GRAPHICFORM | locale zine process

Upon the gathering of data, it was time to start on our zine!

Joy gave me a few ideas on how to proceed with my zine, after the presentation of my data.

I decided to focus on the effects of the Ten Courts of Hell, in an abstract manner, to illustrate what a viewer will feel upon visiting the attraction.

There are a total of 8 pages, 1 front cover page, 1 back cover page and 3 spreads (6 pages).

1. Spreads

As I was working on the Ten Courts of Hell, I decided to focus on six out of the ten main punishments.

There six that I sifted out was:
Crushed by Stones/Boulders
Freezing to Death
Heart Ripped Out
Tongue Cut
Boiling/Drowning in oil
Stabbed by knives

I begun my first spread with the intent of creating an artwork with the trippy/hallucinating effect. After playing with photoshop, I felt that the editing I’ve done to the images did give a trippy effect.

After the first consultation with Joy, she told me to continue working on the rest of my spreads, and developing it further. I wanted to add in text to briefly give an information of the punishments, but Joy mentioned that it’s best to have less text.

With the feedback I’ve gotten, I proceeded to further develop my idea, and came up with the thought of incorporating some Chinese text, in the form of its object. I was greatly inspired by Chineasy, whereby the artist used the word’s actual form and incorporated it together.

I came up with a few for mine,

石 – Stone

寒 – Cold

心 – Heart

舌 – Tongue

烹 – Cook

刀 – Knife

Next up, I tried incorporating it in my spreads.

In every spread, it contains a Chinese character, which is the punishment started.

Spread 1.

The first page shows a man getting crushed by boulders, with the 石 design on top of the human, signify that it’s the stone that is crushing them.

Next, 寒 was added into the punishment of people being frozen into ice cubes. The word is incorporated in the manner that they are the ice cubes of people that got frozen.

When doing up the spreads, I used tons of photo layover, reducing their opacity, and added saturations and highlights for different layers or places in the image.

Upon consultation with Joy, she mentioned that there seems to be a lack of focus in my spreads, and there should be a focal point. I decided to focus on the Chinese words illustration and make them more prominent. To make the spreads more consistent, I’ve also changed them to have one colour scheme per page.

For the first spread, I used grey as the overall colour, as grey is the colour for stones and boulders. For the “iced” punishment, I used blue, as blue is often a colour related to coldness.

Spread 2.

I’ve used the same concept in all my spreads, but I wanted this spread to have a little interaction between both pages, as they will be printed on one page together.

The initial design I had didn’t exactly work out, as they can be seen as very separate pages, and don’t seem to blend well.

Joy gave me some suggestions, of incorporating elements from both pages together, such as maybe have the body part/heart of the “heart” page being on the “boiling” page.

I added in interaction between both pages, making it look like one spread instead of 2 pages.

In “heart” page, I used an image of a men getting his heart ripped out, multiplied and overlay it on top of each other – to get the trippy effect. The heart on the image also got replaced by the heart word illustration. I also added in an image of a men’s head & body parts getting chopped off, as it is relevant to the heart and body.

In “boiling” page, I used an image of people drowning in the hot blood pond, as well as the boiling wok of oil. I used the same overlay style, to get the same effect.

Some elements from the “heart” page was added in “boiling” page, with a few elements crossing over both pages. – I felt that this created a link and made the spread more blended and cohesive.

After doing up the spread, I added in the play of colours. However, the saturation and colours I added did not help aid viewers to the focal point, but instead, added more mess and clutter.

With the feedback I’ve gotten, I went ahead to change the colours and saturation. I used red for “heart”, as hearts are red. For “cooking”, I used orange and yellow tones, to show the cooking and fire is orange.

This is the final design of the spread, and I had the “cooking” pot be cooking with the body parts, heads, hearts taking from both spreads!

Spread 3.

Lastly, moving on to my third spread was “Tongue” and “Knives!

For “tongue”, I used as image of a guy’s tongue getting cut out, as well as a statue I found within Ten Courts, that had a really long tongue. The tongue word illustration was also randomly placed in the page, with a centre one, as the focal. I also used liquify to make the image messier and distorted – to have a stronger hallucinating effect.

