Micro-Project 3 – Tele-Drift by Tanya and Joey

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Posted by Joey Chan on Monday, 29 January 2018

Micro-Project 3- Tele-Drift (FB Live Collaborative Video)

Brief Description:

For our micro-project 3, we used Facebook live to create this video about a girl going about her day. The video was made within ADM, with Joey stationed at the basement and Tanya at an outside bench.

Objective:

The objective of this video was to capture two perspectives of a girl as she carried out her daily activities as a University student; Joey filmed the first-person perspective while Tanya filmed the second-person perspective. To do this, we had to make sure the timing of our actions was synchronized. For example, when we wanted to show the girl throwing her paper ball behind her shoulder, Tanya had to watch Joey’s side of the Facebook live split screen to know when to continue the arm motion.

This concept of a Third Space was actually a platform for long-distanced intimacy in my opinion. One is able to connect to another person despite a physical distance being there. By using a platform where we can react simultaneously and almost immediately to each other, we can become side by side through a digital screen.

The reason we decided to film such a mundane scene (a girl doing her daily things) is because it is something that is usually not seen, and not shown to other people. It is a scene that is personal, and is not considered something desirable to be displayed (other than for proud parents and teary-eyed professors who are amazed that there are actually students who do study). Hence, it provides a more intimate feeling when both Tanya and I, two separate people, work together to enact a one-person scene. We violated personal space by creating a third space where two people get to experience how it is like to be a single person.

Overall, it was more difficult to carry out than we thought, especially since distance kept us from communicating efficiently to one another. Nonetheless, through scripting, some practicing, and a few retakes, we managed to get a more synchronized version of what we had in mind. However, it was still difficult to carry out our actions at the same time due to the video buffering on one side and the error carrying forward onto the other person’s video perspective. Also, videoing with only one hand also resulted in a lack of stability in the video we wished we could have avoided.

 

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