Chimerism + Twinship

Extremely interesting article I found in my Saved Links section on Facebook. Saved Links is easily my favourite Facebook feature because all the quality stuff is there. Here are some of the more inspiring/quirky bits:

“Indeed, if you are a twin, you are particularly likely to be carrying bits of your sibling within your body and brain. Stranger still, they may be influencing how you act.”

“During early development, cells can be passed between twins or triplets. Once considered a rare occurrence, we now know it is surprisingly common. Around 8% of non-identical twins and 21% of triplets, for example, have not one, but two blood groups: one produced by their own cells, and one produced by “alien” cells absorbed from their twin. They are, in other words, a chimera – a fusion of two bodies – and it may occur in many organs, including the brain.”

“Perhaps chimerism has upset the balance.”

“Even if you do not think you ever had a twin, there are many other ways you might be invaded by another human’s cells. It’s possible, for instance, that you started off as two foetuses in the womb, but the twins merged during early development. Since it occurs at such an early age of development, the cells can become incorporated into the tissue and seem to develop normally, yet they are carrying another person’s genetic blueprint. “You look like one person, but you have the cells of another person in you – effectively, you have always been two people,” says Kramer.”

This article is accompanied by Ariko Inaoka’s beautiful, dreamy photographs of a pair of Icelandic twins, Erna and Hrefna. I’ve picked out my favourites from her portfolio.

ariko4 ariko3 ariko2

ariko1

On her website, Ariko Inaoka has commentaries from the twins as well as her own personal thoughts on the project.

web_twins_textariko5

The Grotesque in Art and Literature: Theological Reflections

“The function of the narrative is not to represent, it is to constitute a spectacle.” – Roland Barthes

The Grotesque in Art and Literature: Theological Reflections by James Luther Adams, Wilson Yates and Robert Penn Warren is a survey of the grotesque and its function with regard to the understanding of religion. While its focus on theology is not quite useful for the purposes of my FYP, the book ventures into attempts to define the grotesque which I found incredibly useful for my own understanding.

The roots of the term grotesque lie in grottesche, a word coined to describe the wall paintings of human-animal hybrids discovered in the grottoes and burial halls of Rome and its counterparts. Grotesque thus has its beginnings in encompassing these ideas of subterranean discovery and of a world that is unfamiliar given our affiliation with the light of the surface. I will not go into the history of the development of the grotesque in art – I was altogether more interested in the conception of what grotesque signifies.

The grotesque encompasses the idea of rejecting reason and immersing oneself in subconscious tendencies and imagery. It is often preoccupied with the concepts of sexuality and violence, which I feel is very much apparent in the ero guro nansensu genre that also interests me. Visual juxtapositions and clashing elements are often identified as grotesque – grotesque images inhabit the junctures between opposites and threaten the foundations of existence through their subversions of norms.

Wolfgang Kayser defines the grotesque as a paradoxical beast – it fuses what is incompatible and incites accordingly paradoxical reactions in the observer. One can be simultaneously fascinated and delighted and disgusted by the grotesque. Kayser’s central thesis lies in the grotesque being something that is a fusion of incompatible parts, and that its function is to illuminate the grotesque facets of human nature so as to facilitate the acceptance of evil as an inherent part of humanity.

Mikhail Bakhtin’s exploration of the grotesque in the writings of Rabelais contains ideas that are also worth exploring for the purposes of my project. Bakhtin considers the carnival grotesque an all-inclusive celebration of the unity of the spirit and the body. The uncensored function of the body in all its natural processes of respiration, reproduction, defecation and death is not something to be hidden for the purposes of glorifying the purity of the soul. Rather, the physicality of the body is to be celebrated alongside the spirit as a cohesive whole, and the grotesque serves to facilitate the acceptance of this principle.

Bakhtin’s definition of the grotesque includes its infinite possibilites and boundlessness, which may seem counter-intuitive for the purposes of a definition but make sense to me in the light of how conceptions of beauty appear to be structured along very clear boundaries as opposed to the visual diversity of what can be construed as grotesque. Perhaps it is also a matter of taste. Bakhtin’s conception of the grotesque is thus celebratory, an entreaty to engage with the fullness of humanity.

