Tag Archives: interactive

The One With The Dome Project

For my final presentation last week, I proposed an interactive installation taking place inside a dome which is going to stimulate the sensorial experience of being in heaven & hell. I chose this project because it allows me to experiment with different mixture of visuals, sound, lighting and environment all in one project. So this final post for Assignment 3 will be dedicated to the final presentation which I will summarise in this post. filmcamera-30The reason for making it inside a dome is that a dome has no corners, giving the visitors the perception that it is in a infinity space. Furthermore, the projection on the dome has an immersive experience for the visitors to enter and watch.

To visualise Heaven & Hell is quite a challenged as nobody has ever been to heaven or hell and came back with a story to tell. Hence, I would actually get those descriptions from the holy book of different religions. For example, the bible and the Quran.

8But the cowardly, the unbelieving, the vile, the murderers, the sexually immoral, those who practice magic arts, the idolaters and all liars—they will be consigned to the fiery lake of burning sulfur. This is the second death.”

– Revelation 21:8

The above passage describes hell as a fiery lake of burning sulfur. From this verse, the visuals can be interpret in many ways to match the description.

Verily! The Muttaqun (pious – see V.2:2), will be in place of Security (Paradise). Among Gardens and Springs; Dressed in fine silk and (also) in thick silk, facing each other, So (it will be), and We shall marry them to Houris (female fair ones) with wide, lovely eyes. They will call therein for every kind of fruit in peace and security;

– Quran 44: 51-55

This passage from the Quran describes Heaven as Paradise and words such as Gardens & Springs are being used to describe Heaven. From those few words, some colours and texture immediately come up to mind. This will be one way for me to interpret the visuals and sounds that I will be making inside the dome.

Another famous description of Heaven and Hell would be Dante’s Divine Comedy. In the poem by Dante, he narrated the story of heaven and hell and how each has a different levels. Below is an illustration which many artists have interpret from the poem.

Another inspiration of Hell would be from Haw Par Villa, which depicts the 10 Courts of Hell. These Chinese folklore makes a good attempt in terms of really visualising what hell would look like. Definitely I am inspired by these different sculptures.

However, at the end of the day, I do not want to involve religion into the dome project. Those visuals that I will use will be interpret by my own artistic decision and will not have any attempt in making relevance to any religion. That will be my attempt in this project.

Next up, here are my Work Breakdown Structure. As you can see I have break it down to 4 parts and the above paragraphs which I will interpret from all the different source of heaven & hell would fall under Concept. Constructing the dome is also very important and how I am able to use the different equipments would be very valid. Programming is also essential as I want the whole process to be automatic. Lastly, Experimenting. This is a very important phase because in order to make the experience very abstract, experimentation of different visuals and sounds is essential in order to come up with a final choice of visuals.

The Dome WBS

The Dome WBS

Below are my Gantt Chart. I did a total of 6 milestones because I need to know the progress of my project and the milestones will do just that. The first mile stone is when I have derived on my Final Idea. And my final milestone is of course during the opening night of the ADM Grad Show! Simulation and experimentation takes a bulk of the time because I need to simulate different visuals as much as possible in order to get the visitors an experience of a lifetime. These period of ‘testing’ would make the final product more reliable and effective.

Gantt Chart

Gant Chart

The Network diagram is made up of the different equipments that I am going to use. I am planning to use max msp for this whole project as the programme allows me to speak to all different equipments. The diagram below are just some of the equipments that I am going to use. I make add even more equipments because the possibility of different combination is endless!

The Dome Network Diagram

The Dome Network Diagram

In conclusion, I would like my visitors to escape reality when they are at my installation. This installation aims to provide an out of body experience which will then questions their existence. With the help of abstract visuals and daunting sound, I want my visitors to interpret themselves the experience which they went through. Like all great art, it raise even more questions than giving answers of what is Heaven and what is hell.

Thank you.

The One With The Narrowing It Down

It’s now time for the Second Phase.

I am going to cut down to 2 projects.

  1. The Exercise (previously known as The Run)
  2. The Dome: Heaven & Hell Project.
  1. The Exercise will be education interactive installation that targets healthy living and promoting exercising in a very fun way. Inspired by Legible City by the artist Jeffrey Shaw, users are able to interactive physically with real sporting equipments. These sporting actions such as lifting up a dumbbell for example, will be capture by a camera which will then calculate the amount of energy the user have used in doing the action. By displaying the number of calories burned in real time, users are motivated to keep doing to achieve the target and to move on to the next level. Below is the network diagram on how this project will work.
    The ExerciseWBS

    The Exercise WBS

    The Exercise

    The Exercise Network Diagram

    2. The Dome: Heaven & Hell Project is an interactive installation that will allow user to experience the sensorial experience that is the experience of being in Heaven or Hell. The concept of heaven and hell is a very undefined hence this installation is an simulation of what it could be. Playing with lights, projection, smoke, fire, fan and sound, these different elements would be combined to simulate different experiences. Using different knowledge of the idea of heaven & hell, different elements could be turned on by sensors according to the visitor’s movement. Being in a dome would make this project an advantage compare to a room.

