EXP.INT | oh shoot!

Project Name: OH SHOOT!

Team: Christina Koh, Loh Wei Ting, Foo Kai Qi Gladys, Jamie Lim

For our final project, we will be doing a hunt & shoot game, which involves Processing and maybe Arduino. We will be keeping it in view as we are not sure if it works!

OH SHOOT! is a first-person view game, where the player will have to shoot certain objects/animals, such as birds, deers, etc. There are also certain objects that the player must avoid shooting, or else the game ends.

 

We intend to link the game to Arduino, using sensor touch for the player to play the game, just like Wii.

And that’s it for our final project brief!

Till then,
Flazéda!
jamz
x

EXP.INT | midterm project

For our midterm project, we had to get into group of 2-4, and create anything we want, using Arduino/Processing/Adafruit.

I grouped up with Claire, Dinis & Dominique & we came up with the idea – Fruit Piano. 

We researched on all different platforms and bounced off each other ideas. And we finally decided to use Adafruit’s capacitive touch as the main geist of our work, and linking it to Processing.

On our first stage of experimenting, we split ourselves up to do different tasks:

Claire – In charge of processing, and code a system that allows different effects when a different keynote is pressed.

Dominique – In charge of Adafruit, using capacitive touch, so that when we touch on different objects, different key sounds are produced.

Dinis & I – Experiment with different materials such as agar-agar, jello & actual fruit/veg objects.

This is what Dinis & I made over the weekend!

However, things didn’t go as planned. Adafruit’s capacitive touch wasn’t very receptive to the jello and agar-agar, and could only work on the objects itself. We poked the crocodile clips into the fruit objects itself, and it was responsive! Although some might take a longer time to react due to a bigger surface area, we were glad it worked!

But thankfully, the Adafruit capacitive touch proved to work!

While we were trying out, Claire was focusing on Processing’s side, while she attempted to create visuals for our piano.

During our consult, we had a problem linking Adafruit to Processing and we tried searching for ways online. However, we couldn’t find tutorials/article related to it.

Our idea was that when one key on the fruit piano is pressed, it creates a reaction in Processing, and forming on-screen visuals.

However the adafruit code couldn’t work directly on Processing, and we had to link it to Arduino first! Dinis & Dominique managed to troubleshoot some issues faced while linking, and they eventually successfully transferred the code over.

Meanwhile, Claire was struggling on how to code the visuals, to make them really random and pretty. Thankfully, she discovered boids and did it up for our fruit piano! It looked amazing! Other than the piano keys, there are also other keys that allows a different option to happen to the boids! How cool is that?!

I also suggested to use audio files and linking it to Processing, instead of using the sound generated from Adafruit. I went to find audio files, and coded it into Processing, so that when a key is pressed, a larger audio sound file is played.

However, on presentation day itself, things didn’t go as planned. We tried to place everything together, but it didn’t work. When we tried placing the crocodile clips into the objects, Processing records that as a touch and played the note. Due to that, we weren’t able to clip the crocodile clips with the actual objects, and had to present it in 2 different manners – one with processing and boids, and the other, Arduino and the fruit piano.

Dinis made the fruit piano with agar-agar, and added more ingredients for a thicker consistency, so that it wouldn’t be able to break, and it looks really pretty!

This is how the final fruit piano looks like & I’m glad it all turned out pretty well eventually!

Till then,
Flazéda!
jamz
x

EXP.INT | diwo (do-it-with-others)

DIWO, known as Do it With Others, is a distributed campaign for emancipatory, networked art practices instigated by Furtherfield in 2006. It extends DIY, Do-it-yourself towards a more collaborative approach, using the Internet as an experimental artistic medium and distribution system to forment grass-roots creativity. It helps to bring different individuals with similar interests together, where people are featured doing their interests and the current projects they are working on. The project ranges from software development projects to even social projects.

The practice of DIWO allows space for an openness where a rich mixing of components from different sources crossover and build a hybrid experience. It challenges and renegotiates the power roles between artists and curators.

DIWO has also influenced the Media Art Culture. They began with experimental sound and music, with pirate radio stations and collaborative street art projects in the late 80s and 90s.

DIWO enlarges artistic freedoms, uses the metaphors, tools, cultures and processes of digital and physical networks. It is led by experimental artistic processes rather than utilitarian or theoretical concerns. It disrupts traditional hierarchies and concepts of ownership working with decentralized peer 2 peer practices. DIWO involves diverse participants (unwitting and active collaborators), ideas and social ecologies. It generates unruly and provocative relationships between symbolic meanings and material effects. DIWO co-creates a new, freer, art context for more and more diverse people.

A similarity DIWO has to Open source, both are platforms open for people to help develop each other’s ideas or projects and provide feedback.

I feel that DIWO has a similar concept to our course, Experimental Interaction thus far. We are pretty open to opinions, with people giving us feedback. When working, we help to develop each other’s ideas and projects, although not on an online platform.

