Guest Lecture: Justin

The guest lecture with Justin was a really good experience and it really opened my eyes to the reality of the gaming industry. As much as it sounds fun and exciting to be a part of the industry, Justin also tells us that there is a lot to think about and that there is a lot more that is required to do in order to have a game take off the ground and for it to succeed.

In ADM we are taught to rely mostly on ourselves and the members of our team and to rely on each other’s strengths and weaknesses, we aren’t really taught how to deal with budgeting in the real world, as well as getting others to look at our idea (besides our professors), and have it developed further.

He also exposed us to the different aspects of creating a game, the art, the design, and the programming. While game designers readily understand the difference between art and design in games, it was still refreshing to have him talk about the key difference and why one tends to be more essential and of greater importance and prominence in the success of a game as compared to another. His analogies also allowed me to open my mind to different ways a game can be made, and that I did not need to stick to the ideals and the standards that society or the industry have set.

Author: Josephine

I like cats 8)

2 thoughts on “Guest Lecture: Justin”

  1. Good comments. I agree that much of the BFA is insulated from the “money realities” that you are likely to encounter afterwards. The Project Dev&Plan course aims to open up, at least a bit, towards such matters. Having Justin Tan in as guest speaker was, I think, a bit of a reality check for most – and a healthy reminder for some that academia isn’t everything.

  2. Re-reading your writeup/report after reading your asg. You seem to have been very inspired by JT and ideas for a fashion game have taken full flight. Besides the overall pixel art aesthetics, I’m not sure how much it relates to the original CubeTractor game, but this is a smaller concern. Glad to see your creative juices flowing.

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