In Defense of Ludonarrative Disonance

In Defense of Ludonarrative Disonance Ludonarrative dissonance is a critical game term. Its most basic understanding is when the gameplay of a game does not match with the fiction that it presents. First coined by Clint Hocking, creative director of Splinter Cell (Ubisoft, 2002)  and Far Cry 2 (Ubisoft, 2008) , in his 2007 essay “Ludo Narrative Dissonance in Bioshock,… Read more →

ID Seminar – Creative Industry Report

Creative Industry Report: Satoshi Tajiri Satoshi Tajiri, is the creator of a franchise that I hold dear, Pokemon.  Rather than use this part of the report to go through his own personal history or the undoubted success of Pokemon, currently the best selling multimedia franchise of all time. I will write about the two lessons I have learnt while researching… Read more →

Wearable Tech Submission

Foreward   So sadly, I am not able to complete my final costume as of right now because of the COVID-19 situation and I do not have a sewing machine. However, I do still eventually plan to complete my costume. Once school reopens and I am able to do so. So for my submission I will be detailing what I… Read more →

Tomorrow is an Island

Thoughts Honestly entering the Tomorrow is an Island, exhibition, my first reaction was that I was unimpressed. Mainly because the works were very visually unimpressive and the layout of the gallery and its works do not entice me to to continue to look at the rest of the exhibition.   I think the visual design of the exhibition is very… Read more →

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