Interactive 1: Project Development Drawing – immersive “Werewolf”

Installation:

Firstly, we may build an electronic moderator to guide this game. Its appearance is no decided yet, but I think the sound is the most important part, which can push the plot and also use some BGM to rendering the atmosphere.

Besides, every player holds a device, as the following sketch. They can use the button with number to point out whoever they want. In terms of the light, it will blink at the beginning of the game to identify players’ role by the color.  Then it will go out to hide players’ real role.

The advantages of this installation:

1.You can run around the room with this device, as long as it can be detected by the moderator.

2.It prevents players from peeping, because in the dark everyone can press the button but only the device of werewolf or seer work.  It enables the villager to pretend to be other roles. Also, in the dark, nobody can see if you have closed your eyes or not.

Game rules

To make the game more intriguing, turn off the light when the night comes; turn on the light when the day comes.

The Night

At night, the moderator tells all the players, “Close your eyes.” Everyone begins slapping their knees (or table) to cover up any noises of the night.

The moderator says, “Werewolves, open your eyes.” The werewolves do so, and look around to recognize each other.

The moderator says “Werewolves, pick someone to kill.” The werewolves silently press the number of the one he wanna kill.

When the werewolves have agreed on a victim, and the moderator understands who they picked, the moderator says, “Werewolves, close your eyes.”

Now, the moderator awakens the Doctor and says, “Doctor, who would you like to heal?” The Doctor selects someone they’d like to heal. The person chosen (which could be himself) will survive if the werewolves chose to kill the them. If someone was killed, and then saved by the Doctor, the moderator will let the village know by saying, “Someone has been saved”, at the beginning of day time.

The moderator says “Seer, open your eyes. Seer, pick someone to ask about.” The seer opens their eyes and silently points at another player. And the moderator can directly reply yes or no.

The moderator then says, “Seer, close your eyes.”

The moderator says, “Everybody open your eyes; it’s daytime.” And let’s the villager know who has been killed. That person is immediately dead and out of the game. They do not reveal their identity.

Alternative rule:  After you die, you reveal what role you had.

The Day

For the first day, go around and have everyone introduce themselves (Example: Hey, I’m Matt. I’m the baker here in town, and I’m a villager.

Daytime is very simple; all the living players gather in the village and decide who to kill. As soon as a majority of players vote for a particular player to kill, the moderator says “Ok, you’re dead.”

Alternative rule:  To keep the game moving along, you can put a time limit to how long a day is, and if the village doesn’t chose someone to kill, they miss the opportunity.

There are no restrictions on speech. Any living player can say anything they want — truth, misdirection, nonsense, or a barefaced lie. Dead players may not speak at all. Similarly, as soon as a majority vote indicates that a player has been chosen to be killed, they are dead. If they want to protest their innocence or reveal some information (like the seer’s visions), they must do it before the vote goes through.

Once a player is killed, night falls and the cycle repeats.