Category: DA9012 Media Art Nexus 2016/17 Sem 2

In the deep

In the Deep

2017

Interactive Installation

3840 x 480 pixels

About

 

In the deep is an interactive underwater world that uses Game Engine software Unity to create an immersive and interactive environment.  In the deep explores the joy of discovery of spaces beyond our imagination and helps to bring a piece of fantasy to life with the help of MAN.

 

 

Process and failures

 

 

Over the past week I’ve been working on a few components.

Fluid simulation and integration with existing game/scene.

This was done using a fluid simulation, the camera is taking the xy values of the mouse and moving the fish to it using a transform function.

This was also taken to the truss room to test for resolution as well as effect

 

Exploration of form of fish using 3D

One of the objectives was also to redesign the fish so that it would suit the design of the installation.

fishExploration of form of fish using 2D

 

This was done digitally using a software known as rebelle. Currently the process might be to create a 2d texture of the fish and then map it on to the 3d model. 2D texture needs to be animated .

fish

 

 

Storyboard for interactivity

 

storyboard

 

Some ideas for interaction.

 

Fish will change color when it is triggered by the player.

Red fish will leave a trail as it swims

Ink Trial of two fishes will interact with each other.

Final product will not be censored.

 

 

INK

Phantom Landscape, yang yong liang

Phantom Landscape, yang yong liang

 

Inspired by Chinese Painting

 

Progress for interaction.

Fish moves towards point but the rotation is off. So it flops lifelessly.