NEVER-NEVER LAND [ PROCESS AND FINAL ]

never-never land | key-words
obsession
/əbˈsɛʃ(ə)n/

obsession is like an iron mask that permits us to gaze in only one direction and at one thing–just like a tidal wave that crashes through our minds and washing away all other concerns. It is intoxication. It fills you up and makes you feel capable, purposeful and not empty.

paradise
/ˈparədʌɪs/

a fantasy we create about people and places as we like them to be.
it is a lie. a wonderful place. a perfect and idyllic place/state.
sort of like a utopia – an imagined place or state of things in which everything is perfect
never-never land | artist reference

Yue Minjun

Painted in vibrant colors on giant canvases and featuring laughing male figures with stylized traits,
they are mainly the artist’s self-portraits presented either as a single figure or replicated endlessly to form a mob of clones doubled over in hysterics.These unsettling figures appear in grotesque poses, creating a kind of tension straddling lightheartedness, absurdity and exaggeration, which, through repetition and variation, offer endless possibilities and have made his work both powerful and subtle. At first glance, his images look happy and amusing, but we can’t get away from an underlying sense of uneasiness – his blue skies and bubblegum-pink faces soon turn into something sinister and we realize that the subjects of his paintings are laughing at something they really shouldn’t be laughing at, like a mass execution.

Placed in ludicrous, improbable, comic or tragic situations, we find these figures grinning from ear to ear
The atmosphere may be celebratory, but Yue’s images often evoke the idea of war or death.
We are plunged into a cartoon-like world where anything is possible and absurdity is the norm. But Yue doesn’t provide any clues as to what is going on in his paintings featuring unusual image associations in which every sign remains open to interpretation. With their eyes closed and mouths wide open, the painted or sculpted faces display the rigidity of impenetrable masks, putting up a barrier to block any attempt at interiority, instead reflecting whatever the viewer wants to see in them: a caricature of Chinese society’s homogenization, a way of “grinning and bearing it” in an irrational world or a form of self-derision on the part of the artist.
The act of smiling and laughing to mask feelings of helplessness held great significance for his generation.

 

Execution
Garbage Hill
Armed Forces

Communist posters

Idealised and glorified  it borders on being slightly unsettling. The figures captured look flushed and healthy, often as the most perfect version of themselves.

never-never land | moodboard

 

never-never land | key-words
Never-never land

Capturing the essence of obsession as the perfect world you create in your mind. Obsession takes over your mind. It blinds you and all you can see and on your mind is that one thing you are obsessed about. Thinking and fantasising about it fills you up and you would find yourself grinning just thinking about it.

Obsession is a fantasy you make up of people and places as you like them to be. It takes over your mind and body and you start to lose yourself. Trapped in this idyllic state, you feel a sense of happiness but one that is intoxicating. This is obsession.


Masking this fake idyllic state with the huge grins plastered across the faces of the playful characters who seem to be in a state of euphoria, it evokes a sense of uneasiness leaving viewers question if what they see is actually joy or just a happy facade.



never-never land | colour palette

The saturated colour palette used and the rendering which involves the use of white highlights to suggest this gummy and glossy, fake world contributes to suggesting the idea of a fantasy that you find yourself lost and trapped in.

 

never-never land | process

deciding on the background colour
white (too stark) vs human skin (fear that it may blend in too much with the bg)
that side man makes the composition a little too cluttered



never-never land | thumbnail sketches

get lost in “paradise playground”
fill me up with happiness

 

 

blinded by the fake happiness
trapped in “paradise”

 

 

 

 

 

 

 

 

 

 

 

 

 

never-never land | user profile

 

never-never land | mock-up


VAROOM [ RESEARCH ]

about varoom | what is it exactly?
Varoom is the globally leading illustration magazine featuring a unique combination of industry insight and critical analysis of the field of illustration.

Varoom is only published bi-annually?? by the AOI (Association of Illustrators) which is the professional body for illustration in the UK that actively advocates for illustration as a profession. Established in 1973, the AOI champions illustrators and the illustration industry with education, promotion and campaigning
to achieve a thriving industry for us all.

TheAOI provides contract and business support to illustrators. They champion the rights of illustrators, and run competitions and events, promoting and encouraging commercial and ethical standards within the industry, to improve the standing of illustration as a profession.


about varoom | having a place for illustration

Varoom magazine is changing the perception of illustration in the creative industries

Varoom is trying to clear the common misconception people have of illustration is that it is one-dimensional. However, Varoom subject-matter helps us understand that all wider-world ideas are equally as pertinent to illustration as other creative disciplines.

Olivia Ahmad, the new editor, explains that the definition of what illustrators do is expanding all the time. Whether the work is personal or commissioned, an illustrator’s unique voice is always embedded in the work, even a tight brief to advertise a product can tell us a lot about society and what is considered desirable Illustrators have a toolkit of largely unrecognised skills that are essential for coming up with the images for which they are commissioned.

There are infinite potentials for the application of drawing, illustration and illustrative thinking. However in the 1990s, the illustration industry took a bad turn with rapid technological advancements resulting in ubiquitous design software being used to create images that took space from illustrators. Nonetheless, illustration has remained resilient and commissioners are increasingly seeing the value of an illustrator’s distinctive visual language, especially “now that all our daily lives are flooded with photographs and other media competing for our attention.” It seems certain that there will be exciting progressions in the field of illustration and Varoom offers an essential platform where illustrator’s can demonstrate their abilities.


about varoom | the obsession issue
Obsession: an issue about obsessive practice and being obsessed with one thing or another.

Varoom’s Obsession issue – an issue about Obsessive practice, Obsessed with Neon, Obsessed with Ladybird, Obsessed with Outsider Artists who are Obsessed with One Thing or another. Writer Linda Scott observes that East End Outsider Artist Madge Gill would paint, knit and sew while in a delirious trance, whilst in possession of her spirit guide Myrninterest. While Barcelona illustrator Mr Mourao says in the We’re Lost In Pictures feature, “The main goal is to draw as much detail as possible so that the viewer gets sucked in and gets lost in the drawing.”

 about varoom | association of illustrators