For our final project called ‘Third Space Fallacy‘, we decided to set the context as a drama fight scene between two girls from our group, Bella and Daphne. Before we carried out our performance, which is the actual day of the fight at Jurong Point mall, the girls were each posting on their Instagram accounts, building up the tension and to spread awareness of their drama to their friends around in a subtle way. They would post contents such as screenshots of their ‘planned’ conversations and emotional posts to hint at their rocky friendship, while inserting some polls here and there to ask their online audience for ‘help’ for the next move.
What the audience did not know was that, whenever they made a poll or replied to their stories, they were indirectly affecting the choices of the two girls. We wanted to reflect this about real-life situations were people would turn to social media to get advice about their problems and sometimes, the opinions of these people actually fuel negative effects and result in tragedy unimagined.
Similarly for this case, we found out from the polls that they led to a conclusion to their fight, which result in Bella having to confront Daphne about their fight. We then bring the situation to Jurong Point mall, where an actual fight scene between the two girls occurred and it is even captured on camera. We note down that the people around them during the ‘fight’ actually stole a few glances at them during the process, recording their response to the performance.
On top of that, we also created a fake story, along with a fake Instagram account to leak to some of the online audience that we would be carrying out our previous plan of playing games at Changi Airport to gather greater involvement from the audience in our current project. We soon realised that during the polling period, many amongst the online audience actually felt emotionally involved in the drama because they thought it was real. While some replied with casual comments, most people actually private messaged the girls to check up on what exactly happened with a concerned tone. We wanted our project to exactly reach this stage of uncertainty, where people might actually believe that the ‘planned’ drama was real.
From there, we made a fake news kind of trailer to convey the entire planned performance, ending with a result that was voted by the online audience unknowingly, which was Bella’s ‘death’.
We wanted to make use of Bella’s third space death to convey a message that online and offline comment matters a lot. While the people voted in the polls and replied to their posts, they are unknowingly making a choice for the parties involved and this actually led to someone’s death. There has been many articles whereby people get affected by what they see online and resulted in so many tragedies and we wanted to bring that message across.
When we were done with the trailer, Bella and Daphne released on instastory about how this was a performance for our final project, apologising for any misunderstanding and clearing the air.
We then posted the link to our youtube trailer on our fake Instagram account so that the people who followed us there would also be notified of the outcome of the actual performance.
Afterwards, Bella actually sent us screenshots of what her friends messaged her regarding the project.
I felt like it was really interesting to note how many people felt so emotionally involved in this fake drama, along with the responses we collected. The whole process felt like a collective experience, because we gather responses from the online audience about the drama, there were also people who came up to the girls in real-life to ask about the issue, and we also noted responses from strangers at Jurong Point mall where the ‘fight’ took place. It was a success to us that many thought that it was real which was something we wanted to achieve from blast theory. The lines between reality and fictional is blurred and it made an impact in not just Bella’s and Daphne’s life, but the others who were involved indirectly as well, making them involve in this ‘game’ which came in the form of a friendship drama.
Last but not least, thanks to the team who made it all possible!!
Hello World! is a work by artist Christopher Baker where he compiles over 5000 videos of different individuals speaking to an imagined audience from their private spaces onto a single screen as an installation to talk about participative media and the human desire to be heard. He is inspired by the interconnectivity present in our world today, where we might be alone in our own spaces but yet we can be together on this online platform. The viewers can either listen in to each speaker or just be immersed in the cacophony.
The artist wants to discuss about how technology created the existence of social media platforms which functions as a medium for people to share their views with the world, while expressing concerns as to if this ‘third space’ is really providing a suitable platform for them to actually be heard. He wants to focus on the concept of a third space and how it gives people the idea of their presence being noticed. The individuals in the videos continue sharing their opinions with the idea that there are people paying attention to them. However, this makes the third space of the social networking platform seem very one-sided in a sense that although individuals are given the opportunity to share their opinions, their opinions are not essentially heard by everyone else. This brings to a discussion as to if these platforms are social if they do not effectively provide a response to all the opinions voiced out.