Over the past week I’ve been working on a few components.

Fluid simulation and integration with existing game/scene.

This was done using a fluid simulation, the camera is taking the xy values of the mouse and moving the fish to it using a transform function.

This was also taken to the truss room to test for resolution as well as effect

 

Exploration of form of fish using 3D

One of the objectives was also to redesign the fish so that it would suit the design of the installation.

fishExploration of form of fish using 2D

 

This was done digitally using a software known as rebelle. Currently the process might be to create a 2d texture of the fish and then map it on to the 3d model. 2D texture needs to be animated .

fish