For “knives”, images of people getting stabbed by knives were used. Images were taken from “tree of knives” – where people was thrown up and get stabbed, or “hill of knives” – where they were thrown upon and laid there to bleed to death. The knife Chinese word illustration was placed all over the page, with the tip of the knife stabbing some people.

Initially I wanted my spreads to have a colour gradient – from not very saturated/colour, to becoming more vibrant and colourful at the end.
However, it did not work out very well, as the colours totally took away the focal point!!! The colours took over the Chinese words, and they seemed to be drowning.

Thus I decided to forgo the many many saturation strips that I used, and focus on the one-colour-per-page, with purple for “tongue”, as when one consumes poison and die, their tongue and lips turns purple. Green is used for “knives”, as the knives in Ten Courts are found on Hills or Trees, which are green!

After this edit, I feel that the focal point is indeed more focused on the words and is more cohesive to the other spreads.

Back Cover Page.

For the Back Cover, I had the idea planned in already!

I wanted it to mark as the end of the journey in Ten Courts of Hell, and used the reincarnation wheel as the overall image. I zoomed in to the the wheel, and separated it into 6 different segments and coloured them accordingly to the past 6 pages. In the middle, 終 was added in, to signify “the end”. This shows after you receive your punishment for the sins you’ve done, your journey in hell is about to come to an end. And just like all good things, bad things come to an end too! I personally felt that this tied in very strongly with my concept, and was a very good way of putting all the pages of content together.

Front Cover Page

I designed my front cover page last, as I had absolutely no idea on what to do!! As I was focusing on a niche part of Haw Par Villa – the Ten Courts of Hell, I had a very tough time contemplating and thinking if I should used both locations or just one.

Originally, I had the idea of illustrating it, and putting an above/under-ground illustration of the place, but felt that the illustrations will not go well with my zine, as my zine was more pictorial.

Next, if I were to put Ten Courts of Hell as the cover page, it will be used as an introduction for viewers that my zine contents is related to Hell, which is not what I was going for. I wanted viewers to get shocked by the contents of the zine, as they did not expect it upon looking at the zine’s cover page – cos don’t judge a book by its cover!!!

However I was stuck on how to link the cover to my zine’s contents, and had a really tough time ideating. Randomly designing, I came up with a cover page, but felt that it didn’t tie in with my zine.

While ideating, I played around with photoshop and came up with the idea! I decided to glitch an image of Haw Par Villa – the bridge which many visitors will take photos there, as its a tourist attraction. The reason for using it is because I wanted to show that despite it being a tourist attraction in Singapore, there is more context and knowledge behind it, and it’s not like any other kind of tourist attraction. (It’s more creepy)

I glitched the image a little, and distorted the ends of the image, showing how it’s gonna go a little haywired, and with this place being abnormal! This gives a little anticipation and insight for the viewers, but they will definitely not expect the contents of the zine!

And that’s its for my process of coming up with the idea of my zine!

Till then,
Flazéda!
jamz
x

2D | coloured ego

When I started researching on colours, I first went ahead to search on the meaning of colours.

https://i.pinimg.com/736x/26/5c/01/265c01b179fc6dbd996545345f0d04a0–someones-true-colors-meaning-of-colors.jpg

Certain colours convey certain emotions and I wanted to use the colour to convey certain emotions for certain equations.

For example, for Blue, the negative emotions it has relates to fear/worry, and can also relate positively to love. For Red, it relates to passion, and so forth.

Next, I went to pick the colours I wanted to incorporate into my equations. I started using Adobe Color, a color wheel software that aids you in picking colours!

There are a variety of color rule options, such as complementary, triad, monochrome, analogous, etc, basically all the colour harmonies we can experiment with for Project Ego! However, as I wanted to have a more neutral and pastel color palette, I realised that Adobe Color wasn’t a good platform to use, as they are more of bright, bold colours.

