This week I attempted to create a system for my work.
By system I define it as a means of interaction which unifies the different medium used in the game.
One way which I attempted to do so is through a simulation, in which I ‘project’ the images onto a surface as though the are real projections.
The images are created using decal materials, so you can only see it when it is cast onto a surface.
In the demo above, you can make an image visible by shifting cubes and allowing it to be casted on.
I also found a game that uses a similar concept,in which shares similar styles and means of portraying what I wish to portray.
I believe that this is a promising means of creating aesthetics that would blend well with the narrative. I am also thinking of embedding narrative in the narrative, to have an overarching story and several under lying ones.
I think that would be an interesting idea.
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