Post Presentation Essay

Design Movement Written Report – Post-modernism and Deconstructivism

 

In this essay report, I will be summarizing the design movement of post-modernism and Deconstructivism. I will be covering the origins, characteristics, social influences, relevant art movements and some key works of Post-modernism and Deconstructivism.

Post-modernism movement started off as a reaction against the blandness, cleanliness, functionalism, utopianism, and hostility of modernism. Modernism first started in the 1920s after World War 1, where modernists see traditions as a form of hindering progress. Therefore, they rejected historical style and strive to be more industrialized and beyond simply historical realism (Clahassey, P, 1986). The modernist believed in the rejection of the decorative motif and heavily relied on simplified style. They embraced functionalism and emphasized on the pure material used (Holt, D., 1995). However, such style declined later due to its unrealistic ambitions of overly soulless structure created despite out of its good intention of simplicity and functionality (H, 2011).

As a result, it led to the rise of Post-modernism where it rejects the industrial process, defies definitions, shattered controversial notion about style, bringing about liberation to design. Post-modernism, a movement that represented the imperfect nature of societies and focuses on the complexity and contradictions of human experience. Post-modernism usually uses funny, confrontational, rhetorical or mocking manners to stimulate and bring about self-awareness regarding design itself (Museum, A., & Digital Media, 2013).

One example of Post-modernism would be the Vanna Venturi House by Robert Venturi. Designed for his elderly mother Vanna at Philadelphia, USA in 1964 (Fig.1). Venturi challenged modernist movement issue of simplified solutions by breaking the rules. He introduced a functionless arch on the exterior and has a stairway that leads to nowhere on the interior (Vanna Venturi House, 2018).

 

Fig.1 Vanna Venturi House, 1964, Image retrieved from https://www.archdaily.com/62743/ad-classics-vanna-venturi-house-robert-venturi

 

Another Post-modernism manifestation, Memphis design, was originated in 1981 at Italy. Designer Ettore Sottsass founded Memphis group with other designers to counter modernism. Memphis group aims to make design radical, funny, outrageous and disregard the definition of good taste. Therefore, their style was inspired by the bright colors used in pop art and geometric forms used in art deco (Sari, T., 2018). For example, Ettore Sottsass’s Carlton ambiguous furniture can be seen as shelve, room divider, dresser or all three (Fig.2). It uses brightly colored and disorderly placed partitions as support. Yet, another design movement that led to the popularizing of anti-design reaction (M., n.d.).

 

Fig.2 Ettore Sottsass’ Carlton, 1981, Image retrieved from https://www.dezeen.com/2015/08/03/ettore-sottsass-memphis-group-carlton-storage-unit-tahiti-lamp-postmodernism/

 

Deconstructivism another architectural style of Post-modernism originates from 1988. It encourages freedom of form and complexity in a building rather than strict attention to functional concerns and conventional design elements such as right angles or grids. The term Deconstructivism first appeared as an idea developed by French philosopher Jacques Derrida in the late 1960s. He was an Algerian-born French philosopher that lectured philosophy throughout the world and was best known for developing the theory of Deconstructivism (Britannica, T. E., 2018).

In Derrida’s theory, it criticizes literary, preconceived beliefs about reasons and logic. He believes that text should have multiple interpretations and, therefore, could never exactly mean what it says. He argues that language is non-referential because it refers neither to things in the world nor to our concepts of things. Word is just a signifier, it is meaningless, and it is a physical existence by itself that we input meaning into. Derrida also believes that language is unstable, plural, fluidity, and have a never-ending stream of meanings. Meaning of words and symbols only exist because of the relationships they have with each other. Therefore, he seeks the truth within. Similarly, to the idea of semiotics, the study of non-verbal communication, and how we derive meaning from symbols and word has no connection to its signified concept. Deconstructivist starts to think that since everything does not have a fixed meaning, things should be open to interpretations. After which, the theory was further developed and translated into an architectural style. Deconstructivist decided to break all the rules and make building bend, juxtapose and challenges the ideas of rational order in the architectural building (T.,n.d.).

Deconstructivism first came to public attention in the 1980’s during the Parc de la Villette competition as a result of the winning design by Bernard Tschumi, Derrida, and Peter Eisenman. The style moved away from the past movement ideology of “forms follow function”, “purity of form” and “truth to materials” whereby buildings are designed to be fragmented, with the exploration of asymmetrical geometry that is inspired by Constructivism (Dima. S., 2018).

