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MonthApril 2019

Readings: Another scale of Architecture & Atmospheres

Another scale of Architecture 

by Junya Ishigami

Observing the scales in nature and in manmade will be able to spot the differences in a pattern like the repetitiveness and form. The current trend of merging design with nature for an organic look has slowly convert the geometry design into more streamlined, flowy designs like Zaha Hadid’s architectures. Mostly when looking into nature, we were intrigued by the form. Looking at scales is a very interesting point of view and does bring the environment into the architecture, forming a closer relationship with the surroundings.


Atmospheres

by Peter Zumthor

The atmosphere is an architecture quality that makes me stay in a certain place longer to immerse in the good vibes. However, it is a vague quality that differs from individuals’ emotional sensibilities. To me, music has the effect of being a portable atmosphere zone; good vibes follow the music. In environment space, how do we manipulate people’s emotions, to guide users through an engaging spatial experience?

The secrets to the atmosphere are body architecture, material compatibility, the sound in space, the temperature of a space and surround objects. All these engage with human’s senses to immerse ourselves in the environment and architecture.

 

 

 

Readings: Design Noir & Prototyping Takram

Design Noir 

I feel that art and design can be merged sometimes. Design can be provocative and challenge our perception of the norm, just like art. Critical design is the avant-garde of design.  It pushes the cultural and aesthetics potential and role of electronic products and services to its limit. It stimulates discussion and debate among designers, industry and the public. Design can be philosophical too.

Etoy, a corporation, is a very interesting concept that aims to create a purely digital identity and break out of the narrow art world constraints. It parodies the corporate culture of internet with art exists solely in the form of stocks.  Commodity and art have always been inseparable. In this case, where art has taken the form of a fictitious yet real company, it raises questions on many levels.

 

Prototyping Takram 

In design methodology, prototyping exist throughout the whole ideation journey. The purpose of creating it is to facilitate a meaningful, productive discussion through experiencing a sense of the product. It is understandable that most of us can be fearful of spending a lot of time on prototyping to realise it’s a dead end due to the wrong hypothesis or other reasons. It can be frustrating but it’s a necessary stage that I slowly learn to embrace it. There are 3 stages of prototyping. Cold mock-up -> technical prototyping-> Hot mock-up. I think most of us are stuck in cold mock up. We should learn more to have skills for technical prototyping and not just focusing on having digital skills.