Next, I went online to search on pastel colour palettes, and chanced upon this site , Colour Palettes, which shares tons of colour palettes for references for home decor and anything under the sun! I started browsing through, and decided to use the color palettes I found there as the color palettes for my equations!
Below are the colour palettes I selected!

Blue

Brown

Image result for pastel colour palette red blue

Image result for pastel colour palette red blue

Till then,
Flazéda!
jamz
x

2D | pixelated ego

Before starting on my 8bit work, I researched on Pixel Art.
Pixel Art, is a digital art created via softwares where images are edited on pixel level. 8-bit works are usually done for video game consoles.
The term was first published in 1982, and some types of cross-stitching are very similar to pixel art.
Even Hama beads looks like it!

https://i.pinimg.com/736x/de/28/ac/de28acee2b9a96be455a7620943b1ab9–pearler-beads-fuse-beads.jpg

8-bit is a style used before technology advanced, when all we had was just low resolution digital. So, why not we go back in time and have some 8-bit artworks for Ego?

Although it is uncommon to be using pixel 8-bit style for art illustration nowadays, there is also a tinge of fun factor and aesthetic to having it in 8-bit as compared!

Here’s an example done by Blake Reynolds, of him showing the different styles of illustrated art.

https://cdn.vox-cdn.com/uploads/chorus_asset/file/3691924/pixel24.0.png

Isn’t the Yoshi pixelated cute?!

The colours used for original 8-bit styles are simple basic colours. Most arcade games in the past used 8-bit style, like Pac-man and Space Invaders, games I’m sure everyone knows!

https://i.ytimg.com/vi/F8lHL2admUQ/hqdefault.jpg

Till now, some game interface designers still adapt the style, and improvised it! Games like Minecraft is a prominent example, and also Crossy Road – a mobile phone game which I used to be really crazy about!

https://i.ytimg.com/vi/Out73NMtuMY/maxresdefault.jpg

Moving on from video games, I’ll be talking about artists that does 8-bit/pixel art.

The first pixel art artist I will be referencing is Ivan Dixon.
He is a Melbourne-based animator, pixel artist, illustrator and game maker. Having co-directed and produced pieces for The Simpsons, Fallout 4, Cartoon Network, etc, he also co-runs an animation studio, Rubber House.
Check out his works here!

Winnie the Pooh.

Cuphead.

Look at all these cute pixel animation! I love how having it pixelated there is an essence of quirkiness in there.
And imagine the hard work they put in for the animation though! Each and every pixel has to change, wow. JUST WOW.

Another artist I found is Michael B Myers Jr. A freelance artist from USA that does pixel art, character designs and also illustration. Check out his website here!

http://cromeyellow.com/wp-content/uploads/2011/09/star_wars_michael_b_myers.png

His pixel art style is minimalist – simple and nice! The usage of colours he used ain’t like the old day video games colours, that are bold and bright. Instead, he used neutral and muted colours. Seeing his works makes me super motivated to try out my own pixel art too!

http://www.drawsgood.com/block-destroyer-gamedev-animations

Another of his work, he created an animated character out of pixels! How cool is that?! Adding on, he used different tonal values of blue to form the character, what great colour play of monochromatic colours!

When deciding the colours to use, I choose to use more muted, neutral and some pastel colours, as opposed to the original bold bright colours of old day 8-bit. Reason being, I want to have reference of old days pixel art, but also wanting to keep up with the trend – showing that despite moving on forward, previous art styles will not be left behind! Also, pastel colours is the hype of the younger generation now!

Stay tuned to my next post on my research on colours!

Till then,
Flazéda!
jamz
x

 

2D | ego as big as my eyebags

Here comes the last 2D project for the semester! *YAS MAMA YAASSSSS*

The final assignment is a little different from the previous ones, as we have more artistic freedom, and not being limited to a certain medium, technique or style!!!

For this project, we have to create 12 20cmx20cm squares, 4 rows of 3 squares each. The first column is used to represent myself, second to represent a setting and third to represent an imagined outcome.  A requirement we had was to include the usage of colour harmonies.