Deconstructivism took references from Constructivism, a movement where Russian Constructivists believed that art and design should be absorbed into industrial production. Constructivism uses geometric, precise, mathematical method in their work and shows how visual elements such as line, color, and shape possess their own expressive qualities. Such geometric shapes and fragmentations were later applied during the Deconstructivism period (Fer, B.,1989).

Deconstructivism architecture is characterized by a few features that defined its style. Firstly, the shearing of fragmentations, Deconstructivism architectural form tends to blow into loose collections of related fragments. Secondly, it mainly uses non-rectilinear shapes, which distort and dislocate architectural conventional structure. This destroys the dominance of the right angle and the cube by using the diagonal line that cuts through space. Thirdly, the manipulation of the surface, Deconstructivism uses multilayering of planes to suggest multiple interpretations. Lastly, it rejects the idea of perfect form and ornamentation. In summary, Deconstructivism aims to provokes shock, uncertainty, disruption, distortion by challenging and putting juxtaposed elements together to contradict each other in order to challenge traditional ideas of harmony, continuity, and stability in building design (McLeod, M., 1989).

One example to illustrate Deconstructivism style would be the 140,000 square foot building, Museum of Pop Culture, Seattle, designed by Frank Owen Gehry in the year of 2000 (Fig.3). The building is made up of 3000 panels with 21000 individually cut stainless steel and painted aluminum that encased the building. The outer finishing color appearance would change accordingly to different lighting condition or angle viewed. The structure and colors signify the energy and fluidity of music (MoPOP., (n.d.)). Another of Frank Gehry’s example would be the Dancing House, Prague, Czech Republic designed in 1996 (Fig.4). The building resembled a dancing couple, the “dancing lady” shape is supported by 99 concrete panels with different shapes and dimension, coupled with a large twisted metal structure on top of the building (D. (n.d.)). In general Frank Gehry’s style is flowier in motions, making use of curvilinear and deformed geometric forms he aims to express emotions and create a sense of motion with his works (Frank. G & Deconstructivist Architecture, (n.d.)).

Fig.3 Museum of Pop Culture, 2002, Image retrieved from https://www.seattlemet.com/articles/2016/11/16/emp-museum-rebrands-as-museum-of-pop-culture

 

Fig.4 The Dancing House, 1996, Image retrieved from https://www.dancinghousehotel.com/en/

 

Another key Deconstructivism architect would be Zaha Hadid who designed Vitra Fire Station at Weil am Rhein, Germany in the year 1993 (Fig.5). It made uses of sharp, angular, linear and layering a series of such concrete planes to represent a frozen moment of movement. Giving a sense of alertness and ready for action at any time (Zaha Hadid Architects. (n.d.)). Her works usually uses her abstract painting with the influence of avant-garde Russian painters’ style as a platform to inspire her design (Tribe, Y., & S., 2018).

Fig.5 Vitra Fire Station, 1993, Image retrieved from: https://www.artforum.com/print/201606/zaha-hadid-60075

In conclusion, every design movement is a rejection and an improvement of the preceding movement. At a different period, different social, political, philosophical phenomenon shapes and cultivates the way we think, act and react in relation to the people and world around us. Every movement is trying to prove a point and make a statement. However, at the end like the ideology behind Deconstructivism, there is no right answer to which movement is the best as anything can be everything.

 

 

 

 

 

Bibliography

Britannica, T. E. (2018, October 11). Jacques Derrida. Retrieved from https://www.britannica.com/biography/Jacques-Derrida

Clahassey, P. (1986). Modernism, Post Modernism, and Art Education. Art Education, 39(2), 44-48. doi:10.2307/3193006

D. (n.d.). History. Retrieved November 10, 2018, from https://www.dancinghousehotel.com/en/the-hotel/

Dima. S. (2018, August 12). What is Deconstructivism? Retrieved November 10, 2018, from https://www.archdaily.com/899645/what-is-deconstructivism

Frank Gehry & Deconstructivist Architecture. (n.d.). Retrieved November 8, 2018, from https://study.com/academy/lesson/frank-gehry-deconstructivist-architecture.html

Fer, B. (1989). Metaphor and Modernity: Russian Constructivism. Oxford Art Journal, 12(1), 14-30. Retrieved from http://www.jstor.org.ezlibproxy1.ntu.edu.sg/stable/1360263

