Memory Foam, 2019

Project Description

Memory Foam is a light and sound installation that aims to portray and explore the interstices of pain and memory through the simple interaction of human and mattress.

Concept

To understand this project, we must first explain the technology behind the inspiration for the installation, that is, memory foam mattresses.

Mattresses made from memory foam consist mainly of a material called polyurethane, making  it more viscous and dense compared to ordinary foam mattresses. Memory foam bubbles or cells in the material are open, creating a matrix through which air can pass through its interstices, making way for a body to be embedded into the mattress surface. The higher the density of the foam, the quicker it softens in reaction to heat (e.g from a person), capturing and creating a mould to the warm body within a small period of time. When the body releases, so does the foam, and is recovered to its original shape. For the few short seconds after the pressure is released, it forms an imprint that fades out. Here is a visual to illustrate that effect.

Animated GIF - Find & Share on GIPHY

This phenomenon is interesting to us because, just as quickly as the foam remembers the shape of the hand, just as quickly, it forgets it. In the same vein of thought, we experience pain in small or great amounts, and our brains are built to forget it quickly as a coping mechanism for survival. But do we really forget? When pressure is released from the mattress, its shape returns to normal. Seemingly unmarred on the surface, the wooden frame underneath collapses to accommodate the pressure. The greater the pressure, the greater the collapse.

Thus, we aimed to manifest this sense of unseen collapse through a light and sound installation.

Technical Description

Entering the space, the participant will observe a single bed frame with mattress mounted to one side of the wall and 32 filament lightbulbs on the other. If the participant chooses to touch the mattress, the lightbulbs will light up in response to the amount of surface area and pressure applied. In addition to this, a soundtrack will be triggered by an ultrasonic sensor positioned at the foot of the bed. The set up is illustrated below:

The circuit diagram for both ultrasonic sensor and switches:

Input / Pressure sensitive switch and ultrasonic sensor wired to Arduino and laptop with JBL flip 3

Output / Filament bulbs lighting up and triggering of ambient soundtrack

The royalty free track we used: https://youtu.be/Bkg08NvtvBU

It is intended for a single person to engage with the piece at one time but will work with multiple participants concurrently.

Some process pictures of us putting the structure together. It involved drilling, wiring, soldering and heavy manual labour – our fault for choosing to go analogue.

Prototype testing

The chaos behind the structure
Drilling in the bulbs
wiring each circuit
Sawing off the bed legs furiously
Setting sail

Programming

We used minim code in processing and arduino together with an ultrasonic distance sensor to trigger the soundtrack.

Testing distance with sour patch kids

Here is the code:

Arduino

// print distance to serial — hy_sr05
// Ty Seyoum
#define ECHOPIN 2 // Pin to receive echo pulse
#define TRIGPIN 3 // Pin to send trigger pulse
void setup(){
 Serial.begin(9600); //
 pinMode(ECHOPIN, INPUT);
 pinMode(TRIGPIN, OUTPUT);
}
void loop(){
 digitalWrite(TRIGPIN, LOW); // Set the trigger pin to low for 2uS
 delayMicroseconds(2);
 digitalWrite(TRIGPIN, HIGH); // Send a 10uS high to trigger ranging
 delayMicroseconds(10);
 digitalWrite(TRIGPIN, LOW); // Send pin low again
 int distance = pulseIn(ECHOPIN, HIGH); // Read in times pulse
 distance= distance/58; // Calculate distance from time of pulse
 
 if(distance<=50){
    Serial.println("T"); 
  }else{
    Serial.println("F"); 
    }
 
 delay(200); // Wait 50mS before next ranging
}
if(distance<=50){
Serial.println("T"); 
}else{
Serial.println("F"); 
}

// we set the distance at 50cm
so that when a person is standing
at the foot of the bed, they would
be detected and trigger the player.

