2D Project 3: Ego in different settings (Process Pt.1 & 2)

Process Part  1

Artist/ Colour references

Artworks by Pascal Campion

 

Equation 1
Composition 1
Sketch
Colour block-in
Finished

During consultation, Joy suggested that the foreground could be slightly more red so that the greens in the foreground will not take too much attention away from the prominent green chalkboard.

After consultation
Colour scheme and reference image (muted colours found online)

Square – Two sets of complementary colours

  • Yellow (Dominant) & Blue
  • Green (Dominant) & Red

I went for a muted colour scheme to depict a typical ‘boring’ classroom environment. The main character is standing in the light which is shining down onto him, also, the foreground is darker to further draw attention away onto the main character.

 

COMPOSITION 2
Sketch
Colours
Finished

 

Colour scheme and reference image

A warm and vibrant colour that reflects a sense of happiness, with a hint of blues and greens to compliment it, which breaks it from the otherwise monochromatic colour scheme, making it more visually engaging. Darker foreground elements create a sense of depth, and the main character is in the light.

COMPOSITION 3

 

Sketch
Colours

 

Finished

Joy had suggested to add a light stand with light ‘pouring down’ on the stage so that it is similar to the shower head ‘pouring down’ the water. Similarly, the cone of light in the first composition also seem to be ‘pouring down’ onto the main character.

After consultation
Colour scheme and image reference

An cool analogous colour scheme of blue-violet-magenta and a little red creates relaxing composition of colours which is easy to look at. It also gives sort of a hypnotic vibe, where everyone in a concert is simultaneously singing along and moving simultaneously to the rhythm and beat of the music. A more detailed foreground and a blurry background gives a sense of depth and vastness of the location.

Process Part 2

Equation 2
Composition 4

 

Sketch
Colour block-in

 

Finished

Joy had suggested to make the green leaves more yellow-olive, and the red hat slightly violet, but eventually I made the hat lean towards orange and made the sky less green and more blue to fit into a split complementary colour harmony.

After consultation

 

Colour scheme and image reference

An orange-yellow colour scheme to signify a peaceful afternoon setting, with a complimentary blue to add a cool hue to the warm colours.

Composition 5
Sketch
Colour block-in
Finished
Colour scheme and image reference

A triadic colour scheme for a balanced use of colours. The strong yellow rim light and high contrasting shadows gives a strong late-afternoon lighting, as if riding back home after a day’s work.

Composition 6
Sketch
Colours
Finished
Colour scheme and image reference (From Pixar’s Cars 3)

I had initially wanted to go for a muted greyish colour scheme with reds and greens to represent a race track environment with coloured race cars. But I thought of the outdoor environments from Pixar’s Cars and used that instead. A warm orange with complimentary colours for shadows and a tint of it in the sky, for a peaceful sunset-desert environment.

 

 

 

Coming soon…

Project 4 – Research

The End of Civilisation, by Douglas Gordon

The End of Civilisation by Douglas Gordon is a three-screen video installation with sound. It shows a piano burning at a remote landscape, a re-enactment of an ancient local tradition of igniting beacons as an admonition or communication.

https://www.youtube.com/watch?v=sJ0CQb4vsTs

Another video of ‘The End of Civilisation’

One screen is devoted to a close recording of the burning piano, from when it is first set alight to when it has been reduced to ashes. Another presents a panning shot of the tranquil surrounding landscape. Occasionally, licks of flame or wisps of smoke invade the periphery of the screen, the only indication that the seemingly serene landscape is in close proximity to a raging fire.

I find this project interesting as there are three cameras at the same location, but they are recording different things at the same time, the artist  makes use of space and the visibility of the piano to make the audience wonder if the videos are showing the same location. The artist also makes use of layered sound to further differentiate between the three events, making the audience feel that they are at three different locations when they are actually not.

Déjà-vu, by Douglas Gordon

Déjà-vu uses footage from D.O.A. 1949-50, a Hollywood thriller directed by Rudolph Mateé. The film has been transferred to video and is projected simultaneously on three parallel screens at 25, 24 and 23 frames per second (left to right).

