dad

 

At this moment, I’m thinking of creating a mixed media installation.

 

 

 

The installation contains two ways narrative is consumed, passively and actively.

The passive narrative happens at the side of the walls, with projectors showing photos.

These are images that I’ve collected over the weeks before the death of my aunt.

These are images I tried to capture.

 

At the center of this installation is a game. 

The game is a simple simulation of choice.

What would you do if you have 6 days left to spend with someone you love?

Here’s a prototype I made in Unreal. You make choices in this game, maybe simple straight forward choice or morally difficult choices.  Maybe you need to choose to ignore work for family, maybe you need to choose between members of the family.

In a given scenario maybe you find yourself having to choose between a sick daughter and a dying mother.

 

 

 

While I guess this game would have some  interest, it would be difficult to create a work like this without it feeling overly manipulative. Getting the player to be emotionally involved also makes it challenging.

 

Perhaps another time…