Processing

import processing.serial.*;
import ddf.minim.*;

Minim minim;
AudioPlayer player;

int lf = 10; // Linefeed in ASCII
String myString = null;
Serial myPort; // The serial port
int sensorValue = 0;

void setup() {
// List all the available serial ports
printArray(Serial.list());
// Open the port you are using at the rate you want:
myPort = new Serial(this, Serial.list()[7], 9600);
myPort.clear();
// Throw out the first reading, in case we started reading 
// in the middle of a string from the sender.
myString = myPort.readStringUntil(lf);
myString = null;
// we pass this to Minim so that it can load files from the data directory
minim = new Minim(this);
// loadFile will look in all the same places as loadImage does.
// this means you can find files that are in the data folder and the 
// sketch folder. you can also pass an absolute path, or a URL.
// Change the name of the audio file here and add it by clicking on "Sketch —> Import File"
player = minim.loadFile("foam.mp3"); 

}

void draw() {
// check if there is something new on the serial port
while (myPort.available() > 0) {
// store the data in myString 
myString = myPort.readStringUntil(lf);
// check if we really have something
if (myString != null) {
myString = myString.trim(); // let's remove whitespace characters
// if we have at least one character...
if(myString.length() > 0) {
println(myString); // print out the data we just received
// if we received a number (e.g. 123) store it in sensorValue, we sill use this to change the background color. 
try {
sensorValue = Integer.parseInt(myString);
// As the range of an analog sensor is between 0 and 1023, we need to 
// convert it in order to use it for the background color brightness
int brightness = (int)map(sensorValue, 0, 1023, 0, 255);
background(brightness);
} catch(Exception e){}
if(myString.equals("T")){
if(player.isPlaying() == false){
player.play();
}
}

if(myString.equals("F")){

player.pause();
player.rewind();

}
}
}
}
}
player.pause(); // track pauses when person is not detected

player.rewind(); // plays from start when person is detected

 

Characteristics of Interfaces

Memory Foam falls in between a passive and interactive installation. The audience can control which of the 32 lightbulbs when the sounds are activated, but they are not in control of the type of light or sound that appears. The feedback in this installation is moderate to high as the light and sounds are immediate responses only when activated by the participant. However, there are limited responses to the lights and sound, and they differ only in position.

Flowchart of interaction:

In our project, the user is valued and is responsible for all events as they are the only ones that can activate the light and sounds on the other side of the wall through their interactions with the mattress. This is due to the fact that each space on the mattress activates a different light bulb or sound. The user will be valued no matter how many participants there are at a certain time as each of their interactions trigger a different bulb each time. There is a parallel simulation of their interaction with the light and sound responses in the same positions on the bed, as well as an intuitive selection and result relationship. For the structure of the interface, feedback is provided about the location of each activator and what remains to be interacted with, with an open structure where the audience can play with the different switches through the bed.

Here’s how the class interacted:

Personal Reflections

We shared the role of every aspect equally. Because it was mostly hardware, we did everything together, including soldering, drilling, wiring, painting, sawing, taping together the switches, stringing the net behind the bed, programming and testing the ultrasonic sensor and assembling everything.

Alvin

This was my first time creating an interactive installation piece and I am happy with how Memory Foam finally came together. With all the late nights together with Melo troubleshooting and organising the wires and switches, I think the work definitely came out the way we intended it to. It was unfortunate we weren’t able to get the distance sensor to work properly for the final presentation. But seeing how different people interacted with it definitely was an interesting sight. There were different ways in which people approached the work with some just touching lightly, to heavy punches or full on massaging of the bed. Witnessing how this interaction unfolded and people’s reactions was definitely the intention we had when we set out on this project and it was a fun experience!

Melo

Since the both of us had no actual prior knowledge in arduino or coding whatsoever, we approached this project in the most simplistic, analogue way possible: wiring 32 lightbulb circuits with aluminum switches. Turns out, it wasn’t so simple dealing with tangled wires and the logistical manual labour of putting together such a large structure. We had to tie rope and drill and screw and paint and hand saw and transport the installation. Taken out of context, we often felt like we were castaways building a raft to get home. I guess this was all a good thing because of how much we didn’t know before and we learnt a lot about hardware in the process. Thankfully we had some friends to help with the manual labour.

When it came to the audio, we realised we really couldn’t avoid using the intimidating arduino any longer. With some help of our classmate, Shu, we realised that coding wasn’t that intimidating after all, with all the resources online. The main problem we faced instead, was the unreliability of the arduino every time we unplugged it or turned it on again. Unfortunately, it didn’t work on the presentation day despite working perfectly just a few hours ago. We played the track from a speaker on loop to salvage the situation.