    The Dome WBS

    The Dome WBS

    The Dome Network Diagram

    The Dome Network Diagram

The One With The Final Construction

Today on the 2nd of February 2016, week 4 of the second semester, we showed our assignment of changing one’s perception by making a device or some sort. My final product was a helmet, to be worn to experience emptiness and also the echo of voidhelmet4-1This is me showing a demo on how my device work.helmet4-2You put it over your head and you’re done. It was quite special to me because it was my first work that i did some hands on work with the drill.helmet4-3 Even though you can’t see the face of the user, somehow it has a face, due to the texture of the helmet.

helmet4-6

It was amazing to see how my professor was wearing it and was knocking himself onto the wall. It somehow make sense because that is what construction helmet is made to last. helmet4-8

When the other classmates was trying on my device, it was exciting to see how they would move themselves. Most people took small baby steps in order to avoid any objects. That is totally normal as we will be cautious of our surroundings as we cannot see what is in front of us. It hurts not knowing what is right in front but not able to see it. helmet4-11

To conclude, I think this concept of mind can be further extend to a photography series or a short film. I feel it somehow talk about the construction society, which Singapore is one example. Foreign workers who are the ones who usually adorn this yellow helmets, following orders from their employer. This would be a good topic to tackle.

helmet3-4 helmet3-6

I will be compiling a video as soon as I got the time to edit.

Take care and remember to wear your helmet.

The One With The Yellow Helmet

So here it is, I’ve completed the construction of my helmet and I will titled this piece ‘The Head’. Actually I haven’t made up my mind yet.

helmet2-2

As I get my material which is the helmet, i tried to get the shape together by trying out different combination. Taping it together by masking tape, I tried to get the shape to stay and it kinda work but this combination is not really covers the side of the head. helmet2-3As you can see below, this combination does not cover the side and it is redundant as it won’t allow full protection. So I explore more different shapes and decided to get one more helmet into the mix. 3F2A6792 copy

After getting one more helmet, I took the design of my first sketch actually. Visually it looks pleasing as well!

helmet-1

I also realise when I was wearing it, it has an echo as the helmet is shape as such. It adds another element to it i guess.

helmet-2

The helmet is joined by making a simple drill and tighten it by bolt and nut.

helmet-3

Finding the right place to join was quite a challenge as well cause I would need to find the right spot.helmet-4

Here’s a look from the inside.helmet-5

Will share with you readers especially su hui, with the documentation photograph next!

The One With The Interactive Space Analog Idea

I started thinking about the analog interactive space installation as soon as the assignment was told to us during class. This was my first initial idea. Using Multi plug as the main object, I want to multiply them to lay out to form a pattern or a shape. Take a look at my sketchbook below for my reasoning and concept.

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Yeah, as you can see, it is very simple and I was inspired by William Forsythe’s work, especially the work titled Nowhere and Everywhere at the Same Time No. 2. It is very minimal, clean but at the same time, capture your attention.

NOWHERE AND EVERYWHERE AT THE SAME TIME, NO.2

NOWHERE AND EVERYWHERE AT THE SAME TIME, NO.2

NOWHERE AND EVERYWHERE AT THE SAME TIME, NO.2

NOWHERE AND EVERYWHERE AT THE SAME TIME, NO.2

I envision the multi plug to be in a very geometric patterns and visitors are able to interact with them by actually changing the patterns and making their own.

I also managed to read up on Gernot Bohme’s article titled ‘The art of the stage set as paradigm for an aesthetics of atmospheres’. Basically an article exploring the definition of Atmosphere and how it is important in a stage work and I find it is also relevant in interactive installation or any artwork for that matter.

As I read the article, I took down some points to make summarise the article in my own way. It is quite insightful as atmosphere is important to allow the visitors/audience to want to interact with the surroundings. 4

As my analog idea is still in the early stage, I feel there could be some development however, I really like how this idea feels so simple and strong, at least to me. The interaction to my work could be open and I want that for this idea. But we shall see. The professor has suggest that I add some element of electricity in it to make like a sound work. Googled Christina Kubisch and her work on the idea of an Electricity Walks is pretty interesting. I shall make another post on her works next.

 

 

The One With The Yellow Hat

My second idea was a little more realistic. I decided to think simple, compared to my previous idea. I choose a yellow Construction helmet. Below is my sketch and my reasoning behind it.

Trial2

As the construction helmet is to actually protect our head from any falling objects in construction site, I still feel that it can still kill you.

