Second Front Interview Critique

I unfortunately could not attend the interview, so I wasn’t sure what content to expect when I started watching the recording of the interview. First thing I noticed was that all the members seemed much older than I expected. When I watched the Second Front pieces previously, from the use of non-sequitur humor and avatar’s appearance, I assumed that they were in their 30s or 40s. I felt a dissonance between my prior image of the artists and the artists themselves.

During the interview many topics were discussed such as virtual identity, collaboration, extent of third-space performance art, and politics within the Second Life service. I think listening to the members discuss about how much they put thought into their alter-ego added a context to how I perceived the performance pieces. When I watched them first, I perceived characters as cold and somewhat scary, because they were virtual, moved in certain way, and could not speak audibly. But realizing the real people behind these performance, somehow made me more interested in virtual performance arts. Bibbe talked about how having an avatar that’s transformable in anyway gave her an endless opportunity to become any character – and connected that to her personal medical issue of having dissociative personality. I thought this was really interesting, because although most members of Second Life do not have such condition, how disembodied are we from our real life personality when we are in third space? Not only when we use an avatar, but when we engage in any internet art? The issue of etiquette and behavior on virtual space arises, and I think this is the other factor that adds to the unlimited potential of virtual space performance art. Bibbe also mentioned when the group created avatars based on real life people at a symposium during the bank heist – this is stealing physical identity of a real person into virtual space. A physical reality is leaking into the virtual world.

Another funny point that was brought up, was how one member said he squatted at an American Apparel building on Second Life, and pretended to be a worker there. I think another attraction of Second Life is that the physical location does not set any social boundary as it would in real life, and sometimes this seemingly out-of-location-context situations lets us enjoy the performances. It’s almost like making a real life glitch come true in virtual space, and with more audience participants anything is possible.

I was surprised by how much thought and time was put into the collaboration between Second Front ideas and performances, and seeing the people behind the avatars made it easier for me to imagine my own possibility to create performances in virtual space.

Link to Second Front Interview

Final Project: Telematic Lunch

Our final project is titled Telematic Lunch, and our aim was to have a lunch together while conversing, but each member being in different location.

Each of the member broadcasted ourselves eating on Facebook Live, and Isaac used the OBS program to put them all together, and broadcast that video live as the final product. Anam and I who were in the foreground, had a chroma keyed red screen behind us, where Isaac and Win Zaw’s videos were placed. Our aim was to make the whole video look like we were eating lunch on one table together. We used skype call to converse and play the game Never Have I Ever, in which whoever ended up eating the most pizza would lose.

Final Video

Our work was inspired by the artwork Hole in Space by Galloway and Rabinowitz, and their concept cafe Electronic Cafe International. Galloway and Rabinowitz projected a large video on east and west coast one day, in which the video on one side would show the broadcast from the other side. People communicated with each other through this, and there were many interactions from both sides when people didn’t know each other.

In Electronic Cafe International, Galloway and Rabinowitz let people in the cafe communicate with people in other branches of cafe through the computer. It expanded the possibility for personal interaction, because now people could see each other when they were distance away, and also communicate through using different medias such as drawing on the computer and sending it to the other person.

In designing such spaces, we look not only at their qualities and aesthetics, but how people interact when they are disembodied and their image is their “ambassador”. A virtual space creates social situations without traditional rules of etiquette.

“Welcome to ‘Electronic Cafe International’: A Nice Place for Hot Coffee, Iced Tea, & Virtual Space” (1992) Galloway and Rabinowitz

The  process that went into creating our video was a different approach from Galloway and Rabinowitz, because each member could not actually see each other through the ‘hole’ on the wall, but only through the OBS live streaming video from Isaac. We talked to each other through Skype, which is another software and our disembodied images in the video and the audio did not necessarily match up. However, I think our final video captures the concept of hole in space well – it is a third-space lunch where members from different location are virtually present and eating together.  Our video also references Annie Abraham’s artwork, The Big Kiss.

Here, the artist and the participant tries to engage with physical image of each other in the third space.

Which we also attempted during our Lunch.

Although the final video does not give a complicated impression, a huge amount of preparation was required before starting the live stream. My contribution was to set up the red screen and the laptop position for me and Anam’s video, and assisting everyone when we were all in position. Everyone was located at ADM when we filmed this, but because each of us were located in different part of the building, we all had to run around passing the props and needed equipment to each other. I also tried to lead the game Never Have I Ever, and keeping the conversation going throughout the video. I also kept eyes on Isaac’s video while we were live, so I can advise the rest of members what’s going on at the moment and what actions we should take.

