This is how my final work looks like:
Understanding semiotics (signs, symbols, icons etc) have helped me get a better idea and association with the types of jobs. I can choose more appropriate graphics and symbols to link and represent the occupation I have in mind. For example, in the spaceman, I made use of the satellites and moon and spacesuit to draw association with the occupation, and in the white hacker, I had the idea of matrix.
Personal Take away
First lesson, I was being suggested to do always do sketches. I have never tried to do it for my idea making as I’m horrible at drawing. But I decided to try it, and indeed that would give me a better picture of my ideas, and able to allow me to think further and expand my ideas on-the-spot as I’m sketching it.
Also, this project has been a great learning experience as it allows me to experiment new things. I feel a sense of achievement as I produce works that are better each time.
I believe for most of us, the greatest challenge would be time and finding unique ways of assembling/rearranging the most typical items eg. symbols or icons.
Personally, 2D has always been a very tough mod for me as I don’t even have knowledge about Art and Design. Naturally, I don’t know typography, semiotics… even all the designing softwares are so so new to me and thus my greatest difficulty is to use these tools at my basic level to create the best works of my ability.
(I was in Science stream all the way, and had minimal contact with art and design. But I decided to pursue my passion in the media arts at NTU.)
I will continue to work hard and hopefully sharpen my design and software skills for KILLER WORKS in future!