So I see the head as the main concept here, which we use everyday. We see with our eyes which is on our head, we use our brain which is located inside our head and in a way, it is our temple, where we keep our insanity and where we make sense of everything.

I wanted to challenged that notion with making a construction helmet which covers the whole head instead of just the top of our head. In terms of our assignment in twisting our perception, I think it relates because when one is wearing this helmet, not only they can’t see, they are practically super safe, because  the helmet is covering the whole face! You do not have to worry about poking yourself in the eye while you walk!

This was the idea that I am trying to play with.

I also make some sketches that I imagine the helmet will look like.

5

I bought the helmets and start to assemble them with tape to just see how it will look like. I even wear it to see if it fits.

3F2A6792 copy

3F2A6800

For now, it is still ongoing as we speak.

The One With The Perception

My first initial idea was to actually imitate Daredevil!

Even though he lost his sense of sight, he was still able to ‘see’ with his other senses. When it was raining, he was able to ‘see’ as he is able to make images with his hearing!

I did a little bit of research on that and it is called Human Echolocation. What it does is basically using your voice as a sound wave and when it hit an item or obstruction in front, the sound wave bounce back and it will tell the distance. Yeah surreal. Take a look at the video below.

Below is another way how it works which I sketch.

Trial1

So how I imagine my device would be is something that is wearable like a goggle. Inside the goggle is a monitor but it doesn’t display anything until you make some noise to illustrate the sound wave. Then it will show what is infront of you which is capture by a camera attached in front.

I tried to break this possible project into 3 parts if I were to do it in Max/msp.

  1. The camera. Which will capture the video and display it to the goggle.
  2. The sensor. I was not sure which sensor will allow me to achieve my idea though.
  3. Patching the sensor’s result with the camera’s display.

At the end of the day, I decided to abort this mission as in terms of manpower and time, I cannot afford it. However, I could try something similar if I have a semester.

I found some similar project by Kyle Duffield.

http://www.kyleduffield.com/echolocation.html

Echolocation (Dynamic Aural Fragmentation) is an interactive installation that creates an immersive sonar environment for the viewer, allowing them to spatially explore and engage with aural/kinetic events of their own creation. This audio/visual installation exaggerates fundamental acoustic principles, causing spatial perceptions through the observation of sound in a quadraphonic, panoramic setup. Using the experience and perception of a bat as a foundation, the installation examines how different species share the same physical laws, but utilize them in different ways – in this scenario, the sense of hearing. Echolocation (Dynamic Aural Fragmentation) is not meant to be a direct simulation, but rather a stylized, abstracted representation that works to translate the dominant perceptual system of a bat (hearing) into the dominant perceptual system of most humans (sight).

 

The One With The Piece Of Wood

Yi Ting & I were given a piece of wood to interact with each other with.

IMG_7356

Our selected wood was long and have some text to it which is important to identify its characteristic before proceeding to the interaction part. Knowing this, we can make use of the wood’s length and breadth to make an action towards it.

Each interaction in the video was improvised on the spot and even though there’s not much 2 way interaction happening between each other, I think this piece of wood has more potential to be used by 2 of us.

wwwwwwwwwwww.jodi.org

Jodi derived from combining two of its members name,  Joan Heemskerk & Dirk Paesmans.

In a nutshell, jodi.org is a website. But in actuality, it’s more than just a website. Here, you guys got to check it out! Do not worry if you feel like your browser is getting out of control, it is art! Glitch Art!

Screen Shot 2015-09-14 at 10.43.03 am

Jodi.org  starts on a black background with green gibberish computer language words written on the top. This certainly, invites people to click on it and to me, that is where the adventure of the unknown world of the world wide web begin. Screen Shot 2015-09-14 at 10.43.41 am

 “We explore the computer from inside, and mirror this on the net. When a viewer looks at our work, we are inside his computer.

-Jodi.org

A little background about the artist. They started out by modifying old video games and deconstruct the whole world and putting it in a different layers and ways. They were creating glitch art before the genre even have a name yet. Their intent was to find the accidental disturbances of the machine and its language: to subvert the expectations. I like the statement they make I shared above. Sometimes, we are too engross on what’s happening on our computer screen that we forgot that the computer do have a brain and an inside. Like human being, our skin is what being shown above, but deep inside our organs, are intricate veins and vessels that is very important to make us live normal lives. Similarly, the computer share the same sentiment as us.Screen Shot 2015-09-14 at 10.43.15 am

So by showing what is on the inside of the computer, as quoted as Jodi, and present it as a work of art on the net, this work explores the medium of the internet and question the audience whether are we aware on what is going on behind all the beautiful layout of Facebook and Twitter. Matter of fact, these ‘codes’ are actually beautiful. That is what Jodi.org wishes to show us.Screen Shot 2015-09-14 at 10.43.28 am

By introducing glitch aesthetics onto the internet as a medium, they perceived the net as the theatrical space where performance and glitch can be appreciate and viewed on a large scale. If the net is Madison Square Garden, then the codes are the main event. Having these codes as visual experience rather than its functional qualities, this pushes the boundary of the medium when this was introduce to the world in 1995, which was still early age of the Internet. Screen Shot 2015-09-14 at 10.43.54 am

Reading Rosa Menkman’s Glitch Moment(um) actually helps me to understand the definition of glitch art. She actually break down glitch into different parts and sets the tone of how glitch art can also be used as a message technically, socially and metaphorically.