Telematic Lunch, there were some glitches throughout the live stream.

Unfortunately, the final video could not capture all our audio, so it needs to be watched together with Anam’s individual live stream, in order to hear the conversation. It will not be in sync, but I think this gives an interesting distorted effect on our communication since our body language will not always match up with what we are speaking about at the time. We also realized the importance of hardware equipments when creating an internet project. The internet connection itself is a very important and necessary aspect of the project, and if we are using OBS the computer would require larger RAM as well. In the future I think the video would turn out better if we could use a computer such as iMac, and use ethernet connection.

I think we did a good job aesthetically connecting the four separate spaces together (we even joined the pizza in the middle!) and our lunch was an enjoyable experience. I think all of us ended up more talkative when using third space to communicate, and secretly ate our pizza when we were not supposed to (like Galloway and Rabinowitz’s quote about etiquette in virtual space!) Through our final project, we explored the extent of third-space communication using live broadcasting.

Telematic Strolling [Singapore – Thailand]

Last weekend, Isaac and I co-broadcasted on Facebook while we walked around the street in two different countries. Unfortunately (and fortunately), I was not in Singapore during the weekend since I went to Chiangmai to see Loy Krathong, or the lantern festival. So instead of going on a telematic stroll on the east and west side of Singapore, we went on a telematic stroll in Singapore and Chiang Mai, Thailand.

I did not realize it before starting the video, but the video showed time difference between two countries pretty clearly. There is only one hour difference between Singapore and Thailand, but you could see that there was still much daylight on my side, and it was almost night on Isaac’s side. I also happened to be on a busy street in city center, while Isaac was in more quiet area. I thought it showed a nice contrast between two places, although not an accurate representation of two cities – Chiang Mai was especially during that weekend due to the festival, and there are many busier areas in Singapore.

I thought the video turned out really cool, better than I expected. Especially when Isaac and I were both walking forward with camera facing straight on the street, the two videos sort of synced together and felt somewhat surreal. I think split screen video of separate footages paralleling each other is quite common nowadays, but it’s interesting that you can achieve the same effect on Facebook Live stream, without any use of editing.

Posted by Mirei Shirai on Saturday, 4 November 2017

Final Project Rehearsal 2 – Telematic Dinner [Win Zaw, Anam, Isaac]

Win Zaw, Anam, Isaac and I conducted the rehearsal for the final project on Monday.

We set up one red screen in front of a table, and captured the scene on OBS. Then on OBS, we chroma-keyed the red color out, and dragged in two live feeds from Win Zaw and Anam. On Win Zaw’s live feed, he was wearing a green body suit, so we could chroma-key out the green color, and put GIFs inside it. On the final project, we are planning to put GIFs of food inside.

Isaac and I sat on the table in a way so it looked like we were looking at Anam and Win Zaw – when in fact we were just looking at the red screen, and could only check what the video would look like on OBS through checking my Facebook live stream.

We encountered problem of lagging, so we plan to use Whatsapp to converse during the final telematic dinner, and also show that Whatsapp web window on OBS. I think we can use two red screens, and put one co-broadcast between two members, and a screen with third person in another.

We enjoyed the rehearsal a lot, and hopefully we can get viewers to join in the comments in our final video.

Posted by Mirei Shirai on Monday, 30 October 2017

Research Critique: Second Front

Second Front is a performance art group that performs in the virtual space Second Life, consisting of 7 members; Gazira Babeli, Fau Ferdinand, Great Escape, Bibbe Oh, Lizsolo Mathilde, Man Michinaga, and Tran Spire. Each member is represented as an avatar in Second Life, an alter-ego per say.

While reading an interview with Domenico Quaranta and members of Second Front, it was interesting to see how avatars in simulation games were used to make performances. The concept of Second Life reminded me a lot about Sims (which I used to play quite often as a child), but with much more players involved. Just as it was entertaining to make your Sim avatar do ridiculous things in the Sim world, the Second Front members also perform things unimaginable in real world, and make it a performance art piece. An example would be how they robbed the bank in the Second Life – this is only cheered on and respected because it is in the game world.

