In this day an age, more than ever, thoughtful interaction design has become a pertinent concern to the everyday man. More and more, systems and services are being digitized and the careful construction of an interface around these products can determine if someone will accomplish their goals, or cry out in frustration. Continue reading “Thoughtful Interaction Design”
Month: January 2017
Goal Directed Design
While I enjoyed reading the first chapter of Kim Goodwin’s Designing for the Digital Age, I was a little thrown off at first as the text was not at all what I was expecting. Continue reading “Goal Directed Design”
Thoughts on The Singapore Biennale
The exhibition that I chose to attend for this assignment was the Singapore Biennale. I had been meaning to attend the show for quite some time now and this assignment gave me a very good reason to.
Works That Inspire Me
As a media artist and designer, I am heavily inspired and influenced by other creators in the field. I am particularly interested in generative art and particle systems. An artist that has been influencing me of late is Refik Anadol. I like his use of minimal, geometric motifs to create living, breathing organic landscapes that evolve and move with the space.
I am also very interested in using data as a form of creative expression. I have been experimenting and working with real-time data visualization and large format screen based art.
Conceptualizing for the Media Wall
Last semester was really successful for me in terms of creating a piece of data visualization that was both real-time and aesthetically pleasing. I used Processing to create my piece and it turned out really well. For this semester, I am thinking of creating another work based around data visualization and I would most likely be looking at Processing as my platform of choice.
1. Data Sources
After creating a transport network based work last semester for Pattern, Art & Architecture, I am looking to step away into another realm of data visualization. I have yet to come up with a strong concept but my initial sentiments lie towards visualizing ocean temperature and current flow data. Some possible data sources that I have researched include NASA’s Data Portal:
as well as the US Government’s Data Portal:
I have a rather strong idea for the aesthetics of the piece and would like to use the visuals of deep-sea bio luminescent jellyfish. I feel this is similar in terms of my style in comparison to my previous works that are based on particle simulations. I think this will be able to build upon my previous forays into swarm dynamics and flow visualization. For this work, I imagine a large school of jellyfish to be swimming in unison visualizing a data-set. I think it would be interesting to introduce an element of interactivity whereby visitors to the wall will be able to disrupt the flow of the jelly fish if they interact with the piece. This interaction could viably take place with Kinect sensors. Here are some visuals outlining the idea:
While thinking about an idea for a work I was influenced by Japanese media artists that use technology to create surreal and tactile experiences. While it is now quite clichéd to mention teamLab, I did have an analytic look at the type of interactions their pieces invoked. While doing this research, I also stumbled across some early research into interactive art. I was particularly drawn to the works of Takahiro Matsuo. His piece Phantasm is a good example of ‘tactile’ interaction with a digital space. While the butterflies in his works are all digital, they respond the physicality of a real world object, the red ball. I seek to be able to create a piece that is just as successful in augmenting and translating the real world interactions of the audience into a digital world.