Today’s presentation material (Hanna, Jonathan, Timothy)
Short film “DiverCITY”
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Today’s presentation material (Hanna, Jonathan, Timothy)
Short film “DiverCITY”
This weeks’ work have been to compose the short film by making a storyboard. We created the storyboard by asking ourselves:
Overall, we decided to structure the short film in 3 main sections listed below:
Thereafter we started creating a detailed manuscript of what elements we need in each of scenes of the movie and established a structured order – again, to make it easier to produce the short film.
Our intention is to be ready by the end of this week so we have the weeked to compose the movie and prepare our final presentation of our concept.
At this weeks’ lecture we presented the idea about bringing local culture into the MRT.
Feedback & considerations according to the project:
This weeks work on the project
Firstly, we considered where the location for our installation should be in the area where the cultural event was going to be. On the same time we had to consider how to convince our client about the location and also considerations about the physical layout in the MRT.
For our showcase of the concept and also where the initial installation should be done China Town or Dhoby Gaut might be considered as they connect different metro lines and therefore also be good location to promote locals to different neighborhoods where they might have thought about going maybe for a special occation.
Filming session & location exploration
As seen above we went to the Dhoby Gaut MRT station to explore the location, do a film session and also to see how many dead spaces which is presented in the actual location (What you can also notice in the picture is that the wall painting has not change from the picture found online before we went there).
In one way you can argue that to some specific people Commuters the wall painting can be dead spaces to them in there every day life.
As a lot of people travel through the Dhoby Gaut MRT and physical layout is very different but have wide pathways we believe there are certain dead spaces where it will be possible to implement our concept.
What we also found and experienced at the Dhoby Gaut MRT was a passage with an interactive floor, consisting both of light and sound elements . As you see on the pictures it attracted different kind of people.
Findings from Dhoby Gaut MRT
Before the lecture Monday 17/10/16 we had decided upon following aspects of our project idea:
Framing of problem
We want to activate dead spaces in the MRT to draw people’s attention and make them interact with the wall instead of using their mobile phones when the walk through the MRT.
On the same time we believe it can have a positive effect when people at the sideways are somehow entertained it will create more space for the commuters in the middle of the pathways.
How to do it
Make objects following you, the slower you walk the more objects will for example also attract you. Also we thought it will draw more attention if some certain movements will create some kind of feedback on the screens.
Feedback on our project idea
This week we received feedback on our project idea about activating dead spaces in the MRT. Below is some of the feedback we received on the presentation on our initial project idea:
Refinement of the project idea
Because of the multicultural diversity in Singapore we found that people in Singapore might not be aware of the different cultural events and gesture related to this. On the same time the government in Singapore try to promote different types of national events, also for local people – for example with the Formula 1 race.
In this way we were motivated to try to develop an user experience which make more public awareness to the local community about cultural an religious events and provide knowledge and understanding through an interactive experience in the MRT.
As the majority of commuters in the MRT are local Singaporians we felt our project idea should try to aim this group of users as it can have the biggest impact.
The two main operators in the MRT in Singapore is SMRT Trains LTD and On the same time this article illustrate the government could have an interest in promoting culture and cultural related events through an installation in the MRT, as they have allowed other art installations in the MRT before
Research & development of idea:
Research on different events in Singapore
Rough storyboards ideas to the interactive wall
This week we etablished groups to work on the final project; Creating a user experience.
Beforehand, I had prepared different refined ideas of how to activate dead spaces in the MRT as shown below:
Also in our group for the last project we decided to work with activating spaces in MRT stations where we localized three possible main areas where we can to create an user experience in:
For the different areas we further discussed what kind of user experience which could be relevant in the given area as shown above. Herafter we planned to do some individual research on the topic:
Research: Activating dead spaces MRT
Below you’ll find examples of different surfaces in various MRT station where the possible user experience can be integrated:
Research, Dead spaces, User Experience, Final project
Finding from the research in MRT
People is often in hurry when they get from A to B. Furthermore I discovered that they often uses their mobile phones when they are on their ways.
At the platform people tend to stand in queues but on the same time it was observed that some people stand in front of the door and rush in (assumed to get a seat first).
Location is different and this also the different MRT’s layout.
It was observed that people tend to have different walking speed which can have a negative influence during peak hours.
Below you find different examples of how to use different technologies to create a user experience on different surfaces and locations:
Further iterations: Designing User Experience by activating dead spaces
Below you find new sketches/descriptions of different ideas regarding activating dead spaces in the MRT conducted after done more research in the MRT:
1. Sensel Morph
https://www.kickstarter.com/projects/1152958674/the-sensel-morph-interaction-evolved/description (to see the film)
What I like about this product and its user experience is the flexibility using the same technology for different purposes. The product is a good example on how to convert physical practices into the virtual in a very refined way.
2. Nintendo Wii
I find Nintendo Wii as a good examples of User Experience Design as at the point it came out It was a breakthrough in technology and how to interact in games.
One thing I also find good about this product was its flexibility in different games using the same technology for different purposes.
I chose Rejseplanen.dk which is a danish navigation/trip-planner app because it is an app I am usually very dependent on in my everyday life and a good example of a very user friendly and reliable app. When I am travelling this is the app I miss most.
This post reflect three chosen ideas for a screen-based experience
Idea 1 – Silhouette Walking
The idea behind the silhouette walking is to show how different people move through the city each day. This means both showing the flow of people passing each day and how the also do different activities on the way. By using silhuettes it is anonymous who the specific people are but instead focusing on their behavior through movements and make it explicit to other people who pass each day.
