Final Project // Haw Par Villa

**For the comprehensive post click here

Group Members
Amanda, Clara, Fizah, Minjee


Final Project
Our final project was a board game called “Ten Courts of Hell”. Two players make up a team. One player will be in ADM playing the game on a physical board game. The other player will be in Haw Par Villa as the pawn. The two has to work together and communicate via Instagram Live. As they move along the board game, they will encounter at least 10 stations and each 10 stations will challenge the pair to work together to get through it. The ultimate goal is to reach the last station before the other team to win. 


Our ideas went through a drastic change. Initially we wanted to create a performance based on ghost and participant’s reactions. The participant’s interactions with the surroundings will influence how the ghost will act. However, we realized it is difficult to pursue this idea for three main reasons. First, a suitable location. Not only was it not site specific but it is also difficult to find a place where we could set up our performance without having to go through long processes of getting permission. Second, the idea was a bit complicated. It was hard for people to understand the idea when we explained it to them. This made us worried that there will confusion when we actually execute the idea. Lastly, we were not sure how to incorporate 3rd space.

After some consideration and getting inspired by the project “Can You See Me Now (2001)”, we decided to change our idea to a board game in Haw Par Villa. “Can You See Me Now” is a chasing game between the players online and players in the streets. We got the inspiration for 3rd space from here.

For research, the whole team visited Haw Par Villa in person. We learnt about the ten courts of hell and noted the punishments each courts give out. As we walked through Haw Par Villa, we found locations that resembled the punishment of each court and came up with ideas for games. For instance, one of punishments for the 2nd court is being drowned in a lava pit. We found a red arena in Haw Par Villa and decided to make our players play the “Floor is Lava” game.



Above is the board game we created our game. Since this was a game that did not exist anywhere else, we had to personalize many of things. In addition to the board game, we created the dice. The dice only had the numbers 1 and 2 because there are only 10 stages in the game and we did not want the players to finish the game too soon.

The screenshot above is all the work we put into the final project. To highlight some of them, the “Facilitator’s Guide Handbook” is a PDF handbook we have made for our group mates, in other words the facilitators. This is to make sure we had a handbook we can always refer to when we forgot the instructions for the games or the location we have to move to. In addition, by giving the same instructions to the players we were able to ensure fairness. Another document is “Haw Par Villa Materials”. Some of the games included was balancing a pingpong ball on a spoon while going down a slope in a limited amount of time, going through a box of goo to find marbles, and so on. Each station had a different game and this meant that a different set of materials were required for each station. So in this document we created a checklist where we could make sure we have prepared all the things we needed.

To document the actual occurrence of the game, we had three people working as the camera crew for us. Two was recording each of the Haw Par Villa players while one was in charge of recording both the ADM players. The process could be also be viewed on Instagram Live.

(To view the videos for explaining each game for each station and trailer please check out the comprehensive post linked at the top)


Challenges & Reflections

I feel like the biggest challenge for our team was coming up with an idea that was not too complicated. Because we had a bit of an extensive idea at first which was great but maybe bit difficult to achieve, we had trouble coming up with an alternative to that. But in the end, I love the idea we came up with it and it went really well.

Another challenge was the actual preparation for the “Ten Courts of Hell” game. There was a lot to prepare. Ten different games placed in ten different locations that is related to each court of hell. The materials and rules had to be settled as well. 

Testing out each game really helped us polish up the game and be ready for any confusions during the actual execution. Sometimes we would also realize we need to change the rules so we can incorporate both the ADM player and Haw Par Villa player.

Overall regardless of all the hours and work we had to put in, I am proud of our team and work. It almost felt like a mini Freshman Orientation Camp (FOC). Which is funny because all the members of our group are part of the Programmers for camp next year. I feel like the incorporation of Third Space worked well because the ADM players and Haw Par Villa Players did not have much trouble interacting with each other via Instagram Live. In addition, we were able to have feedback and input from live streaming audience on Instagram. For example at one point, there was a viewer who was telling us it is going to rain soon. However, there is one thing I feel like I could have done better as an facilitator. While going over the videos taken to create the trailer, I realized I was too excited and into the game. I could have been more neutral and partial. For instance, when the opponent team was having technical trouble with their camera, I should have perhaps paused the game to give them more time to deal with it.


Dear OSS,
The project “My Line is Emo” is over.
(The process taken to create the piece can be found here)

This post is about

discussing the final product I have created and to go over the evaluation I was given as well as evaluating myself.


01. Fear (Apprehension)
Represents the apprehension I had as I was packing to head to this mysterious new land. I had no idea what to expect. The curvy looped lines stretched along the strip represents not only the confusion but also the writhing feeling in my stomach. The randomly placed rectangular marks gives more dimension. The range of values in each rectangular marks illustrates how I would move back and forth from either thinking confidently “I got this” and nervously cooking up nervous scenarios such as “But what if”. The contrast between the straight lines of the rectangles and looped line also helps exaggerate the confusion.

