Zine – Final

A zine is a small circulation of self-published work that may or may not consist of original work, and reproduced cheaply. It may be either print, or hand-written, though the formal is used more commonly.

I had many ideas for this project, though upon consultation with Mimi, I decided to limit my scope a little tighter. It could have been even more limited, as the outcome was still rather broad.

The initial idea was to do a travelogue, similar to series such as Lonely Planet or Globe Trekker, based on locations that I had travelled to, except that it was from the point of view of a smaller object, in this case, a doll.

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Image on the left was taken atop Mount Titlis, Switzerland. The other was taken in Paris, France.

The initial layout was planned in the following manner:

Page 1 and 8: Cover

Page 2: Author’s foreword

Page 3: Description

Page 4: Information

Page 5: Explanation, how to get dolls

Page 6, 7: Different photoshoot locations and recommendations


However, upon discussion with two graphic design friends, they recommended that the photoshoot locations be shifted to the background (Page 2, 7), and the explanation and foreword be located at pages 3 and 6 respectively, so that it would be the first thing that potential readers see when they open up the zine.

The zine was designed to be a booklet for doll events, organised not only locally, but in foreign locations, and hence, the information must be striking, and catch attention. It was designed to be cheap (~50 cents per booklet on 80 gsm paper, full colour), and accessible. Gloss paper was rejected as it was prone to scratching for some particular reason, and the colour was not as attractive.

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The image was primarily done in Adobe Photoshop CS6, as my Photoshop CC and InDesign were locked due to issues with Adobe Creative Cloud. A faint white line of 2px diameter was included in the center of the image, this is to facilitate folding and stapling of the zine upon printing completion.

As InDesign was not available, adjustment and alignment of pictures took a significant amount of time, as it had to be adjusted pixel by pixel.

The font choice was MT Script and Microsoft Tailue. Tailue gives a gentler feel than Arial (too broad), and not as boring as Times New Roman. MT Script gave a slight ‘exotic’ feel to the text, though on hindsight, it should have been replaced with another font, as the font itself was not the easiest to read, and was particularly large for its size.

Final product:


On hindsight, I should not have boxed up the text as it looked awkward. The bleed was an issue as well, as the printing shop that I had visited had a larger than usual amount of bleed, causing the zine to change in dimensions; the top part had to be trimmed to accommodate the excess bleed in the lower part.

Next, I should have maintained a colour scheme, and used a similar background such as that in the author’s foreword page. Though vibrant, I felt that it was too inconsistent.

Finally, I would like to thank Mimi for her efforts in imparting graphic design knowledge to us. Though I am not the most active in class, nor do I have a good attendance (oops), I have learnt a lot of tips and techniques in this class that I would definitely put to future use.

Visual Response – Reflection

Title of Visual Response artwork: Rockstar Buddha

Team Members: , Du Huizhong, Li Peng, Mak Han Feng, Tan Zhuo Hui



This project has been an eye-opener. As some of my group members may have mentioned, it is very interesting to have a visual response with historical context and commentary, rather than the usual social or ethical commentaries. Rarely do we have the chance to compare, contrast and examine the different impact from the point of view of the same religious icon across history.

Our first session of brainstorming resulted in everyone agreeing with the modernisation of Buddhism, primarily targeted at youths. Buddhism is the largest religion in Singapore (2010 census), with Christianity coming second. However, Christianity has succeeded, in a sense, Buddhism, in approaching youths, and evangelising them. We initially thought about drawing Buddha in a chibi/anime style, or marketing Buddha as a potential form of merchandise. After consultation, we decided to expand on our initial idea instead, as the latter had too large of a scope and we did not have enough time to complete it in detail.

Then, we looked at City Harvest’s approach to evangelising the youths. By sheer misfortune, I have been there once to observe a large scale worship, and the constant brainwashing by the pastor. The pastor insists to bring everyone who has ‘slid away from God’ back, and you can feel the fanaticism and zeal in the congregation. I left the event with my Sikh friend after a middle-aged lady insisted loudly that Sikhism is witchcraft. Rude.


Protoss Zealot from the Starcraft series, may or may not have been modelled after Christian zealots found everywhere.


Though in spite of them being downright rude and oblivious to other religions, the methods that they have used to approach youths was successful. Large concerts, film productions, even inviting actors or stars to church events brought around huge crowds of youths. In an approximate 17500-member turnout, around 38% are youths, which is quite a large number.

In conjunction with Huizhong, and with valuable input from Zhuo Hui and Li Peng, we manipulated photos of large worships, specifically ‘rock-concert’ style worship sessions. buddha_concert

Preliminary design, colour manipulated to suit the red and yellows evident in Tibetan buddhism.buddha-concert-624x341

Final design by Huizhong and yours truly. The colour was manipulated from bright blue and purple to a yellow tone to fit in with the theme, and colour of the Shakyamuni Buddha of the Thekchen Choling temple. The Buddha was edited to look like a hologram, similar to Vocaloid concerts, which consists of live band performances, except that the singer is actually a hologram or projection of a Vocaloid character, with sound banks sampled from actual voice actors. Vocaloid is created and maintained by Crypton Future Media.


One of the Vocaloid software’s mascot and voice bank, Vocaloid2 Hatsune Miku at a concert in Tokyo, Japan. Her voice is sampled from Saki Fujita, who has voiced characters in anime series such as Sora no Otoshimono and Shingeki no Kyojin.

The images ‘Budd’ and ‘Ha!’ were edited to look like they were shown from large projection screens, similar to how Christian rock concerts would show either lyrics of their songs, or cliched pictures of scenes of the Bible.

After the finalisation of the project, I thought that it looked pretty good. Should we have more time, we could have designed an actual light show or hologram, which would have added to the impact of our final project.

Personally, I felt that the final project was very interesting, though we were a little short on time. The lack of restriction meant that different groups could explore and research on niche topics. However, there is a small issue with this, being that we could only choose an object from a local museum or religious site. This ended up with slightly more Buddhist objects, as they were (in my opinion) the most accessible.

I would like to thank Prof. Sujatha for making this semester’s lessons interesting and entertaining, and we hope to see you again in the near future.