This reflection is focused on Old Media: A History and Theory – Part V: Theorizing “New Media” – Modes of Digital Identification. Virtual Technologies and Webcam Culture by Ken Hillis: Web technologies.
Bin’s introduction of art in relation to Artificial Intelligence was engaging and eye-opening. I found this especially so when he introduced the notion of Western vs Eastern treatment and sentiment of AI.
A work that caught my attention was Deep Swarm by Tega Brain: an autonomous living environment that has sensors to check the plants within the environment constantly. The environment would check in on the well-being of the plants and adjust lighting and water and more accordingly. Deep swarm posed the question: could a deep-learning system sustain the autonomy of nonhuman ecological processes at designated sites without human interventions?
I had my own questions: how did the plants do under so much care? Surely, organisms that have evolved to adapt to their environments would not need such detailed care. Did they die? Did they flourish? or did they grow in perfect conditions to be evolutionary weak plants?
I think that this question can be posed throughout art and AI; would an artwork created by a perfect algorithm be a perfect work of art? The role of an artist is now challenged even more now than when it was during the rise of technology. Artists versus the camera, artists versus film. But as always, I believe that art and its makers find its way to relevance and take on the medium posed.
At this point, artists like Tega Brain, Bin and Yuri Suzuki have been integrating AI into their pieces. Because AI is still growing and at times unreliable or imperfect, it is easy for an artist to still “over-power” it with human intellect. However, the potential that AI has is immeasurable as a machine mind and could possibly, eventually create better artworks than humans can.
The claim that a machine can never be human is suddenly challenged. AI builds and harvests knowledge fed to it by humans. At what point will AI take over us not only pragmatically, but creatively as well? I am interested to see that day.
Camille Utterback & Romy Achituv, Text Rain, 1999
Text Rain is Utterback’s well-known and award-winning collaboration with Romy Achituv. It is an interactive installation that invites viewers in front of a large screen to catch individually falling characters of text with their bodies and anything attached to their form. The silhouette of an individual is treated as a boundary for letters to fall upon where participants are mirrored in black and white video projection. The letters are animated and colourful and possess a sense of bounce.
Viewers and participants are able to ‘catch’ a recognisable word, either by chance or with effort. This uses the body as a cybernetic tool to make sense of literature in the form of the falling poem: ‘Talk, You” by Evan Zimroth in 1993. It highlights the ephemerality and transience of language as well as interactive works in video. Where words can be lifted, held and dropped again.
This work is inspirational as it is simplistic and yet engaging and allows participants to have fun while uncovering the impermanence of words and language.
Blow Up, Scott Snibbe, 2005
(all images extracted from Scott Snibbe’s website)
Overall, I did find the class informational and the content relevant to the history of graphic design. However, I do feel that the structure of these pseudo-lectures could be better arranged- I understand the time constraints though.
Each lecture was overloaded with so much content that we did not have time to delve into. I felt that this defeated the purpose of having art history classes. I am interested in certain aspects of graphic design history and was a bit disappointed that all we were able to learn was surface level reading.
For the reflections on OSS, I think there could be a more meaningful prompt to fulfil? Not that I necessarily want more work to do but if we can only brush the surface during lecture – it would be preferred if our after-class activity was geared towards self-research. Maybe having to answer short essay prompts or something.
The splitting of the quizzes into two is appreciated and the content was manageable for the limited time we had with the history of graphic design.
I do understand that there is really a lack of time to cover so much content so I don’t blame the tutor (I’m not sure if this is supposed to be like an open letter) for working within his constraints. Perhaps the main structure of History of Design needs to be revised.
Thank you for teaching this portion of History of Design! Lectures have nonetheless been interesting.
What caught my eye from this week’s lecture was Apollinaire’s Calligrams. Calligrams emerged in response to the movement of Futurism; that disrupted the need for typographic rules of layout and focused on speed and sound. Calligrams in themselves are lines and paragraphs of text arranged into the visual elements from the text.
The Calligrammes are an idealisation of free verse poetry and typographical precision in an era when typography is reaching a brilliant end to its career, at the dawn of the new means of reproduction that are the cinema and the phonograph. (Guillaume Apollinaire, in a letter to André Billy) Continue reading History of Design – Apollinaire and Calligrams
What caught my eye during the second lecture was the different covers of Jugen Magazine. Upon further research, the 45-year run magazine was an excellent example of the prints and art of the Industrial Revolution and was in itself a Graphic Reaction.
I was interested in multiple images from the lecture like the rebus principle, cuneiform, and italic Old Style from the Roccoco era. However, Nicholas Jenson’s colophon really piqued my curiosity.