Uncomfortable interaction

Uncomfortable interactions are those that cause a degree of discomfort and possible suffering to the user. In a world that is dominated by entertainment, a lot of us have a desire for stimulation or reaction toward it. These experiences demonstrate a complicated relationship between pleasure and suffering that may stimulate powerful emotions. Such discomfort may naturally tend to the participant’s focus on their own feelings, evoking both the intensity and memorability of their experience. Such uncomfortable interactions may sometimes help establish an appropriate tone for engaging with dark themes, demanding a deep personal commitment, reducing the risk of trivialization, and in turn, promoting respect, understanding, and care. Another way in which discomfort may lead to enlightenment is through interpretation from the participants. For example, delaying interactions could actually introduce a decent level of discomfort and displeasure in the form of frustration and eagerness and wanting to know what is next.  Deliberate use of ambiguity causes participants to raise expectations and causes the relationship to the experience to be subject to interpretation.

The usual forms of these uncomfortable interactions are usually through artistic performance, cultural practice or social experiments.

The four primary forms of discomfort are referred to as visceral, cultural, control and intimate.

Visceral discomfort defines as those aspects that most directly relate to physical sensation, from the unpleasant feel of materials, like leather or tight clothing, to demanding stressful or strenuous movements, to causing pain. Cultural discomfort is to seek out discomfort by creating interactions that invoke dark cultural associations or by evoking dark memories (abuse, war etc.).

Discomfort through control involves distorting this typical balance of control.  Humans have the nature of control of the interface, hence they would prefer to control the interface rather than the interface controls them. To experience the discomfort, participants are suggested to give up their control. Discomfort through intimate is the intimate interactions with the participants with a wide variety of the different types of interfaces, usually with a view to enabling emotional connections and provide ease to stress, sexual frustrations, anxiety and provide enhanced well-being.



Pandora revisit: Brochure


  • I cut the blue foam to the desired shapes

  • I then coat it with latex (10 – 15 layers)

  • I then pour plaster into it and then waits for it to harden:
    1. a portion of plaster-of-paris and half the volume of water
    2. Pour into my Latex
    3. Leave the plaster to harden
    4. I then sand and refine your plaster replicas if necessary

  • I then had to make the silicon mold. These are the instructions:
    1. Build the formwork around leaving a border of 5mm all round
    2. Ensure the formwork is leak proof by sealing with ample amount of glue
    3. Pry open both Part A & Part B buckets use separate chopsticks to stir well before “dripping” into yellow plastic cups.
    4. Use separate yellow plastic cups with line markings to fill with equal amounts of Part A & Part B from yellow & blue buckets respectively.
    5. Transfer both Part A & B mixture into white cup & stir well with separate chopstick till homogeneous
    6. Pour
    7. Leave to set overnight for at least 6 hours

Micro-Project 3 – Together Split

We decided on creating a video depicting life, from birth to growing up and then to marriage, using Instagram’s video call.

While creating this video, we faced a lot of problem. As it was difficult to film the video as it was really hard to have 5 people synchronizing them together, on top of that, there is a lot of reliance on the internet. Due to that, our app kept crashing because our school WiFi is not as good.However, we stuck together and tried really hard to communicate regardless.  Even with all the struggles, we overcame them and produced a pretty good video.

I believe that Project 1 has the most creative control,  as we have control over both the process and the content. We capture what we want to put out and we kinda sculptured the intended response from the viewers.

I felt like Project 2 best illustrate DIWO and Open Source and he most unpredictable outcome. This is because there is no restriction and control in what could happen and it is totally up to the viewers to fully interact with us. The whole situation is unpredictable and the outcome really blew us away. We totally did not expect that so many people would  throw their morals always and break the law for that short term pleasure.