Hero’s Journey of Dying light

Standard

Main Character: Kyle Crane

  • THE ORDINARY WORLD.

A freelance GRE (Global Relief Effort), is a humanitarian organization, with ties to the Ministry of Defence, operative Kyle Crane is inserted in the city of Harran. After landing, he is attacked by Tahir and two other bandits. He quickly dispatches them with his firearm, but is injured in the process and bitten by an infected, drawn by the gunshots. After being rescued by two runners, Jade Aldemir and Amir Ghoreyshi.

  • THE CALL TO ADVENTURE & MEETING WITH THE MENTOR 

Crane wakes up and is introduced to Rahim Aldemir, Jade’s brother. Rahim then teaches Crane parkour and sends him to Spike , who gives him his first task as a resident of the tower.

  • CROSSING THE THRESHOLD.

Crane learns that the Tower, which seeks to help other survivors, is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a vaccine that suppresses symptoms of infection and slows down the process of turning. After Harris Brecken, leader of the tower is nearly killed by a rival runner in a mission to retrieve an Antizin drop, need for the drug becomes immense. Crane volunteers and manages to reach an airdrop containing Antizin, but despite the dire need of the vaccine by the survivors, Crane is instructed by the GRE to destroy the airdrop, instructing him to reach out to Rais in order to buy the vaccine and possibly confirm his identity. Crane reluctantly complies and informs the Tower that the supplies have been looted.

  • TESTS, ALLIES AND ENEMIES.

Upset, Brecken tasks Crane with the job of making a deal with Rais.  He carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin. He later breaks off business with the GRE when they halt the supply drops and refuse to help the Tower.

  • APPROACH.

In desperate hopes to find Antizin, Crane and Jade pull a raid on a supply storage facility run by Rais. They find no Antizin, but rather plastic explosives, which they choose to confiscate to prevent Rais from using them in the future. While doing an errand, Rahim tells Crane that he and Omar  were planning to bomb an infected nest with the explosives. Crane is opposed to this plan. After an argument over the radio, he gives chase to a fleeing Rahim. Upon catching up to him, he finds that Omar is dead, while Rahim has been wounded. He then executes Rahim’s plans. When he gets back to Rahim he discovers that he was had turned, forcing Crane to snap Rahim’s neck. When Crane returns to the tower to inform the news, Jade overhears them, takes off.

  • THE ORDEAL.

A scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais, prompting Crane to attempt a rescue mission. Crane is also captured by Rais, who reveals that the file he stole contains proof that the GRE intends to weaponize the virus rather than develop a cure and releases the file to the public. Crane manages to escape. Dr. Zere is killed in the rescue attempt, but manages to tell Crane that he had entrusted his research to Jade, who is tasked with delivering it to another scientist named Dr. Allen Camden.

  • THE ROAD BACK & THE REWARD.

Jade is eventually captured and kidnapped by Rais, who uses her to lure Kyle into a confrontation against his forces in Old Town’s Museum. After fighting his way through Rais’s forces, Kyle find Jade severely weakened and infected, while the seizures from his own infection begin to kick in and cause him to slip in and out of consciousness. After killing Rais’ second-in-command, Tahir with his own machete, Crane delivers the tissue samples to Dr. Camden, who needs the rest of Dr. Zere’s data.

  • THE RESURRECTION.

Crane then finds out that Rais has cut a deal with the GRE, in which he will hand over Dr. Zere’s research data to them in return for extraction from Harran. Crane then assaults Rais’ headquarters, filled with infected, and battles him atop a skyscraper, eventually stabbing Rais in the neck and throwing him off the building.

  • RETURN WITH THE ELIXIR.

Crane recovers the research data and decides to turn it over to Dr. Camden instead of the GRE, intending to stay in Harran to help the survivors.

Ideas with Eric Zimmerman’s 4 concepts

Standard

Topic 1: Zombie

Research from:  “http://www.inquisitr.com/1689989/2015-predictions-zombie-apocalypse-virus-artificial-virus-bioweapon/”

There are those who say: ‘the First World War was chemical; the Second World War was nuclear; and that the Third World War – God forbid – will be biological.

Besides an artificial virus intended to be a bioweapon, there’s also the zombie apocalypse scenario envisioned by 28 Days Later, where a modified version of the Ebola virus intended for medical purposes eventually transformed into the zombie Rage virus. This scenario is not completely hypothetical, since Exxell BIO, Inc. is currently working to produce an Ebola vaccine based upon a live, chemically-inactivated rabies virus containing Ebola glycoprotein within its structure. According to a report from the Federal Register of the United States Government, “further development is a major challenge based on safety concern

Haitian zombies were said to be people brought back from the dead (and sometimes controlled) through magical means by voodoo priests called bokors or houngan. Sometimes the zombification was done as punishment (striking fear in those who believed that they could be abused even after death), but often the zombies were said to have been used as slave labor on farms and sugarcane plantations. In 1980, one mentally ill man even claimed to have been held captive as a zombie worker for two decades, though he could not lead investigators to where he had worked, and his story was never verified.