For example, the recent midterm project that we’ve done, we did it as a group. We bounced off each other’s ideas and helped to solve any coding issues that we faced.

Till then,
Flazéda!
jamz
x

GRAPHICFORM | hello! final

J A M Z

This is my final artwork for the first project of Graphic Form: Image Making through Type!

CONCEPT:  DYING TRADES IN SINGAPORE

To illustrate on the concept of trades in Singapore that’s dying, and to show their “death”.

MEDIUM: MIXED MEDIUM
J – post man (LETTERS & BURNING PAPER)
A – LANTERN PaInTER (DIGITAL ILLUSTRATION)
M – HAWKER CENTRE CLEANER (DIGITAL ILLUSTRATION)
Z – BATIK FABRIC MAKER (BATIK ART)
conceptuaLIZING

GRAPHIC FORM | HELLO!

process

GRAPHIC FORM | HELLO! PROCESS

research

GRAPHIC FORM | HELLO! ARTIST REFERENCES

Feedback from Classmates:

Feedback from Joy:

A & M words are stronger, especially M with great local context.
Letter Z & the crane can be incorporated more as the letterform is not very obvious
J can be developed further, as only the curve of the J is utilised, but the top isn’t.

Personal Reflection:

Personally, I felt that this assignment wasn’t done very well. The execution of the 4 images weren’t very consistent – as I wanted to experiment and do each individual differently. And I felt that it was a flop. I’d say that 2 out of my 4 were fine, and they were the digital illustrations, and the ones I spent the most time working on. For the other 2 mixed medium, it turned out not to be the way I projected it to be. Nonetheless, I enjoyed working on this project, as I got to play with my name, and incorporate jobs, and for me, jobs that I felt are meaningful to Singapore yet underappreciated. I liked the freedom to explore and experiment on whichever medium/design I want, although that didn’t go on very well. However, only losers give up!!! I’ll persevere my way through this mod and try to design better stuff :’)

And that’s it for Assignment 1!

Till then,
Flazéda!
jamz
x

 

GRAPHICFORM | hello! process

For my whole concept, I wanted to try out different mediums individually.

For the name to use for the occupations, I decided to use j a m z
That’s my nickname – everyone calls me jamz instead of jamie, so I decided to use that instead, and it’s just fitting for the 4 occupations.  

J – POST-MAN

To show the dying trade, I was thinking of doing a collage of mailed letters, to form the letter. I came up with a few different concepts and settled on doing the concept of burning.
To show the trade dying, burning was suitable – to show the trade burning to death.

To make use of the curve of the bottom of J, I put tons of paper ashes, to show that the ashes are being collated at the bottom. It gradient from the top of J, slowly burning down.

A – LANTERN PAINTER

This was the hardest concept to come up with!!
I wanted to portray the uniqueness of the trade, and also it dying off. Also to show that lantern painting is hand-painted and unique to each, I decided to put a string of lanterns that are the same – showing that it’s machine-made, which is what many people buy/use now.

To show it being an individual thing, I decided to use the letterform A to make a huge lantern, and it floating into the sky.

This is the print design of the lantern, inspired from online images I saw from Mr Yeo Hung Teo’s lanterns!

This is the final image of the ‘A’ lantern.

Finally, I added both elements in, and used a night sky background, to bring out the lanterns.

M – HAWKER CENTRE CLEANER

To show the “taking over” of robots from human hawker cleaners, I made use of the letterform M, to make robot & human arms joined together.

The initial robot arm I used was more like a claw machine, which I didn’t really fancy, and wanted to make one that was more human-ish.

So I used another robot arm, that has more hand and fingers!

To add on the context of robot and human arm, I had them hold a tray together, cleaning up a table at the hawker centre.

This is the final look of the tray, the left side held by the robot and right by a human.

A tip from Joy was to show the different between the robot’s side of the tray vs the human’s. To show that humans are more attentive, I had the human’s side of the tray look cleaner while the robot’s side to be messy and the robot not cleaning it – as they are robots.

This accentuates the contrast more about technology and the occupation dying out, with a heavy local context.

To show that it is a hawker centre table, I used a round table and bright colours. Furthermore, I used a table number – to show that the table is at a hawker centre, and a packet of tissue – which many Singaporeans do to “chope” tables!

Merging all the elements together, this is my final artwork for the letter “M”.

Z – BATIK FABRIC MAKER

To show batik, I decided to use traditional mediums and do batik.
My initial plan was to put a combination of motifs into the letterform Z, but I thought it might look a little too similar to A.

Then while researching I found that the motif crane looks really similar to the letterform Z. Furthermore, crane is a motif that represents long life too. Which is really suitable for this scenario, due to the irony of long life, and the craft not having a long life.

So I drew the crane to look like a Z, and leaving some parts at the bottom un-finished – to show that the maker gave up due to it being hard, and having more details at the top.

And that’s my design process for each of the letters!

Till then,
Flazéda!
jamz
x