All three identical videos start simultaneously but diverge increasingly overtime, this play on time induces the experience of déjà-vu in the audience, also, as the three videos are placed side by side, the artist also uses space to have the audience able to see all three videos at once, but diverge as time passes, making them feel as if they are suddenly watching three different videos. As each video is playing its own sound, it also diverges overtime, making the viewer hear the same thing repeated two more time, furhter inducing the experience of déjà-vu.

Comparison between the two artworks

Both artworks uses measured, linear time.

The End of Civilisation further uses linear-edited time, when the camera cuts back and forth to close-ups of the burning piano. However, it is still in linear, or chronological time.

Déjà-vu can also be seen as to have used edited time as the framerate for the other two videos are sped up and slowed down by one frame, making them faster and slower than the normal video respectively.

Extra

An interesting use of edited time to make the two people look as if they are solving the cube with their feet and blindfolded, when in actual fact they are scrambling the cube and the video we are seeing is played backwards.

To fool us further, there is a third person walking in the background, when in actuality, he is walking backwards.

This is an example of measured time, but also conveys edited time as it is played in reverse.

 

 

Project 3 : Impossibilities of Being

For this project, we were tasked to study how rhythm can be achieved through the use of exploring composition, transformation in a visual sequence, how sound and image can reinforce or contradict each other, and explore literal and metaphorical use of sound with image.

Serenity

This short video is about a ninja who has found himself in a secluded mountainous area, basking in the calmness and serenity of the environment until a crow disrupts the peace…

Task 1 & 2 – Visual Sequence & Soundscape

30 Places I’ve never been

  1. Open Sea
  2. Haunted house
  3. Cruise
  4. Mountains Area
  5. Space
  6. North Korea
  7. Volcano
  8. Desert
  9. Girl’s Toilet
  10. Dinosaur Era
  11. Graveyard
  12. Farm
  13. Canyon
  14. Disneyland
  15. Warzone
  16. Minefield
  17. Whitehouse
  18. Seabed
  19. Observatory
  20. Submarine
  21. Power plant
  22. Animal shelter
  23. Castle
  24. Hollywood
  25. Bollywood
  26. New York City
  27. Circus
  28. Villa
  29. Beach house
  30. Azkaban

30 Sounds I would hear at selected location (Mountainous area)

  1. Wind howling
  2. Waterfall
  3. Birds
  4. Trees swaying
  5. Bees
  6. Thunder
  7. Avalanche
  8. Bears
  9. Leopards
  10. Grass swaying
  11. Hikers
  12. Campfire
  13. Crickets
  14. Goats
  15. Eagles
  16. Wolves
  17. Airplane flying by
  18. Airplane crashing
  19. Nearby village
  20. Rain
  21. Running water
  22. Fishes in ponds
  23. David Attenborough narrating for National Geographic
  24. Volcanic eruptions
  25.  Man-made explosions
  26.  Trees burning
  27. Trees falling
  28. Someone shouting, echoes
  29. Gun shots
  30. Dragons

Step 1: Rough Storyboards

My first step of pre-production was to draft the rough storyboards, where I planned the camera angles, composition of elements, and sequence of events for the entire video.

Initial rough storyboards

Step 2: Soundscape

Based on my storyboards, I used the internet to find the sounds that would appear in each shot. I also recorded a few of my own sounds for use in my Hi-Fi storyboard and final video.

Sounds from free online sources:

Sounds recorded using the Zoom Recorder:

Underlying Piano Melody (Non-diegetic sounds)

I also created some simple piano melodies to help bring out the emotion of the character (Applied in Final Video, after Hi-Fi consultation).

Step 3: Low Fidelity Animatics

I then converted my storyboards into an animatic, along with the soundscape. I also used this stage to plan out the duration for each shot.

Step 4: High Fidelity Storyboard

The final step of pre-production was adding the colours, reflecting the overall mood of the film. Sounds were also recorded and finalised to be added into the final video.

The initial walking scene was removed as I wanted the first shot to be more impactful, i.e. dropping the audience right into the establishing shot of the vast mountainous area.

Task 3  – Final Video

Once again, here is my final video entitled Serenity.

