Project 1: Game Installation
For my individual project, I am looking to create an installation based on games, an expansion from a previous idea called Game Face.
It is commonplace for players to record themselves while they’re playing a game and post it online, or even live-stream their adventures on twitch. We watch them react to situations in the game, and we can comment on them, but that’s about the furthest point we can reach when it comes to influencing them. Words.
This lead me to think about how it would be different if you were in a space where you are not merely playing a game and reacting to it alone, but there was others watching you, and responding with you? How would this change anything?
This project focuses on how we react to games and the emotions that they evoke. Anger from a difficult level, happiness from passing one, or perhaps, nothing at all? In this installation, I propose to create a display where a person will be playing a game, and the emotions he experiences will be reflected on a separate screen, with the video loops of several other players feeling the same emotion as himself.
The final installestion will be set up in this manner:
1 game console, 1 video camera, 2 screens (1 game screen, 1 video loop screen), 1 player
While a player is engaged in a game, a video camera will be recording his face and determine the emotion he is experiencing, from there, a selection of videos based on his expression will play in a loop on a screen above the game screen. For example, if he is experiencing frustration or anger, a series of videos of people reacting angrily to a game will be played in a loop. If he is calm or has a very neutral expression while playing, a series of calm players will be played.
Project 2: Isometric RPG (Pair)
For my pair project, and my ideal FYP, I will be working with Darryl.
We are looking at creating a video game that focuses on action and strategy.
The inspiration for this game comes from traditional 2D pixel games that were played during our childhood, long before AAA games came into the market. In fact, there are still many pixel games that are still being developed today. It is a timeless and irreplaceable form of art.
The game will revolve around placing points, called Totems, around the map which will act as beacons. The space created by placing these totems will cause different effects based off the type of totems placed. When two totems are place, a single line of action will occur. When three are placed, a triangle is formed to create an area of effect. The type and combination of totems placed will create a different effect. The totems come in 3 types, attack, defence, and support.
The game will also encompass a strong narrative in order to give the game a good flow. The game and the narrative is set in a sci-fi fantasy realm, with the protagonist being a mysterious man who doesn’t know who he is, and the only things he has in his possession are his totems.
Premise: A man wakes up in the middle of the desert and he can’t remember his name. The only things he has in his possession is a poncho, and 3 mysterious totems in his pocket. He wanders to look for food and shelter and he stumbles upon a hermit living in a yurt. He shares his story with the hermit and reveals the totems in his pocket. The hermit, recognising these totems, teaches the man to use them.
We are looking to use GameMaker Pro to program the game, and Photoshop to create the necessary game art.
While most of our equipment is without cost, we will be looking at outsourcing the sound design for our game to create relevant and high quality music, environmental sound, and sound effects.
One thought on “Assignment 3 Part 2”
hi Josephine (and Darryl),
very clear descriptions, and supporting material. One important next detail is to identify Milestones in the timeline. Not too many, maybe 3 or 4. This helps you determine objectives of the various elements in the chart, to portion out the work more evenly in time, and keep you on track (i.e. plan execution controls).