tend to move house daily as the clouds will disappear whenever it rains. They have another alternate housing that is at the top of the trees where they pick up branches to make their own treetop houses.

The Sharays live in the southern part of Grand Edenia, where most of the water bodies are as they can only live in the water. Their houses are found under the sea. The Sharays make their home out of corals, seashells and dead creatures skeletons that look like a great coral reef.

The Silverplumes live in the western part of Grand Edenia. They live in the deep forest, where they can collect herbs, plants and dead creatures to create potions, medicines and even poison. The Silverplumes are mystical creatures who love to live inside trees and fungus.

The Erenderiels live in the eastern part of Grand Edenia, where there is an extreme temperature environment happening. Despite that, they are able to adapt well to the environment. The Erenderiels uses the scrap junk or natural items found around them to build their own homes. However, they had to move around when faced with natural disasters.