Breakdown

Mood graph for my video. Character is at a location, encounters a problem, solves the problem, and everything goes back to normal.

Mood Graph – Serenity

Visuals

A sunset theme of orange and purple was used to evoke a sense of serenity, it also signifies the peacefulness at the end of a hard day’s work, or in this case, maybe the ninja had just finished assassinating someone and is taking a break in the mountains.

Soundscape

There are three main parts for the soundscape in my final video: The ambience, the sounds created by the different elements in the video, and the underlying piano melody.

Ambience

The waterfall and howling wind are the two sounds which can be heard throughout the entire video. It immerses the audience into the location, as if they were there themselves. The intensity of the sound of the waterfall is manipulated according to the scene, i.e. the closer it is to the ‘camera’, the louder it will be.

Sounds of elements

Due to the constant sounds of the ambience, the sounds of the other elements in the video had to be loud enough to be heard, but not so loud as to make it unnatural.

Underlying piano melody

As mentioned earlier, the purpose of the piano melody is to bring out the character’s state of mind and change of emotion throughout the video. The main idea was to have a serene melody for when he is calm, and an off-key note when the crow disrupts the peace. A repetition of notes is used for the scene where he takes aim at the crow with his bow and arrow, which creates tension.

Research and References

I was heavily inspired by the short film ‘Palmipedarium’ by Jérémy Clapin. The film has great ambience and subtle sounds in a relatively quiet background which really immerses the audience into the film. It also has brief moments of an underlying melody which brings out the characters’ state of mind and emotions. There is no dialogue so all the attention is really on the characters’ performance and soundscape.

Lastly, the artworks of Pascal Campion has always been an inspiration for many of my illustration based projects. His use of colours and ability to tell a story through an image is breathtaking.

Artwork by Pascal Campion
Artwork by Pascal Campion
Artwork by Pascal Campion
Artwork by Pascal Campion

Conclusion

This project has been fun as I was able to incorporate what I’ve studied when pursuing my diploma in Animation, going through the pre-production process of storyboarding and animatics right down to the final video, although it was just until the animatics part. It has allowed me to think more deeply on how important sound is and how it affects visuals.

Classroom Exercise – Analysis on Rhythm, Movement, Causality and Duration

rhythm – regularity or irregularity? any repetition? movement – successional or oppositional or stillness? is there presence of attack, sustain and decay? causality – clear expectations or unexpected? easy to track or not easy to track? duration – too long or too short? length of time effective?

Rhythm – A regularised repeating of movement or sound

There is the continuous soundscape of the ambience, i.e. the sound of the waterfall and the howling wind, creating a sense of calmness. There is also a continuous use of a consistent colour scheme of orange of purple throughout the film.

Movement – A shift or variation in the location of an object, light or sound

There are a few moments of successional movement, where the audience is attention is focused to where the main character is looking and pointing the bow and arrow at.

An example of movement can also be seen in the difference between the smooth-moving clouds and the staggered movement of other elements (animatic animation).

CausalityThe principle that everything has a cause and effect

The story is relatively straight forward to understand and predict, when the crow interrupts the character’s calm state of mind, and when he puts down his bow and arrow, the audience can predict that he is going to shoot the crow down, an expected outcome. There is a brief moment of anticipation or suspense when the character eyes the crow while pointing the bow and arrow at it for a few seconds, taking aim at his target.

There is also a causality of sound when the character pulls the bow string back, the audience will expect the sound of the bow string snapping back and the sound of the arrow whizzing through the air.

Duration – Whether the time allocated to the work is effective

The video lasts 1 minute 7 seconds, which is around the required duration of the video in the project brief. The duration is also effective as it manages to illustrate the story being told. The story has a start, middle and end.

2D Project 2: Forrest Gump (Final Project & Research)

Below are the links to Process Part 1 and Part 2:

2D Project 2: Forrest Gump (Process Pt. 1)

2D Project 2: Forrest Gump (Process Pt. 2)

Final 4 designs

Design 1
Design 2
Design 3
Design 4

 

Presentation

Presentation layout

 

Research

For this project, I looked towards surrealism as it is a style in art that feature the element of surprise and unexpected juxtapositions.