Geoffrey Galt Harpham posits that the grotesque alters with social and cultural norms. His view of what the grotesque might be is in agreement with Kayser’s. He makes reference to Thomas Kuhn’s idea of the paradigm shift – that as society undergoes metamorphosis, so does its conception of the grotesque. I now see the nature of the problem that haunted me for the past two weeks – the nebulous concept of the grotesque precludes a firm, fixed definition, which I find is recognized in Harpham’s line of thought. Finally, Harpham brings myth into his conception of the grotesque, where notions of the fantastic are a vessel for the possibility of alternatives to the familiar that could in some other universe be equally valid and true.

The analysis of the grotesque finishes with Ewa Kuryluk’s augmentation to the existing ideas of Kayser and Bakhtin. Kuryluk asserts that the grotesque is always counter-norm and counter-culture in nature and concerns itself with the realm of symbolism.

Another interesting idea with regard to the grotesque that I find manifesting in my own work (and in the references I admire) is the centrality of the female body to our understanding of what the grotesque might be. The female body, often stigmatized for its functions in religious texts and mythology (i.e. the idea that menstruation is a manifestation of the inherent unclean nature of the female body), has often been presented as a perversion of the perfect male form. The female genitals in particular have been adapted as visual language for the presentation of Hell itself.

While I personally find the conception of the unclean female body a dated and repulsive idea, it is clear to me that in the visual language of the grotesque the female body plays a significant role. In the ero guro nansensu works and the erotica that I have been inspired by, the distorted female body, whether metamorphosed or exposed, is far more prevalent than the distorted male body. The female form is a far more common visual subject than the male form, and has been so in much of the artistic tradition. One needs only to observe the nude human body in paintings to find that the female nude is far more documented than the male nude, and in a more objectified fashion.

The grotesque body “outgrows its own self, transgressing its own body,” as Bakhtin writes. This anchors my interest in the mutability of the human form to express that which is uncanny and different. The horror of the familiar (i.e. the female genitals) is at once distancing and intimate. I found that all the readings I’ve been looking at so far have brought the theoretical richness that I felt was lacking in my project so far. Moving ahead, I would like to reconsider the objectives for my thematic concerns and for my illustration and form up a more solid concept for my FYP.

My interest remains in the realm of the grotesque and of the body, but I may open the floor to hybrid forms that mix human and animal and plant. The purposes of this are not yet clear to me but any writing I do will concern itself closely with these ideas of the grotesque and the monstrous as a dark mirror for humanity and the self.

Monstrosity: The Human Monster in Visual Culture by Alexa Wright

Monstrosity: The Human Monster in Visual Culture by Alexa Wright explores the function of the monster and the monstrous in society, with subjects ranging from the Monstrous Races in the Arnstein Bible to more contemporary figures like the serial killer Myra Hindley. I made notes while I was reading to consolidate my thoughts and reflections.

17races-1419D96A90E3AC6EF65
The Monstrous Races.

Wright posits that the figure of the monster and the visualisation of the monstrous is a time-old tool that explores how the human identity is construed and made sense of. The Latin origin of the word monster, monstrare, suggests as much by its meaning to warn, to show or to advise.

By delineating the non-human, or the monstrous, what remains is by default the human and the familiar. Images of transgressive bodies make visible the nebulous threats of existence, and by knowing these monsters we attain a measure of comfort and safety. (Calling Voldemort by his name reduces his ability to incite fear – it’s the same means of thinking.)

The body and face are codified structures of normality and familiarity that help us understand the world. The divine proportions of the Vitruvian Man can be extended to the worldview of the Ptolemaic universe with Man at its centre, with the human body a microcosm of the well-organized world.

What of bodies that defy this form of order? The freakshow, popularized by PT Barnum, is cited as a reassurance of one’s own normalcy – it is a way of orchestrating an encounter with the other, with monstrous bodies, in a controlled environment with the comfort of as much distance as one wishes. The freakshow (aside from its history of controversy and exploitation) is to the normal body a means of safely locating distorted bodies in society. The exhibit of a freak performing tasks easily executed by the normal body reads as cathartic – even distorted bodies can become familiar to us as they perform everyday tasks we do not pause to contemplate.

