Instructions:
- Listen with good earbuds/headphones
- Close your eyes for the whole experience
- Lie flat on your back (if you can) or rest your neck back
Listen here: 3D Sound
Length: 1:09
Concept: The Concussion Experience
- to mimic the sonic experience of concussive head trauma caused by sports
- personally: watery, muffled, ringing, veiled
When challenged with the task of a non-visual project, I reflected on experiences that are minimally visual.
In February last year (2020), I slammed my head into the field while trying to save a ball in a football game. I don’t remember much of what happened before and after I hit my head, but I do recall going through the concussion protocol.
‘What’s your name, where are you now’, Who, What, Where, Why, How questions were asked to determine my cognitive orientation. A torch shone into my eyes to check for reactionary pupil contraction. These questions were those that I could answer on auto-pilot and realistically should not have been the determiners of my brain health. I finished the game not being mentally cognizant and played the next game 2 days later completely out of it.
Goal or intended outcome?
- If possible, cause lingering disorientation when the experience is “done”
- A guide that might help with the self-identification of a concussion
- Mimic the feeling of knowing the answers to questions but being unable to answer
Storyboard(s):
Process:
1. Lunch bowl
- metal and circular
- vacuum lid
- high tinny sound
- very close to the ears and the top of the head
Raw audio:
2. Bin of water
- square plastic bin
- tall but not wide
- water has high trebles in shallow water
- square shape disrupts smooth water flow
Raw audio:
Mixing:
- Adobe Audition
- Reducing treble
- Amplifying bass
- Pushing distance in equaliser
- Adding whistle and ringing