It was really interesting to see how each participant reacted and played with the bulbs and I am glad we chose to place the installation in a little corner, like how interstices are hidden in little corners. Together with the dim lighting, it allowed the participants to fully curl in and drive themselves into the mattress. I especially liked how En Cui pressed the bed in every way possible, sliding and massaging it like a professional. I’m really glad with how it turned out, given how simple the technology behind it is. The effect of the lightbulbs behaved like a pattern and each person’s imprint was unique to them. The project really opened my eyes to the complexities and possibilities of Interactive Media and this new age of art, and I’m grateful to have been part of it.

Expanding from this, we think the panel of lights could be manipulated in many ways, in terms of the type of lightbulb and the number of them. With the right resources, we could even do 500 bulbs and the imprint formed would be even more detailed.

Memory Foam / Mid-term progress (Melo and Alvin)

Memory Foam explores the interstices of pain and memory through the simple interaction of human and mattress.

To understand this project, we must first explain the technology behind the inspiration for the installation, that is, memory foam mattresses.

Mattresses made from memory foam consist mainly of a material called polyurethane, making  it more viscous and dense compared to ordinary foam mattresses. Memory foam bubbles or cells in the material are open, creating a matrix through which air can pass through its interstices, making way for a body to be embedded into the mattress surface. The higher the density of the foam, the quicker it softens in reaction to heat (e.g from a person), capturing and creating a mould to the warm body within a small period of time. When the body releases, so does the foam, and is recovered to its original shape. For the few short seconds after the pressure is released, it forms an imprint that fades out. Here is a visual to illustrate that effect.

Animated GIF - Find & Share on GIPHY

This phenomenon is interesting to us because, just as quickly as the foam remembers the shape of the hand, just as quickly, it forgets it. In the same vein of thought, we experience pain in small or great amounts, and our brains are built to forget it quickly as a coping mechanism for survival. But do we really forget? When pressure is released from the mattress, its shape returns to normal. But, seemingly unmarred on the surface, the wooden frame underneath collapses to accommodate the pressure. The greater the pressure, the greater the collapse.

We aim to manifest this sense of unseen collapse through a light and sound installation.  Entering the space, the participant will observe a single bed frame with mattress mounted to one side of the wall and 32 filament lightbulbs on the other. If the participant chooses to touch the mattress, the lightbulbs will light up in response to the amount of surface area and pressure applied. In addition to this, certain parts of the mattress will activate a simple ambient soundtrack that will change the longer the pressure is applied / photosensor is activated (we have yet to decide on the best solution for this). The set up is illustrated below:

Input / Pressure sensitive switch and / or photosensor

Output / Filament bulbs lighting up and / or ambient soundtrack playing

It is intended for a single person to engage with the piece at one time but will work with multiple participants concurrently.

Flowchart of interaction:

Some of our work in progress and tests:

Prepping the foil
Assembling the switches
Mapping out the size of the bed
Honne logo

 

Our full-scale prototype test (pwd: test)

Actual mid-term run (pwd; memory)

User feedback influence in bold.

Since there are no explicit instructions for the participants other than that they are encouraged to touch it, the installation is intuitive and left for the audience to discover. The outcome of the lightbulbs reactions and soundscape will differ based on the amount of pressure exerted on the mattress and surface area covered. The greater the force of the participants weight onto the mattress, the longer the bulbs will be lit. We also decided to add a capacitor to each circuit so the lightbulbs linger on slightly longer before they fade out. The wider the surface area of the participant in contact with the mattress, the greater the number of bulbs lit. The soundscape will change with the amount of pressure exerted.

Memory Foam falls in between a passive and interactive installation. The audience can control which of the 32 lightbulbs and sounds are activated, but they are not in control of the type of light or sound that appears. The feedback in this installation is moderate to high as the light and sounds are immediate responses only when activated by the participant. However, there are limited responses to the lights and sound, and they differ only in position.

In our project, the user is valued and is responsible for all events as they are the only ones that can activate the light and sounds on the other side of the wall through their interactions with the mattress. This is due to the fact that each space on the mattress activates a different light bulb or sound. The user will be valued no matter how many participants there are at a certain time as each of their interactions trigger a different bulb each time. There is a parallel simulation of their interaction with the light and sound responses in the same positions on the bed, as well as an intuitive selection and result relationship. For the structure of the interface, feedback is provided about the location of each activator and what remains to be interacted with, with an open structure where the audience can play with the different switches through the bed.

