Week 2
Interactive Art in a space creates a moment that is memorable,
The Experience economy.
Passive Participation –
Active Participation – escape from reality
Immersion
Architecture without architects
Objects that make people move.
Using the element of play to make a space welcoming? To encourage interaction?
What is different between an interactive space or a playground?
How can we re/create a space that creates a kind of sensation that would make people want to interact to it?
What are the actions and reactions of people towards the space.
Most interactive spaces forces people to interact in a certain way.
Can we create an affordance for interaction?
How can we give people a space where they can freely interact?
Is it possible?
//Given a set of restrictions/ rules/
The idea of immersion that
Suspension of disbelief
Scattered Crowd – William Forsythe
http://www.williamforsythe.de/installations.html?no_cache=1&detail=1&uid=22
Repetition of elements
Having a hierarchy and anarchy
Order vs Chaos in installation
Scattered Crowd – vertical organization.
The love for the vertical
The love for the horizontal
How can we enhance this experience and put it in a different spectrum.
How can we augment the way we see things
NOWHERE AND EVERYWHERE AT THE SAME TIME, NO.3
William Forsythe
1949, New York, NY (US) – Frankfurt am Main (DE)
Plumb bobs, string, compressed air cylinders
Courtesy of the artist
There are always rules in interaction. There in an implicit rule about the space.
Some people would react to it by avoiding, while some people would avoid it.
Creating a dynamic maze.
Creating a dialogue between the user and the interaction
The absence of the Horizon
THX – 1138
Infinite space
Breaking the space
Lighting the room so that the space disappears.
Time and space
To experience a space we must be physically present.
Creating an atmosphere that makes sense for the body and the brain.
The quiet room
https://sarahfoyster.wordpress.com/2013/04/19/the-quiet-room-by-brian-eno/
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