Category Archives: Assignments

Good example of Interaction Design

I think a good example for thoughtfully designed user experience for a digital user interface is Medium. Its ultimate goal is to let the user write a post, and Medium has successfully achieved this goal by creating a clean UI that only focuses on blog posts/articles that people have written, also using easy to read font type which eventually makes the user be more confident in what they are writing. The browsing and searching for the article is just a secondary feature. Sharing to social media is also very easy with just a click of a button.

Clean cut look with big fonts that does not restrain eyes

Another good example for good user experience on the digital platform is Amazon. Sure, UI wise Amazon might look cluttered. However, if you are trying to find the product that you are looking for, from the homepage itself there are a lot of interactions that are very intuitive. For example, once we hover onto a category, the menu expands to show us the sub-categories, lead us deeper into the catalogue so that we can find the thing we need within a few clicks. This makes shopping very easy and very fast, thus encouraging people to return to Amazon everytime they need something.

Unplug for a day

DAY 1

Today, I use my mobile devices aka phone all day, as per usual.

MORNING: 

I turned off the alarm from my phone when I woke up and the first thing I did was to check if there are any important messages on Whatsapp, any update on group projects (since I was away from Singapore during recess week), checking if there are any assignments from the makeup class that I had missed.. Next thing I know, I was browsing Facebook and Instagram, my 2 favourite social media platforms, to catch up with the happenings, what are my friends doing and to watch funny videos too.

After taking a bath and eating breakfast, I helped my mum doing house chores, nothing interesting there…

AFTERNOON:

After finish with everything, I joined my mum to watch TV. By then, it was already lunchtime so we went outside to buy us some lunch. Since we could walk to the restaurant, there was no need for us to use an app to look for restaurants or perhaps order a cab to get there. But every once in a while, I still browsed social media everytime I get bored (for example, when we were waiting for our food). I noticed my mum also check messages while we’re waiting. She also took pictures of me to show to dad, we happened to be in a relatively cute little cafe.

After lunch, we went home. I watched a drama in my room using my tablet until I fell asleep for a nap.

EVENING:

After my nap, I took a bath again (yes I take a bath twice a day) and then I did my schoolwork using my laptop. I also listened to music using Spotify on my phone. For dinner, my dad took us out to a  restaurant and as per usual, I browsed social media. I went home, continue doing my assignment and went to bed.

DAY 2

Time to unplug.

MORNING:

I purposely opened my drapes so that I would be woken up by the sunlight, and I did. So instead of checking for messages, I went straight to the bathroom to take a bath and went down for breakfast. After helping my mum with house chores, she had the day planned for me, so she took me out shopping.

AFTERNOON to EVENING:

The day wasn’t so bad until I realise I cannot Instagram story my food for my friends. I guess that was the sad thing about having to unplug. I also realised since I did not bring my phone with me, I treasure the quality time I had with my mum more, I initiated conversation more now that I did not have anything to distract me.

It was a good thing that I did this experiment when I went home so that I did not need to worry my family from being uncontactable. Also, since I was away from Singapore, I decided to really relax and enjoy myself, not to worry too much about schoolwork related messages. I was also thankful that my friends were very supportive in understanding that I was on holiday, spending more time with my family, that they were okay with me replying them even though after one day disappearing.

OVERALL REFLECTIONS:

Normally, I use my phone to chat my mum, call people, browse the internet when I am bored, exploring funny videos on social media. Sometimes I also use my phone when I suddenly want to look up for some random facts online, about movies, celebrities or even history on Wikipedia.

I use my phone to connect with people. The fact that I stay abroad, away from my families, the presence of mobile devices and the connectivity provided by network service provider eases the communication between my family and me.

I don’t usually play games using my phone, but I realise that my mum likes to play mobile games on her phone and on her tablet. I also observe that when people use their mobile devices, they seem to be immersed in whatever they’re doing and forgot their surroundings. I notice that this is more likely to happen especially when people are concentrating on playing games or watching dramas on their phones.

Response to: Interactive Environments & Experience Design

Timothy Nohe’s presentation for his interactive touchpad synthesizer shines a new light onto how we can provide a hint for collaboration to take place within an installation.

The most important takeaway I get from Timothy Nohe’s presentation was to make the interaction as intuitive as possible. For example, the touchpad box itself acts as an affordance, giving people the idea that it is the controller for the interaction. As a result, people will be curious and explore what else can they do with the machine.

Tim noted that humans are social beings. His installation can make people collaborate with each other, by providing more than one machine so that people can also learn tricks from each other, making a whole new sound.

 

Future World by TeamLab

This is the second time I have visited Future World exhibition by TeamLab at ArtScience Museum, so I got to witness the changes they have made. During this field trip, I am glad that the place is not crowded so that I got the chance to understand the technical aspects they use to enhance the experience of art and play.

Last time, the first exhibition was a room projected with flowers instead of the Crows. In the current Crows exhibition, not only it is more immersive and thrilling, they also use spotlight to signify the best spot for viewing.

From User Experience point of view, these exhibitions are designed to make people curious and questions what would happen if they do certain actions. And thanks to our guide, Takasu, we are able to understand what kind of sensors they are using, what kind of concepts that drive TeamLab to make this exhibition. All these information are important for us to further develop our ideas on the iLight project.