Monday 18 September we went to the exibition Future world – when art meets science, made in collaboration with teamLab.
The exibition was very interesting in the way new technology possibilities makes it possible to combine and create user experiences both including physical objects and screenbased interface.
One thing I took with me from the exibition was how you can navigate the user through an experience by using visual elements, light, sounds. In a way this is a way to control what you should observe, hear and thereby also what kind of emotions the person is intended to have. Still, there will be factors which is hard to predict as designer.
Another point is that I discovered that the different installations we went through you need to observe and learn how to interact with the media.
Sometimes it wasn’t that obvious how you could interact fully with the installation, for example if you touched the butterflies they would even disappear or change in another way.
It is interesting to think of what comes first; the technology or the user experience idea – and what has the most impact on each other in the design phase.
Some of the main points I took with me from the exibition was that it is important to be aware of the learning process in the experiences, and also how you adjust the user experience design to the physical world (surroundings, existing structures, technology etc.). On the same time it also made me think how you can use the different techniques and technology which were used in the installations so it is not only used for art and different game designs but also can be used in a more practical way in the everyday life!
Reading: “Designing for Digital Age – How To Create Human-centered products and services” by Kim Goodwin
This week’s reading by Kim Goodwin is the first chapter from the book and is about how to define different kind of design disciplines and how to differentiate them from each other, design tools, design process. The chapter introduce briefly the terms stated above.
The text also seek to describe how you can use a Goal-Directed Design approach. Kim Goodwin argues that with the right framework, experience and knowledge, good design – both products and services – can be designed.
Q1: How do you determine what kind of design tool which is best for the given design situation?
Q2: (Future World) – When becomes things more “artistic” than meet basic needs?