Second Front robbing the bank performance art screenshot

I also saw Second Front performances as a parallel to how accomplishments in games are being celebrated with more values in recent days. Of course, there are online game YouTube streamers that have millions of viewers, but there are also game players who earn respect from building a certain graphic aesthetic in a game such as Minecraft.

Minecraft Screenshot by Iskillia

I would also like to bring attention to the fact that all the performers of Second Front comes from an art background. Second Front exists because artists who were using other mediums decided to come together and create art within the virtual space. I think there is increasing attention to cultural value of artifacts within virtual space in recent days, and I am excited to see how far more it will develop especially with advancement of technologies such as VR.

Second Front Webpage

Research Critique: Jennicam

Jennifer Ringley, a regular American girl studying at a university in Pennsylvania, started a live feed of her college dorm room when she was 19. The webcam set up in her room would send an updated image every 3 minutes onto the web. It attracted millions of visitors, as back in 1996 Internet was still new, and this kind of live exhibition into personal life was not yet a common occurrence on the web.

When asked where she got an idea for this on her website’s FAQ section, Ringley quotes

Initially I bought the camera to update portions of my webpage with pictures of myself. A friend joked that it could be used to do a FishBowl cam, but of a person. The idea fascinated me, and I took off with it. Initially the JenniCAM had an audience of half a dozen of my close friends, and it spread like wildfire from there.

In recent days, the live stream of animals are still common – showing deer trails, pandas, dogs, in their habitat. Ringley took an idea from live streaming of fish in their habitat, and applied it to her own life. 
Of course, many concerns regarding this conceptual art was the pornographic element to it. Ringley did not censor anything, and nudity was very common. Ringley was considered an exhibitionist, although there were many sociological interests on her relation to the internet through the webcam.

Screenshot of JenniCam Gallery

Victor Burgin suggests in his book The Remembered Film, that while the JenniCam served as a window to Ringley’s privacy from audience’s perspective, for Ringley the webcam was a mirror. She was not concerned about seeing who was watching her, and she replies as follows when asked about why she is giving up privacy:

Because I don’t feel I’m giving up my privacy. Just because people can see me doesn’t mean it affects me – I’m still alone in my room, no matter what.

This concept of solidarity while connected to thousands of people via web, is still present in our current society. In fact, it has become increasingly prevalent, especially with rise of social media, and our communications with others have been dominated by the Internet.

Although I am not sure how I personally feel about Ringley’s conceptual art, I could somewhat relate to her when I watched her interview with David Letterman. Creating a window for others to view your personal life can somewhat emphasize your presence, and assure your existence. In fact, we do this almost everyday now, whether through Snapchat, Instagram, or Facebook updates. Ringley’s extreme example of live streaming of her life can give us an insight to compare our own social media exhibitionist tendency to.

JenniCam Website

Co-broadcasting Experiment

I conducted a co-broadcast on Facebook live stream with Isaac. We wanted to check whether co-broadcasting is compatible from laptops, and how we could use co-broadcasting in our final project.

  1. Laptop co-broadcasting
    When I started my live stream from my laptop, we realized Isaac could not join it (regardless whether from phone or laptop.) However, during the process I found out that I can live stream from both my phone and my laptop at the same time, from same account.
  2. Phone co-broadcasting
    When we broadcasted from both our phones, we answered some “date” questions from Isaac’s laptop broadcast. I think this method can be used for final project, to let two people communicate with each other on co-broadcast, while we manipulate the question slides.

    When we published the video on Facebook, there seemed to be a problem with the final video since Isaac’s face was at the top corner of screen in a small box, and my face was stretched. This only happened when I started the live stream with my phone, and it was not a problem when Isaac used his phone. We have not identified the reason for this bug yet.

Phone broadcast

Posted by Mirei Shirai on Wednesday, 18 October 2017

Question Slides

Online Dating *testtest*

Posted by Isaac Chu on Wednesday, 18 October 2017

 

Hyper Essay 1: Concepts in Social Broadcasting

Our generation, the millennials, has now become so engaged with the use of third space and concept of social broadcasting, that we don’t think twice before using such features. I, for example, am constantly messaging my friends on my phone, telling them what I am currently doing and sending them photos of my activities. I switch between different apps and also go on platforms where other strangers on the Internet broadcast what is going on in their lives. This is 2017 and this is how we communicate. Until I began to conduct researches about history and different types of social broadcasting, I just thought of what YouTubers do as an extension of live Television.