The scene or location of the screen-based experience could be in the MRT or other long walkways (Marina Bay Sands)
Technology Ideas – Inferred sensors, other motion sensors, temperature sensors (body temperature) which change into silhouettes on the screen
Type of user experience
Idea 2 – Let the buildings speak
The idea with Let the buildings speak is to tell the user something about a place or building through sounds, stories and music which relates to the given place.
The scene or location in general around the city
Technology Ideas – Google maps technology combined with recorded sounds, music, stories – which can be changed over a period. This should be driven through and app to mobile devices and by using the camera and somekind of recognition technology to specific places.
Type of user experience
Refresh mind of a place at a given time
Idea 3 – Interactive graffiti wall
The idea is to make the city picture be a bit more playful and colorful by allowing people to spray graffiti on a screen wall by using their phones or devices as spray cans. They will also have different options of colors and brushes. This allows the user to interact with other people by message or paints.
The scene or location
Public places in general
Phone recognition of the screen and different sensors to allow painting with the phone as controller
Type of user experience
Monday 18 September we went to the exibition Future world – when art meets science, made in collaboration with teamLab.
The exibition was very interesting in the way new technology possibilities makes it possible to combine and create user experiences both including physical objects and screenbased interface.
One thing I took with me from the exibition was how you can navigate the user through an experience by using visual elements, light, sounds. In a way this is a way to control what you should observe, hear and thereby also what kind of emotions the person is intended to have. Still, there will be factors which is hard to predict as designer.
Another point is that I discovered that the different installations we went through you need to observe and learn how to interact with the media.
Sometimes it wasn’t that obvious how you could interact fully with the installation, for example if you touched the butterflies they would even disappear or change in another way.
It is interesting to think of what comes first; the technology or the user experience idea – and what has the most impact on each other in the design phase.
Some of the main points I took with me from the exibition was that it is important to be aware of the learning process in the experiences, and also how you adjust the user experience design to the physical world (surroundings, existing structures, technology etc.). On the same time it also made me think how you can use the different techniques and technology which were used in the installations so it is not only used for art and different game designs but also can be used in a more practical way in the everyday life!
Reading: “Designing for Digital Age – How To Create Human-centered products and services” by Kim Goodwin
This week’s reading by Kim Goodwin is the first chapter from the book and is about how to define different kind of design disciplines and how to differentiate them from each other, design tools, design process. The chapter introduce briefly the terms stated above.
The text also seek to describe how you can use a Goal-Directed Design approach. Kim Goodwin argues that with the right framework, experience and knowledge, good design – both products and services – can be designed.
Q1: How do you determine what kind of design tool which is best for the given design situation?
Q2: (Future World) – When becomes things more “artistic” than meet basic needs?
This week’s reading by Jonas Löwgren and Erik Stolterman Thoughtful Interaction Design includes following terms and concerns that I want to highlight:
Material without qualities
Design proces & context
and aspects the designer need to take into considerations; responsability, uncertainty, actions, choices, decisions.
This week’s article discussed different aspects of the design process that I am in general is familiar with.
In the making of good design I reflect on how your judgement is determined both by your background and the people you interact with in the given context. This might be crucial when you are designing a new product, service og system and especially within a field you might not be familiar with before.
Design Theory can be seen as knowledge that can liberate the designer from preconceived notions and conceptions of how the design process can and should be performed – Löwgren, Jonas – p.8
As well a good design is what we always aim to succeed, our world is constantly changing throughout design and to make this happen I agree with Löwgren that you need some kind of design knowledge to liberate yourself from existing design solutions to improve certain needs. Needs which are affected both by human and non-human actors. Again, because you are inventing you need as designer to be able also to adapt the design methods in the given context to meet the design goal in the end.
1) How do we determine that a certain design is a good design – will it always be unique, ethical, aesthetical, political and ideological to be classified as a good design?
2) Can it be a problem in the future that digital artefacts is developed and launched so quickly, that it can become a restriction for the user in the every day life to always stay up to date with the technology dependancy?
Day 1 – logging of phone use
Time period: 7.30 AM – 21.30 PM
Location: Ho Chi Minh City, Vietnam
Day description; vacation, sightseeing
As I was on I trip to Vietnam for the weekend I decided to keep tracking of my phone use in this situation to see how it might effect my use of phone in a different environment. The data is shown below:
As shown in the pie chart the 3 most common use of my phone was:
What is interesting to see through the logging is how the use of my mobile phone changes through out the day. I can see that in the morning a lot of my behavior was related to planning, later finding the way, and in the end of the day relaxing and more use of social medias.
This is also affected by the fact that I didn’t have access to data during the day in Vietnam. I believe that If I did the same kind of logging in Singapore on a week day probably will show another result of my use of phone. This outline how the context affect your behavior.
Reflection on other peoples mobile device behavior:
I chose to see and ask the 2 persons I travelled with during the day what they used their phone for and at what time – Usually it was during our breakes and again also use of social media and news.
Vietnam, Pedestrian, Break, 1 day without phone
What was interesting to see was that I found a lot of Vietnamese people during the day had breakes without using mobile devices but instead socializing with the people around them or just eat without any distractions – I am not sure if this is a fact, but a observation it was.
Day 2 – No use of mobile phone
The first thing I noticed with myself when I thought about which day to do the exercise was that I really felt that I had to plan when I had time to do it. As I am constantly using electronic devices in my every day life I could see it would be a challenge and a drag on my usual work. I decided to do the exercise in Vietnam where It did not affect my every day work life but instead could be a challenge to manoeuvre through my day without my devices.
Below are some of the observations I did after the day ended:
In general the exercise showed how much I actually depend on my phone use, but on the same time it was a refreshing exercise to break with some of my daily rutines and do things in other ways!