INT2 | theory of interactive art

Reference: Paul, Christiane, ed. A Companion to Digital Art. Chichester: John Wiley & Sons, Inc., 2016.

CHAPTER 13 INTERACTIVE ART: INTERVENTIONS IN/TO PROCESS BY NATHANIEL STERN

Click Here for link to slides!

Till then,
Flazéda!
jamz
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INT2 | minimalist exhibition, national gallery

As minimalism is a term commonly used in modern days, there is a chance that this term gets misused by us these days. With the minimalism exhibition, it really helps us to understand the whole concept of minimalism and bringing us back to where it all started.

In National Gallery, there were a variety of works on display – ranging from fine arts to interactive art and even sculptures. As it’s an interactive art module field trip, I’ll like to mention a piece of work that caught my eye –

Room for One Colour by Olafur Eliasson.

This is a light installation piece of work which explores the scientific effects of light and colour on our vision. The entire room is illuminated by mono-frequency lamps that suppresses all colours except yellow and black, causing us to see in shades of grey.

It plays with our perception, implementing that our perception is not fixed but changes with our environment, suggesting we can see the world from multiple perspectives.

Such a simple piece of work, yet it has a very deep underlying meaning beneath. I really like this piece as it brings out the minimalism style – by simplifying the variants to bring out the main point. I also like how with the light, it’s able to let us perceive objects in a different light and fun fact, although we see people in grey, if we use our phones, we actually see blue!! It’s a very fun interactive piece to go with friends.

Side note: Eyes will hurt after exiting!!!

Till then,
Flazéda!
jamz
x

INT2 | assignment 1

For Assignment 1, the interactive art I’d like to mention about is Cell, by James Alliban and Keiichi Matsuda, done in 2011.

Cell is an interactive installation which questions online identity. It was commissioned by the Alpha-Villa festival for its 2011 event. It was built using Openframeworks. Cell plays with and proposes alternative landscaped in the technological ether surrounding  our everyday movements.

how cell works
In Cell, identities become deliberately constructed and broadcast commodities, It’s projected personae increasingly enmesh and define us.
Cell acts as a virtual mirror, displaying a constructed fictional persona in place of our physical form. It is composed from keyword tags mined from online profiles. Our second selves stalk our movements through space, building in size and density over time. Resulting forms are alternate, technologically refracted manifestations of the body. This reveals the digital aura while allowing us to escape from the identity.
Cell detects whenever anyone enters the room. It assigns each person a random identity and avatar. The keyword tags are originally projected in a cloud on a wall. The tag will begin to attach themselves to your avatar. The tag ranges from a variety of words, e.g. golf buddies, cynical, love kids, hipster. The longer you stay, the more tags you accumulate.
why cell
I think that Cell is an interactive installation which address the current social issues. Today, many people are obsessed with the Internet and the information they post on social media, that they might seem to have a different online personality compared to physical, as they will only want to show the good side of themselves. It is a great example of using art and technology, and it shows explicitly how the usage of technology on a daily basis affects our emotional wellbeing. The exhibition shows a reflection of us towards social media and being exposing our true selves online.
references

http://www.jamesalliban.com/cell/
https://www.vice.com/en_au/article/pgzwkg/icelli-is-a-virtual-mirror-that-reflects-our-online-identities

Till then,
Flazéda!
jamz
x