H. (2011). The Rise and Fall of Modernist Architecture. Retrieved November 8, 2018, from http://www.inquiriesjournal.com/articles/1687/the-rise-and-fall-of-modernist-architecture

Holt, D. (1995). Postmodernism- Anomaly in Art-Critical Theory. Journal of Aesthetic Education, 29(1), 85-93. doi-10.2307/3333520

Kuiper, K. (2018, January 02). Modernism. Retrieved November 10, 2018, from https://www.britannica.com/art/Modernism-art

M. (n.d.). Carlton. Retrieved November 10, 2018, from https://www.memphis-milano.com/collections/furniture/products/carlton

McLeod, M. (1989). Architecture and Politics in the Reagan Era- From Postmodernism to Deconstructivism. Assemblage, (8), 23-59. doi-10.2307/3171013

Museum, A., & Digital Media. (2013, January 31). Victoria and Albert Museum. Retrieved from http://www.vam.ac.uk/content/articles/p/postmodernism/

Muscato, C. (n.d.). Deconstructivism in Architecture: Characteristics. Retrieved November 10, 2018, from https://study.com/academy/lesson/deconstructivism-in-architecture-characteristics.html

Museum of Pop Culture – MoPOP. (n.d.). Retrieved from https://www.seattleattractions.com/seattle-attractions/emp-museum/

Post Modernism Art: Definition, Theory & Characteristics. (n.d.). Retrieved November 8, 2018, from https://study.com/academy/lesson/post-modernism-art-definition-theory-characteristics.html

Sari, T., S., & Tribe, Y. (2018, April 26). How the Memphis Movement Went Against “Good Taste” to Inspire Designers Today. Retrieved from https://mymodernmet.com/what-is-memphis-design/

T. (n.d.). Https://www.tuirennhurstfield.com/deconstruction-semiotics-theatre/. Retrieved November 8, 2018, from https://www.tuirennhurstfield.com/deconstruction-semiotics-theatre/

Tribe, Y., & S. (2018, February 27). Zaha Hadid’s Legacy and Her Top 10 Architectural Masterpieces. Retrieved from https://mymodernmet.com/zaha-hadid-architecture/

Vanna Venturi House. (2018, July 09). Retrieved from https://interactive.wttw.com/tenbuildings/vanna-venturi-house

Zaha Hadid Architects. (n.d.). Retrieved November 8, 2018, from http://www.zaha-hadid.com/architecture/vitra-fire-station-2/

MANIFESTO

 

MANIFESTO

“Rules are mostly made to be broken and are too often for the lazy to hide behind.” A quote by Douglas MacArthur. I felt that design is all about experimenting and creating works that are open for interpretations, which in turn giving the work itself more purposeful meaning. Like the movement of Post-modernism and Deconstructivism, designers started to break the rules and created amazing conceptual works, as object being a physical vessel may just be theoretical and not necessarily functional. People constantly try to define and reason to make everything logical. However, many of the time, there are many things that are unexplainable, and many meanings or words are created by us ourselves in the first place. Too often, most of us just follow but never questioned.

To me, design serves a rhetorical purpose that allows others to think in a different perspective towards our society. By breaking rules and challenging boundaries, it could bring about discourse that creates self-awareness, a different level of thinking and understanding. Therefore, I urge everyone to not be afraid, start taking risks and embrace the unexpected. Only us, the designers have the ability to challenge others conceptually and bring about change.

Creative Response 2 – Art Nouveau Activity

Art Nouveau Activity – Rationale

For this week’s creative response, I have decided to use some commonly daily seen plants in Singapore such as the Bougainvillea as the center flower and simplified Licuala Grandis at the four corners in my design. In this piece, I have incorporated Art Nouveau together with the Peranakan tile style to bring out the essence of Singapore’s culture. While creating this piece I have observed both Art Nouveau and Peranakan style and abstracted some of their unique qualities into my design. Such as Art Nouveau style is full of curves and outlines. While Peranakan style is full of patterns and mainly uses colors such as green, blue and pink in their designs. I have thought of combining this two style together as I felt that they both shares similarities at certain aspect despite they are two different styles. Hence, I’ve decided to experiment and have fun with this two style for this week’s creative response!