The freakshow catches the viewer between empathy and voyeuristic fascination – the aggrandized mode of presenting a supposed freak invites the audience to identify with the monstrous body and assimilate it into our realm of understanding, giving to the monstrous body a human soul through focusing on the freak as a human being despite the appearance of otherness. The exotic mode, also regrettably used, emphasizes the difference of the monstrous body and often fetishizes and objectifies it.

Wright makes mention of Michel Foucault’s assertion that the monstrous body has long since lost its symbolic significance, yet the human mind remains fascinated by monsters and monstrosity. The book discusses the realm of the monstrous in terms of monstrous acts, the phenomenon of the serial killer manifesting society’s need to create monsters in new forms for contemporary times.

I feel that the socially-constructed monster is a scapegoat for the darker sides of human nature – we create monsters and project our discomforts, fears and anxieties onto them through physical and psychological lenses of being as a way of identifying what it is that we fear. This was quite a useful reading (I’m incredibly grateful that I can read extremely quickly) that helped me crystallize certain ideas that I want to use for the theoretical basis of my FYP. I approach my work in a similar way – sometimes I find myself creating my own illustrative monsters to cleanse my mind of negative feelings or stress.

The fascination of society with delineating the monstrous also speaks to me – through body horror, we are able to understand the foggy concept of the nonhuman and become aware of our own inherent humanity.

Perspectives: The Grotesque

Extracts from Delimitating the Concept of the Grotesque by Peter Fingesten:

“The grotesque is a symbolic category of art that expresses psychic currents from below the surface of life, such as nameless fears, complexes, nightmares, angst. It is a dimension of intense and exaggerated emotions and intense and exaggerated forms. The main thrust of this paper is that in genuine grotesques there must be a congruity between subject matter, mood, and the visual forms in which they are cast.”

“Technically speaking, a grotesque consists of the presence and clash, incongruity, or juxtaposition of two or more different or even contradictory elements within the same work that may result in a visual and/or psychological surprise or shock.”

“There is an undeniable overlap between the categories of the grotesque and the fantastic. The difference is rather subtle, for both terms shade into several meanings. Therefore it is important to broaden the category of the fantastic while limiting that of the grotesque; in other words, narrow the gap between the grotesque and the fantastic.”

Passages from Rabelais And His World by Mikhail Bakhtin:

“Contrary to modern canons, the grotesque body is not separated from the rest of the world. It is not a closed, completed unit; it is unfinished, outgrows itself, transgresses its own limits. The stress is laid on those parts of the body that are open to the outside world, that is, the parts through the world enters the body or emerges from it, or through which the body itself goes out to meet the world. This means that the emphasis is on the apertures or convexities, or on various ramifications and offshoots: the open mouth, the genital organs, the breasts, the phallus, the potbelly, the nose. The body discloses its essence as a principle of growth which exceeds its own limits only in copulation, pregnancy, childbirth, the throes of death, eating, drinking, or defecation. This is the ever unfinished, ever creating body, the link in the chain of genetic development, or more correctly speaking, two links shown at the point where they enter into each other. This especially strikes the eye in archaic grotesque.”

From Modern Art and The Grotesque edited by Frances S. Connolly:

“Acknowledging that any attempt to define the grotesque is a contradiction in terms, we begin with three actions, or processes at work in the grotesque image, actions that are both destructive and constructive. Images gathered under the grotesque rubric include those that combine unlike things in order to challenge established realities or construct new ones; those that deform or decompose things, and those that are metamorphic. These grotesques are not exclusive of one another, and their range of expression runs from the wondrous to the monstrous to the ridiculous.”

“Grotesque also describes the aberration from ideal form or from accepted convention, to create the misshapen, ugly, exaggerated or even formless. This type runs the gamut from the deliberate exaggerations of caricature, to the unintended aberrations, accidents and failures of the everyday world represented in realist imagery, to the dissolution of bodies, forms and categories.”

“Victor Hugo’s observation has special resonance here: that ideal beauty has only one standard whereas the variations and combinations possible for the grotesque are limitless.”

“The grotesque is defined by what it does to boundaries, transgressing, merging, overflowing, destabilizing them. Put more bluntly, the grotesque is a boundary creature and does not exist except in relation to a boundary, convention or expectation.”

