Over the past week I’ve been working on a few components.
Fluid simulation and integration with existing game/scene.
This was done using a fluid simulation, the camera is taking the xy values of the mouse and moving the fish to it using a transform function.
This was also taken to the truss room to test for resolution as well as effect
Exploration of form of fish using 3D
One of the objectives was also to redesign the fish so that it would suit the design of the installation.
This was done digitally using a software known as rebelle. Currently the process might be to create a 2d texture of the fish and then map it on to the 3d model. 2D texture needs to be animated .
Inspired by Chinese Painting
Progress for interaction.
Fish moves towards point but the rotation is off. So it flops lifelessly.