Category: 001_Rectilinear Volumes

PROJ 001 – Rectilinear Volumes [Sketch Models]

In this Project, we are tasked to position 3 rectilinear volumes of overall, inherent and comparative proportions in satisfactory compositions using foam boards to create sketch models, while displaying concepts of D, SD, SO relationships as well as wedging, cradling, piercing techniques.

 

SM 1.1

2D sketch analysis of first sketch model – SM 1.1

SM 1.1 shows the original first 3D sketch model that I have made from foam boards, trying to show D, SD and SO in y, x and z axes respectively.

SM 1.2

2D sketch analysis of first sketch model – SM 1.2

SM 1.2 shows that I wanted to attempt piercing of the SD into the D and the have the SO wedged on top of the SD. However, I realised i have issues with seeing all 3 components of the model at certain perspectives. So I turned to wedging of the SO on SD, and then SD on D while removing 1/3 of the SD to show clearer distinction of the 3 proportions smile

This is the result of my first sketch model:SM 1.3

SM 1.4

 

For my second sketch model, it was an unsuccessful one due to similar shapes and proportion, lying in parallel axes. Also, there was confusion in SD and SO in one of the perspectives. frown

SM 2

2D sketch analysis of second sketch model – SM 2

Making use of the rule of thirds, I tried to remove a third of the SO and have it wedged at the side of D while arranging the pieces with varying axes. Yet, the sketch model lacked interest.

 

Looking at the third sketch model,

2D sketch analysis of third sketch model - SM 3

2D sketch analysis of third sketch model – SM 3

there is an interesting perspective of the 3D sketch model through the cradling of pieces, with the SO cradled in between the larger SD and D. It seems as though the SD is hovering!

The sketch model can be improved by correcting the length of the D as shown in the analysis above because it is too long and thus leads to instability in the model as it cannot withstand and support the weight of the SD and SO attached to it.

Finally, this leads to the finishing piece:

SM 3.2

SM 3.3

SM 3.4

Ultimately, I picked the 3rd sketch model as my final product to work on the material, textures and giving it function.

Further information may be accessed from the PDF document uploaded onto google docs laughing

3D Object Critique – Appreciating D, SD, SO

For the first lesson, we were asked to bring an interesting 3D object to class for sharing. I was looking around for a special handcrafted sculpture or so, but then I thought maybe I could find a noteworthy everyday object.

So, I turned up with…

SGD 1

Yes, it’s our Singapore’s third series $1 coin.

I thought it was interesting to me because of the shapes it has. On the front surface of the coin, there are 2 circles of a different radius, and also an octagon with it’s edges touching the circumference of the big circle. There is contrast in the shapes in the sense that the circles are edgeless and smooth while the octagon seems rigid and fixed in its shape with its pointed edges. Yet, there is harmony probably due the position of the shapes. smile

Turning the cylindrical coin, you can observe little ridges well spaced out and arranged on the outside. One interesting observation from me is that though the ridges may appear to be convex/ protruding out, it is created by the negative space that is concave instead! tongue-out

The colours of the coin also helps give the $1 its uniqueness and differentiates the $1 from the other coins right away. There is incorporation of 2 colours: silver and gold. I felt it was interesting that the coin was a bi-metallic composition (outer ring is brass-plated and inner circle is nickel-plate).

As the class went on, we were taught to appreciate objects using the basic concept of Dominant (D), Sub-dominant (SD) and Subordinate (SO).

I guess my object is not exactly a good exhibition of D, SD and SO, but if I try:

Dominant – outer brass-plate
Sub-dominant – engraved Singapore merlion
Subordinate -inner nickel-plate

Learning these concepts really helped me look at things in a different way, and appreciating objects in my everyday life. It also helped me in designing my foam models, keeping these key concepts in mind 🙂