“As Jeffrey Jerome Cohen writes: “The monstrous body quite literally incorporates fear, desire, anxiety and fantasy, giving them life and an uncanny independence. The monstrous body is pure culture. A construct and a projection, the monster exists only to be read, the monstrum is etymologically ‘that which reveals’, that which warns.””

 

StrangeRemains.com is a gold mine of wonderful references

“Visitors were confronted with the skeletons of a child of four with a toy in its hands, a five-year-old holding a silk thread with an embalmed heart dangling from it, and a girl drying her eyes with a pocket handkerchief. Decorations, memento mori images and vanitas symbols put the horror of death in perspective by stressing the transience of life, by showing that the body was no more than an earthly frame for the soul. After death it no longer served its purpose – only an anatomist could still make it useful to the living.”

http://strangeremains.com/2015/06/14/turning-corpses-into-art-the-rembrandts-of-anatomical-preparation/

 

 

341px-vesalius_fabrica_p206

6449181263_54120f1542_z

6449182353_e8982187f4_z

 

These are wonderful, wonderful images that embody the kind of feel I’m looking at. Something useful Astrid said in class the other day – my project could go for “an 1800s feel with a consciousness of contemporary work”.

Monument Valley

I played through Monument Valley and its Forgotten Shores expansion in about three total playing hours, and even though the experience cost me about $7 on the App Store it was money well-spent. In my research on MC Escher and puzzles, I realized that the game would be a good source of visual/concept ideas, and I finally caved and downloaded it.

Monument Valley is terribly thin on its narrative (I didn’t find it as moving as the reviews made it sound) but it is a beautiful iOs game with no equal that I know of. I love the idea of manipulating the perspective of an environment to create paths where there were none before through the use of optical illusions. I love puzzles, I love illusions and this game delivered both, not to mention how beautifully it’s packaged and presented (right down to a very solid, atmospheric soundtrack).

Breyer P-Orridge: What am I reading…

“In the ’90s, the artist embarked on a startlingly extreme project to erase gender boundaries and reach a state of ‘pandrogeny’ with h/er (to use the preferred pronoun) wife Jacqueline Breyer, known as Lady Jaye. Together they became Breyer P-Orridge, a single unit that dressed alike, acted alike and, thanks to a series of cosmetic procedures including twin sets of breast implants and nose jobs, eventually looked alike, as documented in Marie Losier’s 2011 film The Ballad of Genesis and Lady Jaye.”

http://www.factmag.com/2013/09/26/genesis-breyer-p-orridge-on-life-art-and-the-quest-for-pandrogyny/

I was looking up bio-artists after today’s class too, and I discovered Breyer P-Orridge, who is actually incredibly relevant to a lot of my themes. Breyer P-Orridge, as a single unit of being manifested in two people (I’m actually not sure which pronouns I should be using to refer to them), reminds me a lot of a physical manifestation of Castor and Pollux, except with way more of a relation to pop culture.

The interesting thing is that Lady Jaye, one half of Breyer P-Orridge, passed away in 2007, but Genesis Breyer P-Orridge continues to live the pandrogeny project they birthed together. In summary, they underwent surgery to look more and more like each other and began adopting the same kind of clothing and styling to transcend the limits of separate bodies.

I quote from the article,

“P-Orridge’s absolute dedication to erasing the boundaries between life and art, and between man and woman, is palpable in the freestanding soliloquys that seem to tumble out of h/er mouth at will, reaffirming the self-directed narrative; a legacy of many years of public speaking, shouting and acting up.”

This is terribly fascinating also because it could help me form some answers to the question I was exploring in my dictionary project – what happens to Pollux after Castor is killed by Lynceus, and how does he deal with that grief? I’m not entirely sure that that’s the core focus of my FYP any more, but it’s still a fact of the myth itself and it might still be productive to keep this as a consideration.

I wouldn’t delve into Bio-Art myself but I’m looking it up right now as a source of visual and conceptual inspiration.

The Brothers Quay

Today I discovered the Brothers Quay in class and I think this is going to be incredibly good visual/atmospheric reference for the kind of vibe I’d possibly like to go for with my work. I watched this entire excerpt from The Street Of Crocodiles and I couldn’t help but find it very enchanting and disturbing at the same time. Apparently their work is less about meaning and more about atmosphere and experience, which is an interesting take on approaching an immersive project.