For decades Westerners considered zombies little more than fictional movie monsters, but that assumption was questioned in the 1980s when a scientist named Wade Davis claimed to have found a powder that could create zombies, thus providing a scientific basis for zombie stories. Davis didn’t believe in voodoo magic. But he did believe that he had found something that could poison victims into a zombie-like state: a powerful neurotoxin called tetrodotoxin, which can be found in several animals including pufferfish. He claimed to have infiltrated secret societies of bokors and obtained several samples of the zombie-making powder, which were later chemically analyzed.

Eric Zimmerman’s 4 concepts : Play. Games. Narrative. Interactivity.

  1. Narrative : How to survive the apocalypse

A guide to surviving a zombie apocalypse in a interactive form.

1)      An initial state, a change in that state, and insight brought about by that change. You might call this process the “events” of a narrative.

A back story, how the zombie apocalypse started.

2)      A narrative is not merely a series of events, but a personification of events though a medium such as language. This component of the definition references the representational aspect of narrative.

Choosing weapon, the survival tools and socializing between survivor, witnessing the change into zombie.

3)      And lastly, this representation is constituted by patterning and repetition. This is true for every level of a narrative, whether it is the material form of the narrative itself or its conceptual thematics.

Finding vaccine or cure or is there nor cure? Where to find it. What will happen to the world after the apocalypse?

2. Interactive

Cognitive interactivity, Functional interactivity, explicit interactivity, meta-interactivity.
This project will be implement in the form of a parallel scrolling webpage. Player get to choose their own characters, weapons, survival tools, interaction with other survivors, shelters, mode of transport as the story processes. Every items come with different stats, the advantages and disadvantages of using it.  As player scrolling down the page, there can be animation to enhanced the experience. As player make different decisions, their stats and survivor level will be different will each other -> create a character’s profit with all the items they obtained and their stats.

3. Play

Game Play, Ludic activities and being playful.
A single player interactive game(?) The objective of this project is to educate people how to survive a zombie apocalypse through scrolling (and watch the illustrations) and clicking (selecting of different items or making decisions) which leads to a change to the player’s profile. Items may be gone at a click the player made (to show a player has finish their water/ food etc.) or another fellow survivor leaving the player (got bitten or betrayed the player).

 

4. Game

  • Objectives & Rules

Experiencing zombie apocalypse through “animated” illustration.

Example: http://journey.lifeofpimovie.com/

The objective of this project allows the player learn about the small essential things to survive the zombie apocalypse. There is no rule for this game as there is limited things (clicking to make certain decisions which will only affect the length of the game play) a player can do. Player will not die throughout the game, they may just need longer time to complete the game (by obtaining the cure).

Topics 2: North Korea

Escaping North Korea

Research from:  “http://freekorea.us/camps/22-2/#sthash.8QXfMiPU.dpuf”

Those who have lived to tell us about Camp 22, located in the bleak north eastern tip of North Korea, can be counted on the fingers of one hand, and all of them are former guards or staff. Of all of North Korea’s numerous labour camps and detention facilities, large and small, Camp 22 is one of the largest, and almost certainly the most terrible, if only for the inhuman experiments witnesses say were done to the men, women, children, and even infants sent there. – See more at:

North Korea’s system of spying, thought-control, isolation, and terror may have no equal in human history. That is how Kim Il Sung and Kim Jong Il kept the secrets of Camp 22 inside its ten-foot wire fences and distinctive blocky guard posts for decades.

 

Video-based web

  • Gather the videos about north korea
  • Did something wrong and get send to concentration camp.

Torture them in camp

Escape from North Korea to China, then from China to South Korea.

Eric Zimmerman’s 4 concepts : Play. Games. Narrative. Interactivity.

  1. Narrative : Escaping North Korean

A guide to surviving a zombie apocalypse in a interactive form.

1)      An initial state, a change in that state, and insight brought about by that change. You might call this process the “events” of a narrative.

Offense their great leader, Kim Jong II, and get send to concentration camp, camp 22.

2)      A narrative is not merely a series of events, but a personification of events though a medium such as language. This component of the definition references the representational aspect of narrative.

Being torture in camp > Sabotaged some other prisoner and was given a chance to return to his home.

3)      And lastly, this representation is constituted by patterning and repetition. This is true for every level of a narrative, whether it is the material form of the narrative itself or its conceptual thematics.

Escaping North Korea by fleeing to China then South Korean.

2. Interactive

Cognitive interactivity, Functional interactivity, explicit interactivity, meta-interactivity.

A interactive site with a North Korean map as the page. Within the map of North Korean, there will be videos and photo taken with different part of North Korea. Watching videos and photos that can be collected in the online or books.

3. Play

Game Play, Ludic activities and being playful.

Exploring North Korea by watching these videos and photos, user would be able to learn more about the real life in North Korea.

4. Game

  • Objectives & Rules

To create awareness to the public to about the life of North Koreans.

 

Narrative

Standard

A narrative is something that allows a person to stay engaged in a piece of work. A good narrative acts like a bridge that pieces all the plots together.

An example of a good narrative I have came across is a game called “Beyond: Two Souls”

“In Beyond Two Souls, gamers will play through fifteen years of Jodie’s story, experiencing the most striking moments of her life. As she traverses the globe, Jodie will face incredible challenges set against a backdrop of emotionally charged events, the likes of which have never before been seen in a video game. Like its predecessor Heavy Rain, Beyond Two Souls will allow players to shape the course of the story through their decisions and actions taken in the game.”