Maurice Benayoun’s Tunnel Under the Atlantic

Maurice Benayoun is a French new media artist who dabbles with many forms of media in his work including video, immersive virtual reality, the web, wireless technology, performance, large-scale urban art installations and interactive exhibitions. (Benayoun, 2018)

Fig 1. Tunnel in Paris

One of Benayoun’s better known installations, The Tunnel under the Atlantic, 1995 was a televirtual event that linked the Pompidou center in Paris to the Museum of Contemporary Art in Montréal through a virtual tunnel. The tunnels were two-meter-diameter tubes simulated a linear crossing of our planet, as if it were dug under the ground. It enabled hundreds of people from both sides to meet virtually as seen in Fig 1 and 2.

Fig 2. People meeting across the Atlantic through the virtual event

How it worked was that people would ‘dig’ into memories and pictures of the past for five days before they could meet the people on the other side. The event was filmed with four virtual cameras. The audience could automatically hear audio recordings of them that were being mixed and edited. In the event of a counter-shot, they were able to view their own live pictures floating within the space they have just dug up. This can be observed in the clip below:

Having these remains would allow each person’s route to have a unique experience that pertains to sounds and images from them. Essentially, they would be travelling through a three dimensional space that was created through their movements. 

With this interaction and contribution from the audience, the writing process of the installation would no longer be a definite and established build up of sounds and pictures. Instead, it played with the immediate creations of the audiences exploratory behaviour.  It displayed a combination of chance and determination which defined the result architecture, similar to the balance of chaos and determinant in real life. 

After the exchange, other participants could take the same route or create new ones as if in a collective quest of a shared memory. This very much embraces the idea of entropy, where a natural progression towards an amorphous quality of the signal in the act of exchange occurs.

This reminds me of John Cage’s ideas in Variations V,  1964 when he explored the use of chance to break away from usual deterministic musical compositions. Likewise, he did choose certain elements like sound, texture, and other musical relationships to be determinants. We can observe the similarities in terms of interactivity in both works, where the artist uses systems that transfer control from creator to the creation process. 

To quote Norbert Wiener inCybernetics in History,” 1954, Multimedia: From Wagner to Virtual Realityhe mentions:

“We are now no longer concerned with the study of all possible outgoing and incoming messages which we may send and receive, but with the theory of much more specific outgoing and incoming messages; and it involves a measurement of the no-longer infinite amount of information that they yield us. (Wiener, 1954)

In essence, it is not so much physical phenomena that we explore, rather individual trinkets of information that are being connected and passed to and from observer and machine.

With the installation, Benayoun also displays ideas of immersion. To quote from Ivan Sutherland in The Ultimate Display,” 1965,  he states:

“The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.” (Sutherland, 1965)

However, Benayoun’s idea of immersion was slightly different from Sutherland’s, and he focused on the essence of a place instead of the realness of it through programming. Here is a quote by him:

“Artificial Intelligence, real time graphics, sound generation, multi-sensory apparatuses and robotics may be highly sophisticated, but making art is not just a complex form of DIY to be confused with funny electronic gadgets.” 

To conclude, Benayoun chose not to not immerse the audience in real time footage of the actual places each party was situated in. Rather, by using footage of the audience themselves, he created a fantastical tunnel that was immersive in its own form. It created a new world that brought both audiences from each location together in an immersive and virtual tunnel that each of them created together. This idea of immersion created an artwork that balanced both interactivity and immersion in a single event which contributed to its breathtaking performance.

772 words

 

References

Benayoun, M. (2018). The Tunnel under the Atlantic. Retrieved from http://benayoun.com/moben/1995/09/14/the-tunnel-under-the-atlantic/

Wiener, N. (1954). Multimedia: from Wagner to virtual reality. Choice Reviews Online39(05), 39-2840-39-2840. doi: 10.5860/choice.39-2840

Sutherland, I. (1965). Augmented Reality: “The Ultimate Display” by Ivan Sutherland, 1965. Retrieved from https://www.wired.com/2009/09/augmented-reality-the-ultimate-display-by-ivan-sutherland-1965/

Rube Goldberg Machine: Pastel Pollock

RESEARCH

My partner (AJ) and I decided to make a Jackson Pollock inspired Rube Goldberg machine. We thought the dripping/splashing of paint was a fun concept to explore.

Ink splats and drizzles of paint are common characteristics of a Pollock painting, achieved by dripping and whacking paint onto a canvas.

We chose Pollock’s Autumn Rhythm and Number One, Lavender Mist as paintings that we wanted to emulate.