I was really really excited to work on this project, as I ACTUALLY REALLY REALLY LIKE 2D!! And being able to illustrate ourselves?! YAS.

Before I even started conceptualizing, I was deciding on the art style to go for first. (i don’t know why was I more excited about this)

Initially, I wanted to work on vector illustrations/line art styles – because I have been really into it!!

This is an example of an illustration I done up – for my Hall’s JCRC work.

But I scraped that idea off when Prof Mimi showed us some seniors’ past year works for inspiration and told us that for those that did digital art, many used vector illustrations.

Thus, I felt that if I were to do it, I might be at a losing end as firstly, I had no experience in illustration, and to create a work that stands out compared to my classmates/seniors – it will be really tough!

I went to put on my thinking cap again, and my thoughts started wandering everywhere. Traditional media? Painting? Paper cut? Digital art? Photo Collage?? Hmmm.

Traditonal media will probably take a toll on me as
1. not a fine arts background student = can’t draw/can’t paint
2. I WILL BE BROKE
3. I am super indecisive so I will probably keep changing my ideas

Traditional media? – Strike out!

And then I remembered.

8 bit. (also known as Pixel Art)

I feel that as a student still learning more about design, I should step out of my comfort zone and try something different. 8-bit style, might not be an art style that I will be venturing into in future during my career – so why not try it now?

Ever since I went to Melbourne (before university life came in), I’ve wanted to do something 8 bit-ish, inspired from this burger bar I went to in Melbourne!

http://www.melbournegirl.com.au/wp-content/uploads/2016/01/8bit.jpeg

As original as it gets, the burger bar is called 8bit. hahahaha

Anyways, school is also about experimenting and learning from the process!

I started my research with just a simple Google Images search on “8 bit”, and the images that came up were mostly akin to  games,  such as Pac-Man,  Minecraft.

http://www.mobygames.com/images/shots/l/149582-pac-man-atari-8-bit-screenshot-pac-man-munches-on-some-dots.png
https://news.xbox.com/wp-content/uploads/XBoxOne_DashArt_1920x1080_CONSOLE_EDITION.png

I felt that it will be pretty interesting to work with 8bit art style, as it is a different way of illustration and considered quite a retro art style! (Will elaborate further on 8bit art style in my upcoming posts!) 

After deciding on the art style I am going for, I started conceptualizing ideas!

I started off penning down a few prominent situations I usually face and what always happens when I’m stuck in that situation. (Ignore the bad handwriting – I just really wanted to pen my overwhelming thoughts down)

For example, as a performer, performing on stage gives me really bad stage fright, and I always get butterflies in my tummy just the moment before I perform! & to manymanymany people, I am known for being late. Like seriously, I have no idea why am I always late.. My time management skills, practically doesn’t exist.

All these situations brings out who I am, but I wasn’t satisfied. I wanted to do something of a different concept, compared to what mostly had been done before. Thus, I started brainstorming for different concepts!

Just then, I remembered getting tagged on Facebook by my friend J, and it was a related to having a degree in arts.

Cerdits to @Collegememes https://www.facebook.com/College-Memes-265913313897422/

This sparked another concept that I had, and it was the entire setting I’m in now – me being in university and doing arts.

I had an idea of the usage of memes, huge thanks to social media and the Internet. Very often, I see a certain kind of meme, that talks about a main situation, and having it depicted in different perspectives!

Here are some examples I found

https://beckylees20.files.wordpress.com/2016/06/frabz-university-students-what-my-friends-think-i-do-what-my-parents-t-3d928d.jpg
https://ct.perceptionvsfact.com/ol/pf/se/i52/5/4/29/frabz-Art-Major-What-my-friends-think-I-do-What-my-parents-think-I-do–4b4c17.jpg

Based on memes like this, I begun conceptualizing on the 4 possible different perspectives.

After conceptualizing, I got really excited about this idea and felt that it was more aligned to what I wanted, compared to my initial idea. This had more light-hearted vibes and I felt that it will suit the art style I was going for – 8 bit!

Thus, I decided to work on this “meme” concept!

