Response to: Interactive Environments & Experience Design

Timothy Nohe’s presentation for his interactive touchpad synthesizer shines a new light onto how we can provide a hint for collaboration to take place within an installation.

The most important takeaway I get from Timothy Nohe’s presentation was to make the interaction as intuitive as possible. For example, the touchpad box itself acts as an affordance, giving people the idea that it is the controller for the interaction. As a result, people will be curious and explore what else can they do with the machine.

Tim noted that humans are social beings. His installation can make people collaborate with each other, by providing more than one machine so that people can also learn tricks from each other, making a whole new sound.


One thought on “Response to: Interactive Environments & Experience Design”

  1. Yes, by trying to anticipate user behavior, then observing and testing how viewers will respond (unexpectedly or not)…this is an important factor to consider when designing public art installations.

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