Assignment 3 Part 1

  • For my first idea, it is actually something I was thinking of pitching for my part-time job at Red Bull, which  would be to create a freshmen care package for the incoming NTU freshmen. As of now they have a moving-in package for those staying in halls but not across the faculties. I am proposing to make a small booklet of about 4 pages (not including the cover and the backing), of how an NTU student can survive university with Red Bull, and how student committees can readily engage the Student Brand Managers in the school.
  • For my next idea, I proposing to create a comic book that allows the reader to choose the next part of the story. For example, the reader will follow one character in the story and when the character comes to a crossroad, they will decide whether the character will choose A or B, therefore progressing the story in a different manner.
  • Thirdly, I propose to make a survival game with a 2D interface. Most survival games are 3D based, such as Day Z, and Left4Dead. Instead of making them a player versus player based game, I intend to make it a narratively driven game.
  • For my fourth idea, I propose to make an installation piece based on games. Game invoke different emotions to different players based not only on the genre but on the difficulty. I propose to make an installation piece that can detect a person’s face and it will display a series of videos of player’s faces during phases of a game that relate to the expression. Such as if you frown, it will display players who are facing a difficult part of a game and tend to be frustrated. Or when you smile, it will display players that are feeling a sense of accomplishment or joy in a game, such as their reactions when they defeat a difficult enemy or when they complete the game.

Perfect Pitch Part 2

  1. For my first idea, I had proposed to make an riddle based escape room. I would potentially keep the same idea, but as an individual project it would be a bit more difficult. So, individually I would develop it as more of a simple maze type game which would require the player to find their way out of a maze while battling a timer/darkness that follows them from behind. At the same time, they will have to tactfully avoid creatures that would kill the player in the maze. I would use Unreal Engine for the programming, Maya and Mudbox for the game assets.1.001
  2. If I could develop my solo idea into a big project with multiple people on board, what I would do is open up the project to more people, whereby people can readily add their own content into the game. Therefore, what would happen is that there would be a base game where a room is set up and the player must find their way out of the room by solving riddles or finding clues to unlock the door while facing an impending darkness. Other people will be able to create their own rooms and add them to the game, as well as add to the maze portion of the game. With an extended budget and timeline, I believe that I can have people manage the quality of the added content as well as to maintain the intense programming required to run this system.1.002
  3. As for the pair project, I propose to create a 2D survival game. Most survival games are 3D based games, so I think a 2D pixel based survival game would be refreshing. The game will also be driven narratively rather than open-world sandbox.3.001

Project Pitch

Solo:

A riddle based escape game where the player must find clues to exit the room before the time runs out. As the time lessens, the room gets darker until it get pitch black. If they player is able to finish the riddle a door to another room will open and the player must continue to solve another riddle. If the player fails and the room goes completely dark, another door will open into a maze where the player must find their way out and into another room before a “beast” catches them.

Pair:

A 2D top down isometric action RPG with hand-drawn sprites. It will be a rogue-like, meaning players have to start from the beginning once they die. But this time it will follow a narrative with 3 acts similar to that of the 3 act structure or the hero’s journey. Maybe I’ll call it “Mono-myth”.