“…theorists need to be more clear about the relationship between technical and metaphorical or cultural dimensions of glitch culture. Focusing on the glitch within this broader perspective makes it possible to think through some of the more interesting political and social uses of the glitch within the field of digital art.”

Menkman, R. (2011) “Glitch Moment(um),” Institute of Network CulturesScreen Shot 2015-09-14 at 11.41.53 am

As Rosa Menkman mention, Glitch Art can be used more than just aesthetically but also to send a message metaphorically. This reminds me of Jon Cates’s Bold3RRR, where he uses his desktop screen as glitch art to talk about the digital window on how we live our lives using the internet. The fact that Rosa Menkman was introduce to Glitch Art and inspired by Jodi.org was amazing and it shows that Jodi was an originator of this genre called Glitch Art. Screen Shot 2015-09-14 at 11.42.03 am

Looking back at Jodi.org, it does not necessarily break the order of how one uses the internet and more specifically, how one surf a website. We can still press buttons and there are cursors that lead us to the next follow glitch pages. With each subsequent page, the glitch gets more daring and the results is really beautiful.  It does however, break the flow of information when one expect to gain information when surfing the net.Screen Shot 2015-09-14 at 11.42.16 am

Grand Theft Avatar by Second Front

https://vimeo.com/79649162

In Grand Theft Avatar, there was a heist in the local bank, a group of professional robbers came charging into the bank with heavy guns. They exchange bullets with the security and after a very heavy fight, the robbers managed to get into the vault and escape with the money on a chopper. They liberate the money by throwing out helicopter, as if the money belongs to the people, which actually belongs to the people.

All this is happening, inside a game. Second Life.

Screen Shot 2015-09-08 at 7.20.58 pm

Second Front is a group of artists who collaborate in the virtual world of Second Life, creating digital performances influenced by the Theatre of the Absurd movement. Performing digitally, they have presented their work in Second Life. Basically, doing silly things.

Screen Shot 2015-09-08 at 7.21.14 pm

Grand Theft Avatar took place in San Francisco Art Institute as part of the “From Cinema to Machinima” panel and they performed a Grand Theft Auto skit to display an example of their work. The members of the group changed the appearance of their avatars and assumed the virtual identities of the members of the ‘From Cinema to Machinima’ panel.

Screen Shot 2015-09-08 at 7.20.49 pm

On my first time viewing the video of Grand Theft Avatar, I didn’t quite get it but after watching it about 3 to 4 times, I finally got the idea and I totally enjoyed it. I was amazed by the coordination of each player to come up with something so well planned like this. This was done together in one location, imagine all 7 players in their own country coming together to create a piece, i am sure that will be more hard to execute!

I feel that doing this in a third space like Second Life, this project is more accessibly to be done if compare to doing it in a real life sketch. I imagine if this was done in person, it would take much logistics and manpower to come up with something similar, plus, we would need many different camera angles to record it. Doing it online with the help of technology, everything is possible.

As much as the storyline/plot is interesting and playing with the satire of Grand Theft Auto, I believe that’s not their main objective. The goal is to create a world where everything is possible and having new life inside a new world and creating one own’s narrative.

It is the all-at-once concept of the abstract expressionists, in which everything is everywhere and the canvas became a total field of possibilities.

-Randall Packer, The Third Space

I totally agree with this statement by Professor Randall. Second Life is paintbrush, the virtual world is the canvas and everything is possible. The fact that one can create a whole new life in the third space actually emphasise the point of a third space. But how far the line is being blur from the real space and the virtual space might be an issue which is very interesting as mention as well in the readings of The Third Space. There are many news regarding how a game addict who go on a killing spree after playing a violent game like Grand Theft Auto. That is where I believe the player have confuse the real space and the virtual space. This is one such incident.

Screen Shot 2015-09-09 at 2.51.24 pm

 

Grand Theft Avatar not only critique the recent events that took place in regards of how games could affect one’s action in real life, they also remind us that justice always prevail(like throwing out the money of the helicopter). Turning the virtual space into a medium of expression call art, it is actually thought provoking to the people. The third space is a medium and the internet is the exhibition space, and we are the curator, curating every content that we surf everyday.