Cubetractor looks like an interesting and addictive game! That is why I didn’t start playing!
Anyway, I have a couple of questions for Justin.
- Which is more important? Art & Design aspect or the Programming aspect? Or how much percentage of each makes up an 100%?
- How would you defend gaming in general when gaming has such a bad influence on people? For example, destroying their own television on a burst of anger. Killing people because they think real life is like playing Grand Theft Auto.
- There are so many games archetype right now. Cubetractor follows the concept of tower defence. So how to ensure that one creates a game that is really unique and keeping the players to keep on playing?
I see you later guys.