When I first began researching about Videofreex, it took me a while to realise why what they did at the time was so innovative. Running around with a Portapak and broadcasting what’s going in the local community? Anyone could do that now on their phone. As I continued watching the documentary however, I realised the implication behind being a pioneer of social broadcasting. It was not just the fact that they could take videos of the local community – the point was that the viewer was now able to become an active participant in relevant narratives, which was something you could not do with Television at the time. Back in the 60s, all television broadcasts were one-sided with corporate intensions behind the programme. Television could alter the way they reported demonstrations or activism, depending on what they wanted the mass to believe. Videofreex changed this, and allowed the local audience in Lanesville that they could also participate in the broadcasting narrative, and make it a many-to-many form of communication.

Skip Blumberg – Here Come the Videofreex!

This change in point of view allowed me to become more aware of how I was presenting myself when I use social media to broadcast myself. We did some more micro-project in class about our video double (alter-ego we can show online) and Desktop Mise-en-scène. What surprised me the most was that everyone believed my video double, when I pretended that I was releasing a movie. Many of my Facebook friends commented, while I had to notify them that it was a class project. Since I am not an active participant (I don’t comment or post much to the public), the extent of power of Facebook again surprised me.

VIDEO DOUBLE

Everyone please watch and comment!(EVERYONE THIS ISN'T REAL)

Posted by Mirei Shirai on Tuesday, 22 August 2017

We continued to explore the concept of many-to-many forms of communications and collectivity in Internet Art, through Collective Body Project, and World’s Longest Collaborative Sentence. What I realised through collectivity projects were the emphasis on anonymity. Compared to how everyone presented themselves during the Video Double project, our class participation for World’s Longest Collaborative Sentence became much less reserved (which I believe is because students did not know they had to read their sentence out loud.)

World’s Longest Collaborative Sentence by Douglas Davis

I think there is a switch of character between when people broadcast themselves in video vs when people broadcast themselves as fonts and desktop layouts – which ties to our final project, the cross streaming.

We paired up, and one person broadcasted themselves live on the phone, while the other person used OBS to broadcast the first person’s live video (and any other medias they wish to put on desktop) on the computer. My partner Anam and I decided that we would play a game, where the person on computer would instruct the phone person to do something via Facebook comment. This was a two-way communication, but while the phone person could communicate to the computer person with voice, the computer person would only communicate via text, and the phone person could not see the computer person’s video.

The game itself is simple but it was such an interesting experience for me because of the difference between using my phone to broadcast, and using my computer (comments and images) to broadcast. On the phone, I realised I was much more self-conscious, and since I could speak I tried to say hi to the video viewers. However, when I was on the computer and communicating via text I was more careless. I was not showing ONLY a video of myself, but I was creating a display as a desktop. And with addition of anonymity of text (rather than voice), I could communicate less expressively but with more openness.

Lastly, I would like to end the essay with a quote by Galloway and Rabinowitz. They accurately describe the manner people broadcast and communicate with each other on social media in recent days. With the presence of alter ego, anonymity, and active participation, social broadcasting continues to evolve towards further possibility of third space communication.

In designing such spaces, we look not only at their qualities and aesthetics, but how people interact when they are disembodied and their image is their “ambassador”. A virtual space creates social situations without traditional rules of etiquette.

“Welcome to ‘Electronic Cafe International’: A Nice Place for Hot Coffee, Iced Tea, & Virtual Space” (1992) Galloway and Rabinowitz

Watch the cross streaming project side by side here

CROSS STREAM 1

Crosstreaming 1 (this is for school work)

Posted by Mirei Shirai on Thursday, 21 September 2017

Sch project

Posted by Anam Musta'ein on Thursday, 21 September 2017

 

CROSS STREAM 2

Crossstream part 2

Posted by Mirei Shirai on Thursday, 21 September 2017

Cross Streaming

Posted by Anam Musta'ein on Thursday, 21 September 2017

 

 

OBS Technical Test

Anam and I did some technical testing, with him being Facebook live on the phone.

I could hear sound coming from his video from my recorded live stream (from OBS), and communicate with Anam through the comment on the live video.

Hopefully this will go smoothly when we play Simon Says during our cross streaming project as well!

Link to the video