Process

Licuala Grandis
Bougainvillea

Reference image for Peranakan colours

 

Reference image for Peranakan tile

 

Image retrieved from:
(Peranakan references)
https://www.google.com.sg/search?sa=G&hl=en-SG&q=Australia&tbm=isch&tbs=simg:CAQSlwEJUNbuquHi_10caiwELEKjU2AQaBAgVCAQMCxCwjKcIGmIKYAgDEiibCeALkQTkC-ILygivA8AetgOcCech6iHvIYcp_1TSUKYEj9ii4J-4hGjAuC89L99ORO31ZYwTTfxkGzQTrXKEDBQ3fH204N2YovlZHH5pziHf0vaEEZvMXkjsgBAwLEI6u_1ggaCgoICAESBOwP6sMM&ved=0ahUKEwjXwej42O7dAhWIKo8KHQlfC40Qwg4IKSgA&biw=1091&bih=558#imgrc=5skV_6dG_eeolM:

https://www.google.com.sg/search?q=peranakan+tiles&source=lnms&tbm=isch&sa=X&ved=0ahUKEwidvt6E2e7dAhVEr48KHS-pCv8Q_AUIDigB&biw=1091&bih=558#imgrc=bNy96uu4UUZqyM:

Hyperessay: Pulse Room – Rafael Lozano-Hemmer

Pulse Room(2006) – Rafael Lozano-Hemmer

 

Introduction

In this hyperessay, I would be elaborating on Rafael Lozano-Hemmer’s interactive artwork – Pulse Room. I will be briefly covering on the artist and artwork overview. Subsequently, I would further elaborate on the artwork in relation to the concept of interactivity, new media practice and in comparison to historical context.

Artist Overview

RAFAEL LOZANO-HEMMER

Rafael Lozano, previously from a science chemistry major background is now a Mexican-Canadian installation artist. In most of his installations, he involves technologies such as robotics, telematic networks, and computerized surveillance. His works usually combine technology, performance, architectures, sound, and light to create interactive art installations that aim to engage public’s participation. He is also interested in using technology to amplify people’s presence in the urban scale. His projects focus a lot on promoting the interaction between real and virtual structures in various timeframes.  Some of which, allow people to reconstruct certain ideas and get in touch with the idea of intimacy. Most of his work is done in public spaces. More recently, he started to move towards creating installations within the museum (Hemmer, R. L. (n.d.)).

Art Work Overview

Pulse Room

I have come across Pulse Room and was intrigued by the concept of using visuals such as lights to represent the kinetic palpitation of the heart which is something that is usually only be felt or heard. After reading briefly about it, I felt that this piece is quite relevant to the concepts of interactivity that has mentioned during lesson. Hence I have chosen this piece as my selected artwork.

It is an interactive art inspired by Macario, directed by Roberto Gavaldón in 1960, a film that features the protagonist suffering from a hunger-induced hallucination and that each person is represented by a lit candle in a cave.

It consists of 100-300 light bulbs 300W each hanged by cables that are 3 meters above the ground. In a dark room, bulbs filled up the entire room in a consistent manner. There is a sensor metal bar placed in the room before the field of light bulbs. It recognizes and traces the heart rate of the participants. After which, the pulse is detected by the computer will be transmitted to the closest bulb in front of the participant/sensor that is hanged slightly lower approximately 1.7m above the ground, replicating the rhythm of the heart palpitation in the form of flashing light. After registering the palpitation rhythm, the whole room went dark briefly and the recorded flashing light palpitation goes forward by one position down the queue. Each time a new participant touches the sensor, the new palpitation pattern will push ahead the existing ones, showing the most recent palpitation pattern. All the way till it is out of the sequence and dissipates (Merete C, Ulrik S, 2012).

Incandescent light bulb
Metal sculpture sensor stand
DMX dimmer

Techniques & medium used:
Incandescent light bulb
Voltage controller
Heart rate sensors
Computer
Metal sculpture sensor stand
DMX circuit board
Dimmer packs
(Hemmer, R. L. (n.d.))

Collaborated with:
Programmer–Conroy Badger
Production support–David Lemieux, Natalie Bouchard, and Pierre Fournier
Technicians
(Hemmer, R. L. (n.d.)).