The marks were created by
the use of string and the angle of a lithograph. At first I placed a thin piece of sewing thread on a lithograph. Afterwards I unevenly applied ink onto the surface of the lithograph. This created the imprint of the curvy looped lines and rectangles with different values.


02. Anger (Frustration)
Represents the frustration I felt when I first arrived in the unfamiliar country. Starting from my arrival at 4AM Singapore time I was stranded alone to solve things on my own lugging a bag half my height. My problems did not end at the airport. Even simple things like having a hard time memorizing names in an unfamiliar language as well as getting used to Singlish was hard for me “sia”. Aware of the fact that the same actions can represent different meanings in each culture, I decided to choose actions that all humans regardless of culture can relate to as a way to represent frustration. I chose the action of crumpling objects and scribbling To me, the crumpled folds and messy lines shows the let out of heat and felt appropriate to represent frustration. Thus, I used the two actions to create the marks for this strip. After several attempts I was able to attain a strip dark in value to show the low sunken feeling of being angry.

The marks were created through three steps. First, crumpling plastic bags. To capture the texture of the crumpled surface, I crumpled the bag and then flattened it. After doing so I applied ink on each flattened side. One side will allow the plastic bag to stick to the lithograph while the other side’s ink will be imprinted on the paper. Second, once the paper was placed on top of the lithograph that had crumpled plastic bags on it, I pressed the paper down by using a scruffy brush. This helped give more texture to the marks. Lastly, I took the bottom edge of a toothbrush and dragged it across the back of paper and scribbled. This created the messy scribbling shown on the strip.


03. Surprise (Surprise)
Represents the initial feelings of surprise when I arrived in Singapore. I felt like I was dropped onto an island unprepared. This thought was exactly what surprised me the most because I did prepare prior to coming to Singapore. I printed out maps, took notes on my phone, marked dates on my calendar, and on and on. Thus, I was further taken back with the fact that I was still lost when I arrived in Singapore. Things did not go according to plan. There are two main components I used to present this feeling. First, the blank organic shapes. They represents the lost me in Singapore. I chose to use shapes that are organic instead of straight lines because that would give a feeling of order and structure. In other words, the opposite vibe of what I intended. Second is the diagonal lines. The diagonal lines passing through represents the fast paced city of Singapore where everyone seems to know what they are doing. This is in stark contrast with me who is quite lost. The contrast is reaffirmed by the value and thickness of the shape of the two subjects as well. The first subject of organic shapes are light in value and lumpy. On the other hand, the second subject of diagonal lines are thin and dark in value. Overall, it helps create the feeling that the blank spaces are stationary or slower than the background where diagonal lines are swooshing by.

The marks were created in mainly two components. The first was ripping out the notes I have taken down to help me navigate Singapore. These were placed on the lithograph and ink was applied over it so it creates a blank space. The second is creating the diagonal lines. Once the paper was placed on the lithograph with ink applied on it, I ran the edge of a toothbrush against the lithograph to create the lines.


04. Sadness (Homesickness)

Represents the infectious characteristic that sadnesses like homesickness possesses. Like how one small crack can lead to another bigger one, one depressed thought leads to a trail of them. I showed them through series of lines intertwined and connected to each other to emulate a crack. The strip as a whole is bland because to me homesickness is feeling empty and missing a part of  yourself.

The marks were created through trials. To create the lines that emulate cracks I used sewing thread. I realized when I placed the string soaked in ink on the paper the marks were too clear and not fit for the hazy bland look I was going for. I realized by flipping the paper I was able to use the back of the paper were the ink seeps through the achieve the mood I wanted.



05. Joy (Delight)

Represents the feeling of joy that I had as I discovered and learned more about Singapore and started to find my place here. While I related my personal experience and situation for the rest of the emotions, I decided to choose a comparatively generic way to express delight. This is because compared to the other emotions which could be felt in different ways depending on the individual, I felt like delight could be felt in a common way. I decided to choose a generic expression that is used to describe delight; “burst of delight”. As a result, I attempted to illustrate the bubbly explosive feeling of delight. The long ink trails that starts from the left top corner helps emphasize the active feeling of delight.

The marks were created by spraying ink mixed with water. Water was added to the ink to making it more flowing. This allowed more splatters to be created. In addition, to give the feeling of ‘bubbly’ I placed the cap of a green tea bottle (which I was delighted to find a drink I used to have back at home in Singapore) in the center of where I was spraying the ink. To create the strip, I sprayed a strip of paper at least 5 times bigger than the assigned strip dimensions. I intended to crop out any random area as delight is sudden rush of emotions.


06. Love (Fondness)