Month: November 2017

Project 3 : Ego

Inspiration: Subject I have always loved the Persona series from the Shin Megami Tensei franchise. The series explores the Jungian psychology’s concept of Shadows and Personas. Persona’s being the masks we wear to fit into society and fit the environment in. In Jungian psychology, an individual can have multiple personas for the many different situations he experiences. A shadow according… Read more →

Time in Games

The element of time has always been  an important element in  game design. From the amount of playtime you have for each session to the hours of content to using time itself to push the narrative forward, it is always present within games. Measured time Measured time is ubiquitous in games usually in the form of the day night cycle.… Read more →

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