MC Escher

“As from 1950, Escher dedicated himself to manipulating space and perspective, experimenting with gravity and the construction of impossible spaces and architectures. The ambiguity of these scenarios in which different worlds converge simultaneously and cyclically, constitute a subjective framework of highly thought-provoking work, the product of the artist’s imagination.

Escher’s attraction towards strange and impossible spaces, with vanishing points that are distorted and only apprehensible in the imagination, is likely to have stemmed from his initial architecture studies and particularly the engravings by Piranesi, the vedute, with which he became acquainted on his travels to Rome in his youth. On setting eyes on lithographs such as Relativity (1953) or Convex and Concave (1955), it is impossible not to bring to mind the Carcieri (prisons) of the Venetian artist, from which Escher would learn the continuous and infinite spatial relationship and the cyclical perspective with no beginning or end. These spatial fantasies are conceptual constructs, which uphold the Einsteinian discourse on the relationship between space and time.”

from www.eschergranada.com

I’m coming into a haul of Usborne Puzzle Books very soon and I thought that doing some preliminary research into Escher might very well help me construct my own visual puzzles, because I’ve never done that before and it’s an intrinsic part of the puzzle book genre.

 

expo-ambito7-obra-007Up And Down (1947)

expo-ambito7-obra-012Ascending And Descending (1960)

expo-ambito7-obra-006Other World (1947)

Visual puzzles are also integral to The Merlin Mystery, a book that inspired my Dictionary project almost as much as House Of Leaves did. I never got to use the visual puzzle aspect of the former, but after I get through the pile of Usborne books that I’m going to get my hands on soon it’s likely that I’ll want to experiment with my own strange Escher-esque puzzle universes that build on the virtual reality/Gemini storylines that I already have.

As of now, FYP progress looks like this:

  • I like world-building and user interaction but I still want to play old-school and have illustrated puzzles/books instead of digital UIs – for the most part, I like keeping things analog with references like Fighting Fantasy and Usborne puzzle books
  • Castor/Pollux storyline is dormant; I might want to include or turn the storyline to be more about Janus (the Roman god of beginnings and doorways, appropriate for armchair adventure stories)
  • I am still very into bizarre and disturbing things (the dark side of virtual reality, body horror, macabre illustrations)

 

Fighting Fantasy Gamebooks

Another old and fun thing I stumbled upon over the summer was my old stash of Fighting Fantasy gamebooks, which gave me hours of enjoyment in my early teen years (even though I never actually bothered with the battle mechanics and usually cheated because c’mon, nobody really has that much free time to play fair and be honest about the items that you actually have).

I spent the past two weeks engineering my own gamebook based on the FF formula as a birthday surprise for someone (yes, I do have that much free time) partly because I wanted to craft a good puzzle and partly because I also wanted to work through an FYP idea that could still be a viable and giftable project. I wrote 50 paragraphs worth of adventuring in an abandoned house and packed the book with ciphers, and almost lost my head ensuring that all paragraphs led to each other and that the entire adventure ran properly. Then I went over all of my typography, and proceeded to spend an hour ensuring that everything was paginated properly and that all paragraphs looked good.

In this little sub-project I am planning to build a compartment into the back of the book (as I did with my dictionary) for a thumb drive that’s an important part of the storyline within the book. I think this is just my way of building on the FF formula – while I love how immersive FF books are, I want to add another layer of complexity to my project with items that are significant in the storyline being available to the reader in a kit accompanying the book/built into a compartment in the book. These artefacts are probably a step up from what I did for my Gemini project last semester (forging one newspaper page) and I think I really enjoy doing immersive storybook-type things as a way to reconcile the separate universes of fact and fiction.

I’m probably going to continue down this line in my research as it offers the most promise and the richest possible outcome. I don’t think I exactly want to make a gamebook for my FYP but the influence of fictional bands and immersive worlds (that are ventured to with the power of the mind and not the power of your computer’s graphics card) is tugging me, and it might be a good way for me to run the Castor/Pollux storyline too.

I’ll share pictures of my gamebook in a bit, and cross my fingers that my gift recipient has forgotten my FYP blog URL.