Accessed from Metropolitan Museum of Art

Accessed from Jackson Pollock Organization

One of the reasons why we chose these paintings was because they require only 2-3 colours to make. Our end goal was thus to produce a dualtone painting with our Rube Goldberg machine.

The strokes and drips have a random, raw feel to them, which was easier to emulate since we had to create them from mechanisms in our machine.

We watched a few videos of existing Rube Goldberg machines, from simple school projects to crazy OKGO music videos, and began our ideating process.

PROCESS

We had a few initial plans:

  • Spray Bottle to spray on canvas
  • Balloon to pop and drip onto canvas
  • Bicycle wheel with paintbrushes attached to paint on canvas

After testing we realised that most of these methods would end up with a large splat instead of drips.

Later on, we drew references from rubber band catapult and rubber band boat mechanisms as our main structures. The rubber band release would  generate kinetic energy and give us the torque required to flick paint onto canvas.

Rubber band catapult mechanism

This is our initial sketch plan for the machine. On the left, we explored the use of wheels with brushes attached to them. We also researched on pulley systems and conveyer belts.

Initial sketch of Goldberg Machine plan

The class’ feedback was that the spray bottle might be a bit hard to activate plus it might not really resemble a pollock machine.

The balloon apparently isn’t as easy to pop with a needle attached to cardboard and suggested to use water balloons instead as they were thinner.

The bicycle wheel would need a huge amount of force to activate and wasn’t very feasible as well.

We also tested out the effect of a brush dipped in paint, falling and stopping above a canvas. The consistency of the paint didn’t allow for much drips so we scraped this idea.

Testing paintbrush dropping paint (fail)

We also tried using string to release a simple flap mechanism that would release paint onto the canvas below. We didn’t use it in the end because the mechanism was too bulky.

Testing out string dropping paint mechanism

Finally, we built the rubber band catapult mechanism prototype with chopsticks and attached a ramp outside of the scaffolding to activate the catapult. This is us testing it out the torque of the flip with the cap of a super glue tube. Here are our sketches.

Sketch of ramp

In the gif below, you can see AJ testing out the torque of the catapult with the cap of a super glue tube. One problem we faced was that the weight was not heavy enough to pull the string attached to the wooden rod out of the latch.

Testing out torque on catapult

This is us testing the direction of the force with a twistie. Clearly, we were quite impressed with it.

Testing aiming accuracy of catapult with a twistie

Next, we tested out the speed of balls on different ramps.

Testing out ramp movements with a ball

Then, we built the final structure with wooden dowels, binding them together with AJ’s army tying method.

Square lashing used for perpendicular rods, one of the more secure methods of joining two rods.

Diagonal lashing for wooden rods meeting at an angle.

Sheer lashing, useful for connecting two rods/chopsticks together if the the usual length is not adequate.

Clove hitch to secure a piece of twine on one rod, leading to the lashings.

The scaffolding aided us in attaching ramps and accessories to transport the marble. It was easy to add/subtract sticks to it to cater to what needed to be attached.

Expensive wooden dowels from art friend

We decided to go for a pastel themed structure so the bright paint would stand out from it. We chose to spray paint this one baby pink.

We and tested out the machine with paint of the right viscosity. The paint splatter was very satisfactory.

Final built machine with paint splatter

We decided to splatter the paint on two separate pieces of acrylic so we could create a layered Pollock inspired art piece with the machine splatter results.

Final structure part 1

Following that, we continued to build the rubber band boat mechanism for part two of the machine.

Buyin tubing from a mama shop

We spray painted this mechanism lavender. The turn of the turbine gave a splatter effect which was just the kind we wanted to contrast with the drips of the catapult mechanism.

Final rubber band boat mechanism

We wanted to attach minor elements like tubes, lightbulbs and a pulley system that would activate the turbine. Here are our sketches for the tubing.

Sketch of tubing

We used the tubing to transport a marble to the switch that would light up the bulb. The gifs below show us testing out the accuracy of the marble falling onto the switch.

Marble activating the switch
Testing out the lightbulb

FINAL

Here is the final product sketched and photographed.

Final sketch
Pastel Pollock, 2018
Two parts of the machine with acrylic intact
Final splattered acrylics

And here is the final machine compiled into a little one minute video.

Password: bollocks

 

Art of the Networked Practice Hyperessay

Social Broadcasting: An Unfinished Communications Revolution

Participating in the online symposium Art of the Networked Practice opened my eyes to the connectedness of creative dialogue and art in telematic space. It was structured like a lecture with a few speakers leading the talk.

