“A baby turtle born with an abnormally large shell has to reach the water before it’s too late.”
All assets were created in Photoshop and then put together in Premiere Pro.
Elements that needed to be interacted with were created in separate layers and then composited in Premiere Pro. Below is an example of 5 elements which were composited in one shot.
Example of different frames in a particular shot.
Water was animated by looping two frames. The ripples in the water had to coincide with the previous frame to make them seem like they are moving. The white reflected lights were re-drawn at roughly the same position as the previous frame to give it slight motion.
Wide shots were used in my film to portray two things:
How small the turtle is as compared to its environment.
How far/ close the turtle is to its goal.
Add a little music, to enhance emotion/ dramatic effect.
My animatics followed my storyboards very closely, in terms of compositions, angles, etc. Hence, storyboards have to be done well so that creating the animatics will be easier.
It will take a lot of timeif you follow the storyboards to create your animatics, realise that the angle doesn’t seem right, then scrap everything and re-do the entire scene.
I own an electric unicycle and I ride it wherever I go, the only time you will see me without is when it is spoilt, or when it is spoilt.
Javon Goes to Class (ft. Erwin Lian)
Music – ‘My People’ by GRiZMATIK
P.S This is not a promotional ad for electric unicycles.
Riding through different locations is a metaphor for riding around places which I have never been to in Singapore, or just lazy to visit because it’s too tiring to walk there. At the end of the film, I crash into the classroom where the presentation for this assignment is happening :p
Every individual elements had to be separated, for those that I needed to animate at least. All assets for this project were done in photoshop.
The animation for the environments were fairly simple, they appear and exit out of the shot with ease-ins and ease-outs to give that bouncy effect. Basically, I animated the scale parameter from 0%-130%-100% when they enter, and then the reverse for when they exit.
Every body part had to be separated, and then parented together and rigged in after effects.
Character Rigging & Animation
I used a plug-in called DUIK for my character rig. I began by manually placing puppet pins on the character’s joints, and then used the plug-in to link them together and to create the controllers for the respective body parts.
Below is the tutorial on character rigging using DUIK that I referred to, by Matt Wilson.
I was inspired by a previous film I did a few years back. The particular scene I wanted to reference was the scene of a character cycling in a stationary position with backgrounds panning across the shot.
One problem I faced was definitely the rigging part, although it was fairly simple, I struggled for awhile figuring out how things worked and how to parent puppet pins to bones to controllers to limbs.
Another problem was the spinning wheel of death, the pre-comp for my character was so ‘heavy’ it was impossible to play the animation, and I had to view the animation on my main composition whenever I want to see my character move. If I forget to switch to the main comp, I had to restart AE, which was why I literally saved every 1 minute.
Nonetheless it was a fun project and I have sort of re-familiarised myself with the prowess of AE, and Erwin, I only used AE ONCE BEFORE, and it was self-taught, for that one particular project. So please don’t overestimate me regarding for this assignment 🙂