The rationale and idea behind this installation are to explore the concept of our existence and the meaning of life. Every individual is being represented by a light bulb that is uniquely flashing in the rhythm of heartbeat that only belongs to the individual. As it progresses, the room is filled with many people’s heartbeat, which represents a community. As time past, each individual’s initial pulse will eventually be gone and being replaced by the new participant’s heartbeat. The artist wanted to make use of technology and different medium of light and kinetic to allow the participant to make their own connection and interpretation of this piece (C.A., 2014).

Personally, I find this artwork very impactful as it closely mimics the cycle of life. How we are born into this world and slowly lost and immerse ourselves in our hectic everyday life with the others. Eventually coming to an end without noticing and is being replaced by “new lives”. It makes me reflect and ponder a lot.

In Relation To Interactivity

Cybernetics–The balanced two-way communication/relationship between human and machines. In this case, of how human sending a pulse message to the machine(sensor > computer > light bulb). How the machine received the message, reacted and replied by recording and translate to light flashing rhythm for the viewers to reflect upon this entire artwork.

Entropy & Indeterminancy–chaos & unpredictability. In this case, the chaos and unpredictability would be in terms of different people have different rhythm heartbeats which resulting unpredictability of the end result of the pool of light bulbs that flashes in a chaotic rhythm.

Behavioral Art– having the involvement of visitors/participants changes the artwork and audience is no longer passive. In terms of Pulse Room, without human participating and being part of the artwork, the artwork will not exist as the entire room will be dark. With no human, there is no pulse. With no pulse, there is no translation of heartbeat to flashing lights. With no lights, it is like any other room which defeats the purpose of having an installation. Installation is hence non-existence.

Reactions(Physical, Emotional, Conceptual)– In terms of Pulse Room, it involves all three reaction elements. Physically visitors are engaged by the sense of touch of the sensor to have a feel of transmitting heartbeat rhythm to the sensor. They are also visually engaged and immersed in watching their own pulse and being amidst in the room of flashing lights. Emotionally it allows participants to feel intimate and mesmerized by the environment. Conceptually, it allows viewers to question about life and relate to the intended message of what the artworks wished to convey – the cycle of life and how we often get lost in the midst of being busily engaged in life and with others. Therefore, all of the above factors above constitute to interactivity.

 

Quotes from Roy Ascott, “Behavioral Art and the Cybernetic Vision,” 1966 :

“Each artwork becomes a sort of creative tarot pack, presenting coordinates which can be endlessly reshuffled by the spectators, always to produce meaning.” – Roy Ascott

I find this analogy from the readings really interesting, on point and relatable. Artworks have taken up the role as a facilitating/reflecting tool like a tarot card. A picture that could be interpreted in a thousand meanings by different people in different situations that pays attention to the different aspect of life. At a different time, with different people or location, the same artwork produces different meaning. Both artwork and audiences correlate with each other as the artwork provides a facilitating role while the audiences give the artwork its meaning.

 

“We are moving towards a fully cybernated societywhere processes of retraction, instant communication, autonomic flexibility will inform every aspect of our environment. In that forming society, of which we are a part, the cybernetic spirit finds its expression in the Human Scienceand in Environmental Technology; the two poles between which we act out our existence. It is the spirit of our understanding of life at its simplest and most complex levels, and a large measure of our ability to control it.” – Roy Ascott

This paragraph is also interesting in the sense that it tells us that cybernetics is not just the balance relationship between human and technology. It is also related to our environment and society that shapes us as who we are. It allows us to further understand about ourselves.

 

Quotes from Rafael Lozano interview, “Exhibition of MCA” 2012, and “Open Air“, 2012 :

” It is only through the activation of the public that the project exists in the first place” – Rafael Lozano

I find that this quote by Rafael is very relevant to the concept we have mentioned in class about behavioral art only exist when audiences participate and become part of the artwork.

 

” What I talk about is relational specific, so my works try to establish constraints which are developing a performance on a particular site of space that is portable, as it lands at another place, the public reaction could create another piece. Hence the outcome of not knowing what’s gonna happen”– Rafael Lozano

From this quote, we can also see how much Rafael values Entropy and Indeterminacy.

 

“My work often uses technologies, not because its something that’s new, original or futuristic. But rather precisely its natural because it’s inevitable. “– Rafael Lozano

This quote shows exactly how Rafael as an artist values the ideology of accepting technology as a part of us and it is something that is inevitable. Which is part of his rationale on why his artwork consists of technologies to begin with.