I decided to work on the perspective of “What I think”, “What my parents think”, “What society thinks” and “What actually happens”

My first idea for the 4 rows are as follows:

Me + What I think (getting to learn stuff/being picasso) = My expectations 

Me + What my parents thinks (always partying/drinking) = Spending money 

Me + What society thinks = What future do you have (begging on the streets) 

Me + What actually happens = DEATH/BAD/STRESS 

But after a consultation with Prof Mimi about my idea, I realise that my content needs to be more specific and narrowed down, as they are pretty generic now. There should also be more play in Me, such as “Sad Me”, “Angry Me” and etc, as my idea originally was just to place an illustration of me, same throughout all 4 “Me”s.  Also, I feel that my placing the panels is wrong. The perspectives should be placed in the last column of imagined outcome, instead of setting.
After more thought processes, I came up with my final settings!

Equation 1:
Me, from a business background + Learning basic design skills = What I think

Equation 2:
Me, still a child to my parents + Receiving pocket money = What my parents think 

Equation 3:
Artsy fartsy me + Doing well in an arts course = What society thinks

Equation 4:
Sleepyhead me + Deadlines = What actually happens

I will be working on the illustrations now since I’ve settled my settings!

Stay tuned to my upcoming posts!
Till then,
Flazéda!
jamz
x

 

 

2D | forest gump final

The following are my final designs for the four quotes!

Quote 1:  You shouldn’t have killed my mom and squished my Walkman! – Guardians of the Galaxy 2 

With reference to the previous conceptual ideas I had, I settled on this final design! Instead of having musical notes in halftone style, I made them fully one coloured, and distorted them!

Quote 2:  I want your eyes man, I want those things you see through.  – Get Out

For the final design, I used the eye element, to have a perception of viewing. In the view, there is a blind man, which signifies the blind guy that spoke the quote. Also, I added hands to the eyeball, showing the “want” element. For the background, I used a grid, to symbolize the “jail” effect, as the main protagonist was cooped up in the house during the movie, unable to escape. Also, the grid also symbolizes the 4 characters that were keeping him hostage – his girlfriend, his girlfriend’s brother, mum, and dad.

Quote 3:  Science is nothing but a piece of trash infront of a profound dream. – Paprika

For the final design, i added a mixture of weird elements to signify “profound dream”. To represent science, I used test tube babies. Test tube babies symbolizes the advancement in science and technology.  Thus, I placed the test tube babies in a trashbin.

Quote 4:  Don’t worry! You’ve got daddy here. He’s got credit cards and cash. – Spirited Away

For this final design, I used the binary background to represent credit cards, and paper ingots for cash. I placed the paper ingots in a way to represent “don’t worry, dad’s got it all covered”, by showing how the pig nose (dad) is surrounded with money.

And tadaa! These are my four final artworks!

Next up, Silkscreen Printing!

We first printed the design we want to print on our tote bag onto a transparency, and then taped it to the silkscreen panels.

Next, we had the workstudy, Clara, to help us with this!

After some time, it was time to silkscreen! I first tried it out on newsprint, to gauge the amount of ink that I need to apply on the silkscreen board so that the print will come out just right.

This is how it looks like on newsprint!
After a few more tries, I printed it out on my tote bag!
And tada, ready for submission!

 

Instructor’s Feedback
Too much clutter in Quote 3.

Peer Review
Quote 2’s background looks like Op Art
Quote 3 seems too cluttered, but it does show the profound dream
Quote 4, couldn’t really tell the Pig’s Nose.

Reflection
One major mistake I did for this project, was not listing down where I got the movie quotes from, resulting in classmates not understanding the artwork and the quote (example Spirited Away) 

I feel that I did a really bad job for this project, especially with the way I play with images and construction. I’m not one of photo collage especially, as I prefer drawing it out myself – as I get more control over it.
Searching for photos is also a crazy tough job. It’s difficult finding an image you like and it’s of the angle you need it to be.
So, I felt that throughout the process, I just kinda gave up on this project.
But, I will try to produce better work for the next project!

Till then,
Flazéda!
jamz
x