Ideas with Eric Zimmerman’s 4 concepts

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Topic 1: Zombie

Research from:  “http://www.inquisitr.com/1689989/2015-predictions-zombie-apocalypse-virus-artificial-virus-bioweapon/”

There are those who say: ‘the First World War was chemical; the Second World War was nuclear; and that the Third World War – God forbid – will be biological.

Besides an artificial virus intended to be a bioweapon, there’s also the zombie apocalypse scenario envisioned by 28 Days Later, where a modified version of the Ebola virus intended for medical purposes eventually transformed into the zombie Rage virus. This scenario is not completely hypothetical, since Exxell BIO, Inc. is currently working to produce an Ebola vaccine based upon a live, chemically-inactivated rabies virus containing Ebola glycoprotein within its structure. According to a report from the Federal Register of the United States Government, “further development is a major challenge based on safety concern

Haitian zombies were said to be people brought back from the dead (and sometimes controlled) through magical means by voodoo priests called bokors or houngan. Sometimes the zombification was done as punishment (striking fear in those who believed that they could be abused even after death), but often the zombies were said to have been used as slave labor on farms and sugarcane plantations. In 1980, one mentally ill man even claimed to have been held captive as a zombie worker for two decades, though he could not lead investigators to where he had worked, and his story was never verified.

For decades Westerners considered zombies little more than fictional movie monsters, but that assumption was questioned in the 1980s when a scientist named Wade Davis claimed to have found a powder that could create zombies, thus providing a scientific basis for zombie stories. Davis didn’t believe in voodoo magic. But he did believe that he had found something that could poison victims into a zombie-like state: a powerful neurotoxin called tetrodotoxin, which can be found in several animals including pufferfish. He claimed to have infiltrated secret societies of bokors and obtained several samples of the zombie-making powder, which were later chemically analyzed.

Eric Zimmerman’s 4 concepts : Play. Games. Narrative. Interactivity.

  1. Narrative : How to survive the apocalypse

A guide to surviving a zombie apocalypse in a interactive form.

1)      An initial state, a change in that state, and insight brought about by that change. You might call this process the “events” of a narrative.

A back story, how the zombie apocalypse started.

2)      A narrative is not merely a series of events, but a personification of events though a medium such as language. This component of the definition references the representational aspect of narrative.

Choosing weapon, the survival tools and socializing between survivor, witnessing the change into zombie.

3)      And lastly, this representation is constituted by patterning and repetition. This is true for every level of a narrative, whether it is the material form of the narrative itself or its conceptual thematics.

Finding vaccine or cure or is there nor cure? Where to find it. What will happen to the world after the apocalypse?

2. Interactive

Cognitive interactivity, Functional interactivity, explicit interactivity, meta-interactivity.
This project will be implement in the form of a parallel scrolling webpage. Player get to choose their own characters, weapons, survival tools, interaction with other survivors, shelters, mode of transport as the story processes. Every items come with different stats, the advantages and disadvantages of using it.  As player scrolling down the page, there can be animation to enhanced the experience. As player make different decisions, their stats and survivor level will be different will each other -> create a character’s profit with all the items they obtained and their stats.

3. Play

Game Play, Ludic activities and being playful.
A single player interactive game(?) The objective of this project is to educate people how to survive a zombie apocalypse through scrolling (and watch the illustrations) and clicking (selecting of different items or making decisions) which leads to a change to the player’s profile. Items may be gone at a click the player made (to show a player has finish their water/ food etc.) or another fellow survivor leaving the player (got bitten or betrayed the player).

 

4. Game

  • Objectives & Rules

Experiencing zombie apocalypse through “animated” illustration.

Example: http://journey.lifeofpimovie.com/

The objective of this project allows the player learn about the small essential things to survive the zombie apocalypse. There is no rule for this game as there is limited things (clicking to make certain decisions which will only affect the length of the game play) a player can do. Player will not die throughout the game, they may just need longer time to complete the game (by obtaining the cure).

Topics 2: North Korea

Escaping North Korea

Research from:  “http://freekorea.us/camps/22-2/#sthash.8QXfMiPU.dpuf”

Those who have lived to tell us about Camp 22, located in the bleak north eastern tip of North Korea, can be counted on the fingers of one hand, and all of them are former guards or staff. Of all of North Korea’s numerous labour camps and detention facilities, large and small, Camp 22 is one of the largest, and almost certainly the most terrible, if only for the inhuman experiments witnesses say were done to the men, women, children, and even infants sent there. – See more at:

North Korea’s system of spying, thought-control, isolation, and terror may have no equal in human history. That is how Kim Il Sung and Kim Jong Il kept the secrets of Camp 22 inside its ten-foot wire fences and distinctive blocky guard posts for decades.

 

Video-based web

  • Gather the videos about north korea
  • Did something wrong and get send to concentration camp.

Torture them in camp

Escape from North Korea to China, then from China to South Korea.

Eric Zimmerman’s 4 concepts : Play. Games. Narrative. Interactivity.

  1. Narrative : Escaping North Korean

A guide to surviving a zombie apocalypse in a interactive form.

1)      An initial state, a change in that state, and insight brought about by that change. You might call this process the “events” of a narrative.

Offense their great leader, Kim Jong II, and get send to concentration camp, camp 22.

2)      A narrative is not merely a series of events, but a personification of events though a medium such as language. This component of the definition references the representational aspect of narrative.

Being torture in camp > Sabotaged some other prisoner and was given a chance to return to his home.

3)      And lastly, this representation is constituted by patterning and repetition. This is true for every level of a narrative, whether it is the material form of the narrative itself or its conceptual thematics.

Escaping North Korea by fleeing to China then South Korean.

2. Interactive

Cognitive interactivity, Functional interactivity, explicit interactivity, meta-interactivity.

A interactive site with a North Korean map as the page. Within the map of North Korean, there will be videos and photo taken with different part of North Korea. Watching videos and photos that can be collected in the online or books.

3. Play

Game Play, Ludic activities and being playful.

Exploring North Korea by watching these videos and photos, user would be able to learn more about the real life in North Korea.

4. Game

  • Objectives & Rules

To create awareness to the public to about the life of North Koreans.

 

One thought on “Ideas with Eric Zimmerman’s 4 concepts

  1. Vladimir

    dear Sin Yee,

    i am trying to decipher your post, but it looks like some things are repeated and maybe not very clear? maybe this is the mistake of the system. what i see is that the first part of your post includes the idea for the zombie Apocalypse, then we have zimmerman comments and we go into another topic of escaping north korea which also mentions zombie idea..

    Narrative : Escaping North Korean

    A guide to surviving a zombie apocalypse in a interactive form.

    1) An initial state, a change in that state, and insight brought about by that change. You might call this process the “events” of a narrative.

    Offense their great leader, Kim Jong II, and get send to concentration camp, camp 22.”

    i think it would be great if you just have one post with one idea or one post with two ideas, and also to separate this from zimmerman’s text post.

    also please choose one of the ideas. i think both of them are manageable and interesting. it would be nice that once you select one, you give us more details about user experience and something more like a storyboard of how would that experience look like… if you need some help with this, please email me…

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