In Relation To New Media Practice, Integration & Interdisciplinary

Before I begin the essay, I have researched about what is new media. There are quite a few definitions coming up. Some define it as a many to many communications, the use of new technologies such as VR, internet, mobile device, hypertext, email, blog etc. While some define it as using new media like human-computer interface, interactive computer installation etc in contrast to old media platform such as books, magazines, TV that only allows one-way communications. Which is very unspecific.

After looking through the reading, Rethinking Curating by Beryl Graham and Sarah Cook, they refer to new media as a terminology that is yet to be able to be defined specifically as it is something debatable due to the ever-changing society.  The readings mentioned New Media could be seen from different perspectives. In the context without art, it usually refers to commercial broadcast. In the context of art, some draw a line between art and technology while another school of thoughts was supporting the idea of media/digital art. Personally, I agree very much with the authors that it is difficult to define it. In my opinion, I felt that anything that uses advanced technologies of that period in time that we are living in and is a two-way communication would be my definition of New Media. While New Media Art could be any art form, usually installation, that uses new technology to create two-way communications between human together with new technology that is aesthetic or with impactful messages that leave visitors to ponder.

In the context of my selected artwork, the artist demonstrates the integration of art and technology through using computer programming interphase. The computer is used to receive the pulse fluctuating signals from the metal bar sensor. It is also used to control every single light bulb in the room. Data is updated through USB connection to a DMX circuit board. The  DMX circuit board sends signals to dimmer packs where the bulbs are. There are two cables one of which boots up the computers and sensors while the other translate signals to the dimmer pack which determine the amount of power that goes to the bulb. The artist made use of technologies to translate heartbeat rhythms into a room full of beautiful blinking lights that are aesthetically pleasing that conveys meanings that allow the audience to think about (Hemmer, R. L., 2010).

Bulb manipulating interface
Pulse dynamic shaper
Wiring diagram 1-light bulb
Wiring diagram 2-Metal stand sensor

Rafael Lozano has also worked with professionals of other disciplinary such as programmer Conroy Badger, to create the interphase of setting up and controlling the light bulbs. Technicians were also involved to complete the artwork by helping out in setting up the light bulbs, cables with precisions of distance and height with safety awareness.

In Comparison To Historical Art Work
(Nam jun park, Magnet Tv)

Pulse Room is actually quite similar to one of the historical work Magnet TV by Nam Jun Park. Both Pulse Room and Magnet Tv requires visitors to participate and be a part of the artwork installation. If none of the visitors participate, both the artwork installation would stay still, incomplete and non-existent.  In terms of Magnet TV, it would just be a still piece that seems like a normal magnet placed on top of a TV just like any others that we have seen before. Nothing meaningful about it, as the image of the screen is not altered, it is not even an interactive installation artwork anymore. Similarly, in Pulse Room, if there is no participant, there will not be any activator and the room will be just like any plain dark room with light bulbs that are not “working”. Hence both works become non-existent.

Therefore, the involvement of human participation does not just give life to the work itself. Human is the one that creates and gives meaning and interpret the meaning to the artwork. In such a context, human is an important part of the work and both technology artwork, and human needs to coexist in order to build add-on meanings on to each other forming the concept of cybernetics together. Whereby, there is a balanced two-way form of relationship and communications existing. Similarly, both artwork is rather unpredictable as different people have a different rhythm heartbeat and different combination forming all the light flashing in the rooms will be different everytime someone adds on too. Same for Magnet TV, different people manipulate the magnet differently resulting in different patterns outcome.

However, despite both artwork explored the human relationship to art and machines. They differ in their concepts and ideology behind their artworks. In terms of Magnet Tv, Nam June Paik is trying to reflect the relationship of human with technology and its effects or benefits on us in the modern days whereby technology is advancing. Believing technology could enhance the communications between cultures. Meanwhile, for Rafael Lozano, he stresses the fact that technology is inevitable, and that we should embrace it and intimacy could be shown through technology. Both artists have very different takes in regards to cybernetics.

” I reject that technology is a tool or something we can use, it is rather something that forms part of us.” – Rafael Lozano

Again this quotes shows Rafael’s values.

Conclusion

I felt that both Rafael Lozano as an artist and his art installation Pulse room did expand the idea of interactivity art. Pulse Room shows us another side of interactive installation whereby using technology to create installations is not necessarily having it to solely revolve around the concept of exploring how human relations with technology are like or how technologies are advancing etc.