Randall Packer introducing Maria X at the symposium, Day 1

As a millennium who practically lives in the third space, being part of the symposium was a comfortable and familiar feeling, though it was my first time going live with such a large group of people. This was not so for the group of older participants. It seemed as though they were extremely excited to have had just discovered the existence of live video chat. But, after two days of talks and performances, I understand there is good reason for this zeal.

Enthusiastic participants in the chatroom

What was interesting about the format of this symposium was that it allowed the audience to comment in real time. It was kind of strange because each comment would be seen by everyone in the chatroom, including the speakers, which made the audiences’ voice almost level with that of the speakers’ and performers’. This setting was different from a traditional lecture where you would whisper to your friend instead of announcing it to the entire hall. Perhaps because people are more inclined to type instead of speaking out loud, the participants did not hold back their comments in the chatroom, making the entire symposium feel informal and candid, creating an interactive, networked space. This effect of interconnectivity between the audience and the performer was probably intentional as it encompasses the entire theme of the symposium.

Participants responding to a performance in the chatroom on day three

Dr. Maria Chatzichristodoulou or Maria X, Associate Professor in Performance and New Media at London South Bank University (LSBU), who is also a curator, producer, performer, writer and community organiser, was one of the key people who shared about the idea of telematic practice at the symposium.

Screenshot of Maria Chatzichristodoulou speaking during the symposium

Maria mentioned live telematic practice, which she also emphasises in her article Cyberformance:

“Its being ‘live’ entails that performance ‘dies’ with its own enactment. Every single moment of a theatrical experience is entwined with the loss of a specific and unique relational experience that cannot be preserved or reproduced exactly so. – Maria X on Cyberformance

In addition to the temporality of a live performance, its live audience also adds to the value of such telematic practice. Maria X discussed many performance art pieces during the symposium. One of them was Telematic Dreaming (1993) by Paul Sermon, a live performance consisting of two people bouncing off each other’s projected interactions on separate beds. It was an improvisation in the moment that could not be replicated in the same way. Likewise, the performances we witnessed during the symposium could not be replicated exactly, making them each unique pieces of work.

Still from Telematic Dreaming, 1993 by Paul Sermon

“Entanglement” by Annie Abrahams involved 6-7 individuals and was made unique by improvisation and how they observed each others actions and responded or reacted to them live. Furthermore, the response in the comment section, whether positive or negative, would affect the artists’ performances subconsciously. Although it may look like a weird conference call of people playing with household items and fingers, the ideas and intentions behind the interactions is what brings depth to the performance and makes it unique.

Screenshot of Cyberperformance Day 1

Screenshot of Cyberformance Day 1

The symposium taught me to embrace the candid, especially in an interface like Adobe Connect, where there is so much room for glitches to occur. Throughout the three days, we experienced multiple glitches, right from the get go with Maria’s inability to hear any of the other speakers. The audience improvised by telling her what was going on in the chatroom and she could communicate because of that. In a way, the glitch in the audio increased the interactivity of the audience and speaker. I realise that interactions are hinged upon improvisation and we are able to increase connectivity in people by embracing the glitch, just like how both performers and audiences did in the symposium. Especially in the third space, where physical human intimacy is lacking, the connectedness of creative dialogue and art in telematic space can still be made possible.

Micro-project 7: Bedroom Performance

My alter ego is a bedroom performer. I am jiving to Clairo, whose music video titled ‘Pretty Girl‘ is the inspiration for this video selfie.

Password: bedroom

Clairo is one of many young ‘bedroom’ or ‘dream pop’ artists, including the likes of Frank Ocean, Gus Dapperton etc. who make lo-fi music.

“My TV ain’t HD, that’s too real.” – Frank Ocean

The common goal is to produce minimal music with no frills and containing low-bitrate samples.

Clairo has a low maintenance YouTube channel where she posted a low res webcam video of her in her bedroom mouthing the lyrics and lazy dancing to an original song she wrote. She had no makeup on, greasy hair and a messy background. She played with silly glasses and ugly toys while mouthing the lyrics. The video was grainy and the audio was distorted, and everyone loved it.

By recording my video selfie with Photo Booth, I could alter my identity to take some form of Clairo’s. In the video, I am me, portraying elements of someone else. Like Clairo, I went barefaced with a towel headband, messy room in the background. The overexposed sleeping cat on the bed was unintentional but adds to how I am different from her, despite trying to imitate her video.

