VC II | design outcome 2

board game – get home safe!

For design outcome 2 deliverable, it’s a sequel to design outcome 1’s booklet. I decided to do a board game, as an educational resource which I foresee can be played in school with fellow classmates, to learn about child sexual abuse.

Target Audience: Children aged 6 – 12 years old

As my target audience age range is relatively young, before adolescent age, I think board game will be a suitable way of engaging the children. By engaging them in an activity, they will be able to have fun and absorb information, as well as acting some actions out.

Within the game box, there are 6 characters – which means a maximum of 6 players, a dice, 4 set of cards and a game manual.

GAME BOX

game manual

game characters

GAME BOARD

game cards

STRANGER PATH CARDS!

Q&A CARDS!

FAMILY PATH CARDS!

FAMILIAR PATH  CARDS!

process

   

 

FEEDBACK

Classmates tried it and game was really successful! Game was engaging and educational, managed to solve the issue faced. However the craft work of the entire game was quite bad 🙁 Had to DIY the game board myself as it had folds to keep in the box, but I accidentally stuck the board sticker too fast, causing bubbles. The instructions on the cards were too small as well, tend to get overlooked. Perhaps can change the colour of the part, or make the font size bigger?

That’s it for the Design Outcome 2!

Till then,
Flazéda!
jamz
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