Having new media technology being integrated with art and interactivity could be as intimate, personal and relatable to the public. He also expands on the idea of accepting technology as a part of us as a way of life like any other norm that is inevitable. Promoting the spirit of appreciation and acceptance, allowing technology and art to connect with us intimately and vice versa.

To end off the hyperessay, I would also like to mention that there are other similar works from the same biometric series as pulse room that is worth taking a look at.

Pulse Tank (2008)
Pulse Corniche (2015)
Pulse Index (2010)
Pulse Front (2007)
Pulse Park (2008)
Pulse Spiral (2008)

 

 

Bibliography

Claudia, A. (2014). Connecting Realities: Rafael Lozano-Hemmer’s Pulse-based Works. Journal Of Science And Technology Of The Arts, Vol 6, Iss 2, Pp 21-28 (2014), (2), 21. doi:10.7559/citarj.v6i2.117

Graham, B., & Cook, S. (2010). Rethinking curating : art after new media. Cambridge, Mass. : MIT Press, c2010.

Hemmer, R. L. (n.d.). Pulse Room. Retrieved August 31, 2018, from http://www.lozano-hemmer.com/pulse_room.php

Hemmer, R. L. (2010). Pulse Room. Pulse Room. Retrieved September 8, 2018, from http://www.lozano-hemmer.com/texts/manuals/pulse_room.pdf

Johung, J. (2011). Networked Dependencies: Rafael Lozano-Hemmer’s Relational Architecture. University of Minnesota Press. doi:10.5749/minnesota/9780816672875.003.0005

Merete C, Ulrik S. Pulse on pulse: modulation and signification in Rafael Lozano-Hemmer’s Pulse Room. Journal Of Aesthetics & Culture, Vol 4, Iss 0, Pp 1-7 (2012) [serial online]. 2012;(0):1. Available from: Directory of Open Access Journals, Ipswich, MA. Accessed September 7, 2018.

Neumann, C. E. (2015). Nam June Paik. Salem Press Biographical Encyclopedia

R. A. (2002). Multimedia From Wagner to Virtual Reality, Behaviourist Art and the Cybernetic Vision(Vol. 11). United States of America: Norton Paper Back. Retrieved September 8, 2018, from http://proteus.fau.edu/practicum/texts/ascott.pdf

 

 

 

 

Week3: Artwork Selection – Pulse Room

Artwork selection — Pulse Room (2006)

The Chosen Art Work

This week we are tasked to pick one artwork from our selected artist. Out of so many of Rafael Lozano-Hemmer’s artwork, I really love his work ” Pulse Room” done in 2006. It is interactive, mesmerizing and at the same time meaningful.

Pulse Room

Techniques/Medium

  • incandescent light bulb
  • voltage controller
  • heart rate sensors
  • computer
  • metal sculpture

Description

It is an interactive art that consists of 100-300 light bulbs hanged by cables that are 3 meters above the ground. In a dark room, bulbs filled up the entire room in a consistent manner. There is a sensor placed in the room before the field of light bulbs. It recognizes and traces the heart rate of the participants. After which, the pulse is detected by the computer and is transmitted to the closest bulb in front of the participant/sensor, replicating the rhythm of the heart palpitation in the form of flashing light. After registering the palpitation rhythm, the whole room went dark briefly and the recorded flashing light palpitation goes forward by one position down the queue. Each time a new participant touches the sensor, the new palpitation pattern will push ahead the existing ones, showing the most recent palpitation pattern. All the way till it is out of the sequence and dissipates (Hemmer, R. L., n.d.).

Concept

The rationale and idea behind this installation are to explore the concept of our existence and the meaning of life. Every individual is being represented by a light bulb that is uniquely flashing in the rhythm of heartbeat that only belongs to the individual. As it progresses, the room is filled with many people’s heartbeat, which represents a community. As time past, each individual’s initial pulse will eventually be gone and being replaced by the new participant’s heartbeat. The artist wanted to make use of technology and different medium of light and kinetic to allow the participant to make their own connection and interpretation of this piece (C.A., 2014).

Personally, I find this artwork very impactful as it closely mimics the cycle of life. How we are born into this world and slowly lost and immerse ourselves in our hectic everyday life with the others. Eventually coming to an end without noticing and is being replaced by “new lives”. It makes me reflect and ponder a lot.

