Tag Archives: questions

The One With The Justin Bieber I Mean Cubetractor

Screen Shot 2016-04-06 at 12.51.28 pm

Cubetractor looks like an interesting and addictive game! That is why I didn’t start playing!

Anyway, I have a couple of questions for Justin.

  1. Which is more important? Art & Design aspect or the Programming aspect? Or how much percentage of each makes up an 100%?
  2. How would you defend gaming in general when gaming has such a bad influence on people? For example, destroying their own television on a burst of anger. Killing people because they think real life is like playing Grand Theft Auto.
  3. There are so many games archetype right now. Cubetractor follows the concept of tower defence. So how to ensure that one creates a game that is really unique and keeping the players to keep on playing?

I see you later guys.

The One With The Processing Plant

Since this week’s reading is about budget control, i think my questions for Professor Louis-Philippe Demers couldn’t be more relevant.

Does budget ever a problem for you to design and execute your robotics sculptures/artworks?

As I imagined they are very expensive to build as they need very special parts and mechanism, is there a work where you changed some aspect of it to fit in the budget that you have?

Furthermore, do you think budget should ever be a problem for us students? Do working with budget constraints only push our creativity to the maximum?

I would also like to argue that working with budget constraints is a very important issue as we will not be able to make our idea a vision if we have no money to buy materials. So when this happens, our ideas shift towards a different direction to cater to our budget instead. How do we deal with this problems as a student?

inferno

If there is a specific work I have to ask question for, it would be the recent Inferno. How does working alone and working with a partner different? Does a clash of ideas always happen and how did you and bill manage to finalise on an idea?

The One With The Questions on Karst

A very clever use of visuals and human conversation to tell a story. It makes me wonder whether those people who build the house is also hard as Karst. Here are my questions.

Is there any issues in terms of environmental in building a home in the middle of an undisturbed landscape?

Are the workers building the house from Montenegro or Goran Andrejin always use the people he worked with before?

Do you consider this documentary an important piece of history captured in film?VillaLaTout_01

The house is really beautiful. However, i feel the shape of the house does not fit in with the landscape. The contrast is quite beautiful actually but was this an issue when the architect was considering the design?

Did the design of the house comes first or the location by the owner?

Was the snake issue ever solved?VillaLaTout_07

The music that the little boy was playing and singing on ‘the bulgarian princess’  was juxtapose with the sound of rocks falling and people working. Was this juxtaposing of sound of leisure and work a concept you wished to point out?

The Jankovic family worked together as a family in making the rocks into the building material. Is this a family that passes their craftsmanship to the next generation?

The relationship between the architect and the client is very mutual and they treat each other like family. Was this highlighting of their relationship intentional and is there a message behind thisVillaLaTout_08

Was this film made in perspective of the client or a perspective of an outsider or a perspective of the wind?

How do you plan what kind of contents to shoot?

Do you think people behave differently when they are being recorded and not being recordedVLT01

Here’s 12 questions for vlada.