Month: January 2016

Distorting Space and Time


Step inside “Momentum,” the massive installation from United Visual Artists (UVA) at London’s Barbican Centre. The experience is a void of darkness filled with only 12 illuminated pendulums swinging rhythmically from the sky, creating an evolving composition of light and sound. The unexpected contrast of natural and synthetic patterns is designed to distort your perception of time and physical space


I think perhaps the most fascinating thing about this project was how simple the construction was.


It was 12 lights that swing from the sky.

And yet that idea was able to capture something beautifulUVA_BARBICAN_PRESS_140212_9807 UVA_BARBICAN_PRESS_140212_9797


I think the movement of the light really shows when the images are taken with light exposure.

It’s really quite amazing how a space can be changed with some simple moving lights.



I think one take away for my own project would be to explore the relationship of time and space using lights.

How do we perceive light and how does that distort reality?


In pieces

in pieces


An interactive website that uses CSS polygon to create illustrations of endangered animals.



Each species has a common struggle and is represented by one of 30 pieces which come together to form one another. The collection is a celebration of genic diversity and an attempting reminder of the beauty we are on the verge of losing as every moment passes. These 30 animals have been chosen for their differences, so that we can learn about species we didn’t know about previously as well as the struggles they have surviving. Many of them evolved in a particular way which makes them evolutionarily distinct.

Take for example the Kakapo, an animal which evolved without natural predators and thus didn’t require instincts to defend itself. Unfortunately — and as is the case with most of the species showcased here — humans began easily hunting upon encroaching their range, then introduced the stoat and other forms of pest control for other species. The Kakapo was almost completely wiped outthrough this introduction and fights on today because of this catastrophic lack of judgement.

When you dig into a lot of research around this topic, it’s not long before you see the real darkness that is going on. Millions of years of evolution has occurred and humans are in danger of ruining it through desperation for financial gain or greed.

There are some species here who as grim as it sounds, would require a small miracle to survive because the numbers are too low to rationally continue to exist, Vaquita being one such example.

In Pieces hopes to educate and inspire, and provoke thought on this complex and intricate topic. I sincerely hope that you can take something new away and enjoy this collection as much as I enjoyed researching, designing and building it. “

I found this website interesting because of it’s use of simple geometry to create very beautiful animations.

Kai xin

When I was young, my aunt would ask

“Ah xian,  Ni  kai xin ma? ” Which translated to, Ah xian ( that’s what she calls me ) ,are you happy?

Of course, I would say   “wo kai xin!” Which meant that yes, I’m happy.


My aunt is  a joyful person. She loves to sing. She loves many things. She is a person of faith, which keeps her strong through this time. She never let us see her sad. Every time we meet her, she would do her best to smile. Every time we meet her, she would do her best to sing songs of praise, Church songs. She does it and it makes her happy.


I believe she also does it cause it makes us happy.


Occasionally, I hear Mom talking on the phone…



” She vomited 5 times last night?”



“She hasn’t been sleeping well?”



I know she is in pain cause she is constantly on morphine. She also gets more and more breathless each time we visit her.

The last time she could barely finish her sentence…

Yet, each time we visit…

Every time actually…

I would ask, ” Ah yi , Ni Kai Xin ma?”


And she would reply,


” Wo kai xin.”


_MG_3545 527742_10151351156169249_307359718_n


empathy-games-playing-for-a-better-world-by-felipe-barcellos-elvexkidd-33-638Loneliness,  a flash game.

Games as a type of mechanic

Can we tell stories through actions?

Loneliness is a fairly simple 3 minute game that creates beautiful atmosphere and tells a story through interaction

Can we tell stories through mechanics .






Another game I would like to explore in the Talos Principle





One and a two is a movie by Edward yang about the life of a family after the Grand mother falls into a coma  .

The movie follows the life of different family members and is a slice of life type of story. The appeal of the story is that it feels sincere.

You don’t feel like the narrative is purposefully crafted and yet there is without a doubt some character development.

The movie manages to explore each character and their struggles and give us someone to root for regardless of what kind of background or role we play.


I guess the biggest take away of this movie is how it manages to always keep us engaged without being too dramatic.


This  feels very close to what I am trying to express with my project.


I have yet to decide a kind of medium for my project but I’ll keep exploring.


At the moment I’m torn between something that is told and something that is played.


回程 ( huíchéng = return trip )



Every week, my dad will send my sister and I home.






For the past three months, we would make a stop to visit my aunt before heading back to school.


Every week, I always leave wondering when I’ll see her again.

Every time i wonder if this is the last time.


Design Log

/* 26/1/2016

*Author : Issac Ting

*Dev log #01



Minnow’s prototype created an interesting space for us to venture into.

We were basically creating an underwater game using fishes instead of flower.

A lot of the concepts were lifted and we were challenged to not only copy but also improve the way the game was played.


Flower was not just a game that we wanted to emulate. It embodied several ideas of what a game can be and pushed beyond what  other games made people felt. An idea that was created after the initial prototype was a level selection. Would our fish be inside a fishbowl/ aquarium  thinking about the ocean?

Can the exploration be in the perspective of a fish  and how small it is.
What kind of emotions can we convey for such a small fish ?


Can you feel the vastness and the loneliness as well as sense of unity and company in the game?


Can we experience the beauty of the ocean as well as talk about the monstrosity of men?



Are those theme that we want to explore and is it important for our game?

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A few things that we wanted to work on  is user feedback. We were told that a few functions could be added.

Feedback for “calling ” the swarm


A ‘scatter’ function.


Concepts for chapters

  • 5 chapters
    • Exposition: Setting the scene . (Tutorial)
    • Rising action: Building the tension. ( The Deep dark //Jelly fishes )
    • Climax: The exciting bit. ( The Deep dark //Jelly fishes )
    • Falling action: Tidying up loose ends. ( Underwater City + Polution )
    • Resolution: Ending the story. ( Whale )

    Under water City

    Milk way


    Giant whale


    One level entirely inside a whale


Current Development of the game




Color Blindness – concept for perception distorting device

download images


Visual perception is the ability to interpret the surrounding environment by processing information that is contained in visible light. The resulting perception is also known as eyesight, sight, or vision .


Stereoscopy (also called stereoscopics) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives fromGreek στερεός (stereos), meaning “firm, solid”, and σκοπέω (skopeō), meaning “to look, to see”.[2][3] Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.440px-Pocket_stereoscope maxresdefault


Here’s a scenario of what I am attempting to do.


Imagine a room with a button.



You wear a red tinted glasses and you see an instruction to ” Don’t press the button. ”

Would you press it?
Now there is another person wearing a blue tinted glasses and he presses the button.

You wonder why and you take out your glasses, only to realize that the word ” don’t” is written in blue, hence the guy can only see part of the instructions.

What does his action and your actions say about you?


What if you went ahead and press the button anyway?



My concept for the device is not so much as to explore and alter the way we see things but to push that idea. We can see things differently from other people and be put in a situation that requires us to make the same choices.


It is not the choice that interest me but rather the spaces between the choice.


The moment you realize that you are unsure of what to do, when you are in a situation where what you see is limited by what glasses you wear.

What kind of choice do you make.


Now,take two steps back.

Think of the media.





What kind of choices do we make because of the lens that we wear from the content we see in the media?


What does it say about us?