Beyond perceptions is an indie game developed in a short period of time, similar to those that you’ll be able to find in gamejam/ 24 hour game creation events.
The premise of this game is simple, you play the role of a gallery visitor and finds a series of illusory paintings. As you stare or interact with it, you’re taken into a cell shaded environment without any indicator of depth. The objective henceforth would be to solve the puzzles by traversing the cell shaded environment.
Due to the simplistic color shading, there is no indicator of depth, so players would have to point their camera around to get a feel of the place. Some trial and error is also needed to traverse the environment. Once the puzzle is solved, the player is sent back to the gallery, and will find that the painting that was once viewed is now a miniature 3d environment.
The idea that i enjoyed about this game is the concept of spacial awareness and the forward thinking “out of the box” approach. Also, this game is relatively easy to make in Unity 3d, as most of the game mechanics mostly consists of platforming.