African Sonata – Vladimir Kush
Redwood Cutting – Vladimir Kush

I also aimed to use anthropomorphism for this project as it is an easy way to make things look more interesting and visually engaging.

https://www.pinterest.com/pin/565131453210619329/
https://www.pinterest.com/jowilson/art-anthropomorphism/?lp=true

The first artist I researched on was Eugenia Loli, courtesy of Joy, I like how she merges different elements of different ‘styles’ but is still able to make them work and come together as a whole.

http://www.galerieproject.com/eugenia-loli-collages/
http://www.galerieproject.com/eugenia-loli-collages/

References

Joy had initially given me the idea of replacing the power plant chimneys with cigarettes, which I thought was pretty cool, I went on to research on anti-smoking posters and other similar posters, they subvert the meaning of the object in focus and lets the viewer think about the meaning of the object in its new ‘environment’.

http://beforeitsnews.com/fine-art/2012/10/35-creative-anti-smoking-ads-2448176.html
http://webneel.com/30-brilliant-anti-smoking-advertisements-your-inspiration-best-print-ads-and-posters

2D Project 2: Forrest Gump (Process Pt. 2)

The following two weeks were spent improving the first two designs, making the tote bag, and working on two new quotes.

 

In this post, I’ll be covering:

  • Comments for first two designs from 1st group consultation.
  • Practising silkscreening & Tote bag creation
  • Ideation for 3rd and 4th designs, comments from 2nd group consultation.

Comments for first two designs

“Mankind was born on Earth … it was never meant to die here.” – Interstellar (2014)

For this design, it was mentioned that the soldiers needed to have more contrast to make them pop out more, the field of garbage on the other hand had to have lesser contrast as they were too distracting. The direction of the smoke also had to be flipped to better direct the viewer’s eye.

Design 1 – Before
Design 1 – After

 

“T-Rex doesn’t want to be fed. He wants to hunt.” – Jurassic Park (1993)

For this design, it is a little unclear that the girl being pushed away is lusting for the man, one suggestion is to replace her with a ‘world’ of women or a plate of women, the latter with reference to food from ‘be fed’. The size of the rose could be bigger so that the audience can focus on the rose and move their attention down southeast.

Design 2 – Before
Design 2 – After

 

Practising silkscreening & Tote bag creation

Printing onto paper
Test print of ‘version 1’ on paper

 

After practising, we went on to print our final designs during recess week.

Illegal photography in the dark room
Applying ink onto silk screen

Printing on tote bag

 

Final Product

Didn’t turn out as great as I envisioned (looks a little dark) but I was happy with it, the reduced details of the field of trash worked well; the trash bags look like trash bags, I was afraid it would look like blobs of ink.

Tote Bag

Ideation and comments of 3rd and 4th designs

The week before the deadline, I worked on my final two designs.

“If you are good at something never do it for free” – The Dark Knight (2008)

For this quote, I referenced the story of the Golden Goose, instead of giving its golden eggs for free to the little boy in the story (I think there was a little boy), I made the goose demand payment for it, in this case, to a man. I deviated from ‘money’ for this quote and used fish instead as the form of payment.  I used a chef instead of a business man as it fitted the theme better.

 

Draft 1
Final design

 

“You are no longer black, or brown, or yellow, or red! You are now green! You are light green! Or dark green!”- Jarhead (2005)

As the quote is talking about soldiers and their camouflage, I went on to use the classic example of camouflaging, chameleons. Comments from the consultation were that the chameleon could stand out more, the plants are interrupting the silhouette, one suggestion is that the chameleon could be holding up the plants. As the snake is not the main focal point, it can be smaller.

Draft 1
Final design

Clock Time

For this exercise, we were supposed to create a 30-second video which expresses clock time.

Clock Time

A missed call and several messages sent to a phone through a short period of time shows the anxiety of the person calling and sending the texts.

Process

Idea sketches and notes

2D Project 2: Forrest Gump (Process Pt. 1)

For this project, we were tasked to pick four movie quotes and create visual narratives that expresses each quote.