In a way, my identity is concealed because I am not speaking in the video. My voice and speech mannerisms, which are part of my identity, are concealed from the audience. The low res video and grain does not give an accurate portrayal of my physical features and environment.

The video is extremely grainy as the Photo Booth camera does not work well in low light. I have a few unsightly props – reflective sunglasses and an ugly pink toy. These items are similar to the ones Clairo uses in her video, but they are my version of those things, which shows some personality of mine.

We have a lot of control over portraying our alter identity, yet so little because of our current identities will still peek through in some ways that are uniquely us.

Ego – Process & Final

INTRO

I am an extremely clumsy person. I’ve made a lot of messes in my life and this project is a documentation of some of the more memorable ones.

I’ve decided to go for the line art style, moving away from flat vector illustration, which is something I’m familiar with and what most people are doing.

ARTIST REFERENCE

I chanced upon a line work artist called Marco Oggian on Pinterest. His art style is fun, quirky and has a vulnerable quality to it that makes it childlike and playful. He also uses bright colours that stand out on on an off-white background. His illustrations below are a series of flyer designs for an event called ‘WASTED‘.

I especially liked the piece above because of how the red and blue overlapped and created a three d, double exposure effect. This was one of the main inspiration points I incorporated from Oggian’s art style into mine. Since my equations were distant memories, I wanted to use this effect to create that vivid illusion of a past, as if it were the actual recollections playing in my mind.


Instead of having messy, childlike lines like him, I went for neater lines. Since my equations are all about the messes I’ve made as a child, the sophisticated lines I opted for are how I represent me looking back on what I’ve done as a child, though I think I still am quite a messy person. The images below are styles I started out with and how I developed them.

To find my style, I started out with simple lines with no background colour. I experimented with both complementary, split complementary and analogous colour schemes, making the back image a pastel version of one colour and the frontal image a striking and bold colour.

Following this, I added florescent yellow strokes and accents in each box. I also coloured the plain background an off-white tone to tie the whole series together.

THE EQUATIONS

I do not recall this memory, but when I asked my mom, she told me this was one of the biggest messes I made as a toddler. She said she left me alone for a few minutes and when she came back it was snowing in the house.

When I was in primary school, our family got a terrapin named Jaq. I wanted to make sure I was taking care of it right, so I googled terrapin care tips. A website forum told me the water should be 35°C for a healthy pet. Being the dumb kid I was, I poured boiling water into the tank, hoping it’ll warm Jaq up a little bit. Jaq swam towards where I was pouring and ended up all blistered. He passed away a few days after and I cried for weeks. I consider this the biggest mess of my life. 🙁

When I was in secondary school my elder brother and younger sister contracted the chicken pox. My mom separated me from them and I could only sit on a small sofa while the both of them got to be together on the big sofa. I felt like I was on another island and like I was the one with the disease instead. I thought I was missing out on something great so I hugged my brother super hard to get infected. I found a red bump behind my ear the next morn, and it was the worst month of my life.

In polytechnic, I had the opportunity to be the art director for a friend’s short film. One of my tasks was to hang up a painting. The original nail was already loose and when I tried to hammer it in even more, the hole got bigger but I tried my luck and hung it up anyway since we had to clear and leave the set. Seconds later, I heard a loud crash and the owner of the house screamed at me. Fun times.

Here’s everything together:

THE PRINT

The print was quite disappointing for me. I chose to print at Fujifilm in Harvey Norman with the photo printer, hoping that paying $35 would make the colours turn out more accurate than usual. I was wrong. My florescent yellows turned mustard and my bright reds turned brown. The whole artwork was dulled down.

Although the people around me, including Ms Mimi liked how it brought a different feel to the artwork, seeing the yellow so dulled down made me hate the print, almost. Looking at it now though, I think I see what they mean by a different feel and how the brown tones made it more moody and feeling.

Overall, it was a fun project. I liked exploring different styles and playing with colour and learning about how colour printing can go horribly wrong. It’s strange how these situations came to me rather quickly and in abundance. I didn’t have to wreck my brain for them, which says a lot about me. So I’d like to think of this project as a documentation of the past, and to remind myself to change my horrid ways. Maybe if I remember how horrible the outcomes of each situation were, I’ll learn to think thrice before doing anything stupid. Thx for reading!!! cool