Quotes

In some of Rafael Lozano’s video interview, he mentioned,

” It is only through the activation of the public that the project exists in the first place.” – Rafael Lozano

” What I talk about is relational specific, so my works try to establish constraints which are developing a performance on a particular site of space that is portable, as it lands at another place, the public reaction could create another piece. Hence the outcome of not knowing what’s gonna happen.” – Rafael Lozano

“My work often uses technologies, not because its something that’s new, original or futuristic. But rather precisely its natural because its inevitable. ” – Rafael Lozano

Conclusion

From this artwork, it involves some of the concepts that are mentioned in the first week regarding Interactivity. One of them is:

Cybernetics–The balanced relationship between human and machines. In this case, of how human sending a pulse message to the machine(sensor > computer > light bulb). How the machine received the message, reacted and replied by recording and translate to light flashing rhythm for the viewers to reflect upon this entire artwork.

Very similar to one of the works mentioned in class, Nam Jun Park’s Magnet TV, 1964. Whereby viewers are now encouraged to interact with the artwork, if there is no participant to interact with the artwork, the artwork will not exist or be complete. Exploring the relationship between human, art, and technology. Hence, I have picked this artwork and will further elaborate it in my final hyperessay.

 

Bibliography

C. A. (2014). Connecting Realities: Rafael LozanoHemmer’s Pulse-based work. CITAR Journal,6(2), 21-28. Retrieved August 31, 2018, from file:///Users/admin/Downloads/117-489-1-PB.pdf.

Hemmer, R. L. (n.d.). Pulse Room. Retrieved August 31, 2018, from http://www.lozano-hemmer.com/pulse_room.php

Week 2: Artist Selection – RAFAEL LOZANO HEMMER

Week 2: Selection of Artist

This week, we are tasked to research and pick an artist whereby their interactive artwork is related to either the theme of interactivity, hypermedia or immersion.

After some research, there are 2 artists that really caught my eye, Scott Snibbe, and Rafael Lozano Hemmer. Both of them have a very distinct style of their own and it is really difficult for me to decide who to choose from.

 

  • SCOTT SNIBBE
Scott Snibbe

He is an interactive artist and a pioneer in augmented reality and gesture-based interphase. He has held more than twenty-five patents, with his interactive art in the collection of MoMA and other institutes. He is also an advisor to The Institute for the Future and The Sundance Institute.

Most of his works include viewers interacting with digital projections. Through his interactive works, he aims to promote awareness of the complex idea of wanting his audience to understand the world by itself. Without any preconception of the existing world and its phenomenon. His work focuses on the importance of interdependencies between human and our environment, with some influences of the Buddhist philosophy.

What I really like about his works is that he uses really simple interactive means of digital projections without any fancy installation. With the combination of simple graphics in conjunction with the audience interactivity, he is able to express very meaningful, deep, complex ideas and concept that I really like. It sparks me to pause and question myself and about the world when I saw his interactive artwork.

Impression
Cause and Effect
Falling Girl

 

  • RAFAEL LOZANO-HEMMER
RAFAEL LOZANO-HEMMER

On the contrary, Rafael Lozano has a very different style in terms of his interactive artwork. Rafael Lozano is an electronic artist that create interactive installations by integrating architecture, performance and using technologies such as telematics network. He received B.Sc. in Physical Chemistry from Concordia University in Montréal, Canada and is an artist with many exhibition experiences and awards.

Unlike Scott Snibbe, what I really like about his works is that his works have a variety and uses different platforms as a medium. His works also include large-scale installations that require public participation and looks magnificent. All of them look really interesting and allows audiences to have the space to have their own interpretation of his installation’s intended message.

Pulse Corniche
Please Empty Your Pockets
Third Person

 

In the end, I decided to go with Rafael Lozano as his works explored and experimented with more variety of mediums and concepts. Ranging from small to big scale which is able to allow the viewers to have a different experience. At the same time conveying a certain meaning behind his works to his audience. Hence, I preferred his works and would like to further analyze his work in the hyper-essay.

 

 

 

 

 

 

 

 

 

Bibliography

Hemmer, R. L. (n.d.). Artist Biography. Retrieved August 22, 2018, from http://www.lozano-hemmer.com/bio.php

S. S. (n.d.). Scott Snibbe Biography. Retrieved August 22, 2018, from https://www.snibbe.com/bio/