The following are the initial quotes I have chosen:

  • “Mankind was born on Earth … it was never meant to die here.” – Interstellar (2014)
  • “T-Rex doesn’t want to be fed. He wants to hunt.” – Jurassic Park (1993)
  • “They like to get the landmarks.” – Independence Day: Resurgence (2016)
  • “Good lord, what is it about women with little hats?” – The Imitation Game (2014)

“Mankind was born on Earth … it was never meant to die here.” – Interstellar (2014)

I wanted to go for a somewhat apocalyptic scene, showing dangerous scenarios such as a nuclear power plant explosion and war planes dropping bombs, the crop field was inspired from the movie, which was set in a farm where the crops were infected with blight, threatening mankind’s survival. The planet represents the supposed future home of mankind.

The first draft was too plain and too ‘on the nose’.

Draft 1

I did a few more drafts, with the addition of the silhouette of a man,  his ‘praying pose’ representing the impending death of mankind and him seeking redemption.

Draft 2

The starry night sky implies that mankind will one day move to another planet.

Draft 3

Using the silhouette as the canvas.

Draft 4

Joy had suggested to change some of the objects to interpretations instead, for example, a burning cigarette could represent the chimneys of power plants, both contributing to air pollution. The following are interpretations I have included:

  • Chimneys of the power plant replaced by cigarettes, both contribute to air pollution.
  • War planes dropping trash bags, similar to bombs, both destroy the land in their own way.
  • Soldiers wielding axes, which kill trees like how guns kill people.

However, I had to work on the composition as there was no focal point, and the triangle formed in the middle seemed very awkward.

Draft 5

An improvement on the composition, however, I felt that I could add something more to the sky.

Draft 6.1

When I added the clouds, it seemed that they could merge with the smoke coming out from the chimneys!

Draft 6.2

With the ‘ clouds’ added, I tweaked the composition, applying the rule of thirds (which I wondered why I didn’t use in the first place).

Draft 6.3

Below is the final composition for this quote.

Draft 6.4 – Final Draft

Halftone applied, this will be the image I will be using for my tote bag.

Final image with halftone for silk screening

 

“T-Rex doesn’t want to be fed. He wants to hunt.” – Jurassic Park (1993)

For my first draft, I applied anthropomorphism to T-Rex, he is rejecting the food in front of him, implying that he doesn’t want to be fed and wants to hunt for his own food. Joy mentioned it was too straightforward, and I should try not to use any of the elements in the quote, for example, I could change T-Rex to something else.

Draft 1

For my second draft, I was inspired by the saying of “Enjoying the thrill of the chase”, which Joy gave me for an example. I have depicted a man (T-rex), wooing (wants to hunt) a girl, but the girl is rejecting him (but he is likes when they play hard to get, i.e he doesn’t want to be fed).

Draft 2

For the third draft, I felt that the “he doesn’t want to be fed” part was not clear enough, hence, I made him pushing another woman away who appears to be pleading for his approval, i.e. he doesn’t want free ‘meals’ coming his way.

Draft 3

“They like to get the landmarks.” – Independence Day: Resurgence (2016)

Just like in the movie and what this quote represents, I portrayed aliens destroying some of the world’s iconic landmarks.

Draft 1

Another way of interpreting this quote will be showing tourists ‘targeting’ landmarks for selfies.

Draft 2

However, I might be scrapping this quote as I am not too pleased with the results.

“Good lord, what is it about women with little hats?” – The Imitation Game (2014)

Honestly, I was focusing on the first two quotes and just put together something for the third and fourth quotes. I will be working on another two quotes in the following weeks, but first, let me take a sel-

Poorly-done draft

Project 2: The Subverted Object

For this project, we were assigned an object and we had to produce a series of images that captured the object’s denoted and connoted meaning.

Task 1 – Denotation

For Task 1, I captured the object’s physical attributes, where the object is commonly seen, and the practical function of the object. I paid more attention to the camera angle and composition of the fork, as well as keeping the background interesting, but not so much as to distract the audience from the object in focus.

This image focuses on the fork’s shape and form, mostly on the tines. The background of wood and plants is a contrast with the fork’s hard metallic structure.

Task 1 – 01

The fork in its ‘natural habitat’. A portrait shot as opposed to a landscape shot in order to capture the entire length of the fork in the compartment. A touch of green in the background to add colour and balance out the dull greyish colours.

Task 1 – 02

The basic functionality of a fork. In Asia, we tend to use chopsticks for noodles, while it is the Western culture that uses forks.  I also wanted to portray a more classy dish, and therefore went for spaghetti. 

Task 1 – 03

Task 2 – Connotation

For Task 2, I subverted the object’s meaning, showing what it is not meant to be used for, and touching on the object’s cultural meaning.

You obviously don’t drink soup with a fork. I made the soup in the bowl too watery and had to dip the fork in another bowl of thicker soup to make the soup on the fork more thick and slimy. I took quite some time with this shot, as I was trying to recreate the camera angle I envisioned in my sketch.

Task 2 – 01

The fork as a murder weapon. There were too many colours going on in the original image, and the background was predominantly orange, I had to convert the image to grayscale and blur the background, leaving the fork unblurred in the foreground and the red of the blood.

Task 2 – 02

In order to create the burning fork, I had to wrap cotton wool around the tines, applied a little bit of thinner, and light it up. I had initially wanted to photoshop an image of a flame onto a fork but that would defeat the purpose of a photography project, and the blending of the flame and fork would probably not look as good.

Task 2 – 03

Task 3 – Text and Image

For Task 3, we were to give one of the images from the above tasks a title, and have it serve to clarify or emphasize something in the image, or to expand or explain the significance of the image. I chose one of the pictures of the object’s subverted meaning as I wanted my title to be more engaging for the audience and not tell them what they already see.

The image I chose for my poster was a person scooping soup with a fork, accompanied by the title “Alzheimer’s, Prevention starts with you.” This poster aims to show us the intellectual and behavioural disabilities caused by Alzheimer’s, and tells the audience that it can be prevented and that they themselves have the ability to prevent it.

However, as Wen Lei pointed out, replacing ‘Prevention starts with you’ with for example, ‘This is what Mary sees everyday’ would have had a stronger impact as it engages the audience more emotionally.

A2 Poster

Final Layout for Critique

The layout of my printed images on the wall for critique during class.

Final Layout for Critique

Key Concepts & Ideas

Below are the initial sketches I made before I started on the project. As shown, I managed to use four of my initial ideas for my final six images. I have also included some of the inspirations I have gotten for a couple of my images.

Initial sketch of ideas

For this image, I was inspired by an IKEA breakfast menu, where they had the food on one side and the text on the other, against a simple background.

Task 1 – 03
IKEA Breakfast –
http://www.ikea.com/ms/en_JO/ikea_food/ikea_restaurant.html

 

For this image, I was inspired by how angry mobs in the past would bring along torches and pitchforks, and hence I decided to combine the two, and have a hand holding the ‘pitchfork’ up high like an angry mob would. I shot it in a pitch black background to direct the audience’s focus solely on the burning fork, inspired by a poster image from Hell’s Kitchen.

Task 2 – 03
The Simpsons –
https://incrediblevanishingpaperweight.wordpress.com/2017/01/04/the-future-of-angry-mobs-and-the-end-of-pitchforks/
Hell’s KItchen –
https://www.eater.com/2012/5/16/6586205/gordon-ramsays-hells-kitchen-casting-talent-donkeys

 

4D Exercise 1: Scale & Framing

For this exercise, we had 15 minutes to create 12 shots of our partner using a DSLR camera, experimenting with various shot scales and framing angles. After which, we were required to select three that best depicted our partner.

Medium Shot

This shot provides a view of the background, and it also shows the subject’s body language as well as his facial expression. It gives a general overview of how the subject and environment is interacting with one another.

High-angle Wide Shot

A high angle shot generally makes a subject seem vulnerable and powerless, however, in this case, as the high angle shot is accompanied by a wide shot, with the subject looking down the hill, it makes the subject more powerful and overwhelming, as if he is in control of the environment around him.

Close-up Shot

This shot captures the overall emotion of the subject, the blurred background gives the audience a sense of where the subject it, but does not distract the audience as it draws their attention on the subject’s facial expression instead.